Calling in Favours (Guide)
Early MYN Content and Onwards |
Wiki note: See also Raising Favours (Guide)
You've earned some favour with the various factions? Now, what to do with them? Perhaps you want to Call in some favours!
Fixed storylets (Calling in Favours)[edit]
Within London[edit]
Notes:
- Generally, 1 Favour is worth 420 pence of saleable items within London - the notable exception being The Flit's storylet. However, as you need to spend another action to call them in, the actual efficiency is lower.
In the Hinterlands[edit]
Currently all of these actions are under Call in Favours at Jericho Locks in
Action | Favours / Requirement |
Gain | EPA[1] |
---|---|---|---|
An Invertebrate Factor | 4 x Rubbery Men | (5.5[2]) | |
A Composed Composer | 4 x Bohemians | (5.5[2][3]) | |
A Silver-Eyed Zailor | 4 x The Docks | 5.5-6.77[4] | |
Meet with a Rookie Constable | 4 x Constables /
Railway 70 |
5.5 | |
An Illustrated Novelist | 4 x The Great Game /
Railway 80 |
5.59 | |
A Grinning Villain | 4 x Criminals /
Railway 80 |
(5.5[2]) | |
An Ambivalent Scion | 4 x Society /
Railway 90 |
5.5 | |
A Vigorous Vicar | 4 x The Church /
Railway 100 |
5.5-6.76[5] | |
A Mostly-Intact Professor | 4 x Tomb-Colonies /
Railway 110 |
5.5 | |
A Hopeless Pickpocket | 4 x Urchins /
Railway 110 |
5.5-6.76[5] | |
A Black-Clad Archivist | 4 x Revolutionaries /
Railway 120 |
5.5-6.76[5] | |
A Glabrous Nymph | 4 x Hell /
Railway 130 |
(5.5[2]) |
- ↑ Assuming the Favours were grinded at 1 action per favour without any additional costs or benefits (e.g. connected pets). Discounting Menace gains.
- ↑ 2.0 2.1 2.2 2.3 Using assumed value of skeleton parts
- ↑ Can be much more profitable when making sainted skeletons
- ↑ With the high end requiring the Rat Market and Tinned Ham arbitrage
- ↑ 5.0 5.1 5.2 High end requires the Rat Market
Other fixed storylets[edit]
Favours to tribute (5.68 EPA to 7.08 EPA)[edit]
See Money-Making#Cards for details.
Requires access to Offering Tribute to the Court of the Wakeful Eye
- Offer the labour of a zailor Docks
- Offer the talents of an artist Bohemians
- Offer a plump vicar Church
- Arrange the visit of a respected noblewoman Society
- Offer an unrepentant ex-convict who won't be missed Criminals
Forgotten Quarter Expeditions[edit]
See here
- Hire a porter from the docks is the best option to gain supplies
Opportunity Cards[edit]
- An Implausible Penance gives several choices for cashing in Favours: Criminals
- City Vices: a Rather Decadent Evening provides an opportunity to cash out Favours: Bohemian
- A consideration for services rendered provides an opportunity to cash out Favours: Hell
- In addition, all favours except Favours: Rubbery men can be used to train stats on Faction Cards
Conflict Cards[edit]
An efficient way to cash in your favours (and your connections with The Widow) is through conflict cards. These all require favours at 5+ in two conflicting factions at once, set up a conflict between two factions, and require you choose a side, spending favours from the side you didn't choose. They are drawn at Very Infrequent frequency (half as common as the typical card), and are undiscardable once drawn. Most either spend 2 favours to gain 7.5-8.5 or spend all favours to gain an amount which scales with the number of favours spent, on the order of 22.5 for 7 favours. Several also offer a compromise option, which requires 3 actions and a high value in a particular quirk, but which gains 7.5-8.5 without spending any favours for less than 3 EPA.
In addition, all options on all conflict cards generate 1cp of ; assuming no access to FATE-locked options, this has a value of 2 with access to the Bone Market, 1.1 if you are , 1 if you've sold your soul, or 0.5 otherwise.
Of particular note is the card A contact in the Great Game has a tale for you. This card is unlocked with 5 and 5 , and allows spending 2 for 7.5 of goods, 1cp of , and one of every second chance. This is one of the most efficient ways of getting second chances in the game, particularly Sudden Insights and Hard-Earned Lessons.
Options sorted by favour type[edit]
Note: The following lists only include notable uses for each Favours type that are both profitable at some point in the game, as well as repeatable. May be incomplete.
Bohemians[edit]
The Church[edit]
Constables[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | A conversation with the Commissioner of Police | The Shuttered Palace | 1 x Favours | 4.2 | |
A longer conversation with the Commissioner of Police | 5 x Favours | 12.5 | |||
Meet with a Rookie Constable | Jericho Locks | 4 x Favours | 27.5 | ||
Ask for your good sense and reasoned judgement to be recognised | The Magistracy of the Evenlode | 7 x Favours |
Locked with 8 or higher | ||
Cards | Take tea at the station | Court and Cell: the Constables | 1 x Favours | per favour | If |
Learn cutting-edge scientific techniques | 3 x Favours | If | |||
Attend a class given by the Implacable Detective | 5 x Favours | If | |||
Finger a scapegoat | They all look the same to me | 2 x Favours | 8.5 Conflict card: If 5 x Favours and 5 x Favours | ||
Get word to the Smuggler | Crime or punishment? | 2 x Favours | 8.5 Conflict card: If 5 x Favours and 5 x Favours |
Criminals[edit]
The Docks[edit]
Fingerkings[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | Claim the aid of Fingerkings | Lost in Strange Lands | 2 x Favours | See Parabolan Hunting (Guide) |
The Great Game[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | An elliptical conversation | Wolfstack Docks | 1 x Favours | 4.2 | |
Ask the Muffled Intriguer to broker your Stolen Kisses | 1 x Favours |
On Success 3 | |||
On Rare Success 75 | |||||
0 | |||||
An Illustrated Novelist | Jericho Locks | 4 x Favours | |||
Cards | Take a stroll around Tyrant's Gardens | Whispers from the Surface: The Great Game | 1 x Favours | per favour | If |
Get some work done at Clathermont's tattoo parlour | 3 x Favours | If | |||
Learn more at the carnival | 5 x Favours | If | |||
Everyone deserves a second chance | A contact in the Great Game has a tale for you | 2 x Favours | 7.5 Extra Chances capped at 21 Quirk capped at 5 | ||
Make contact with an agent | Under the Statue at Moulin | 15 or |
Hell[edit]
Revolutionaries[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | Passion and bats | The Empress' Court | 1 x Favours | When Carving out a Reputation at Court (Guide) | |
Trade favours with revolutionaries | The Flit | 3 x Favours | 12.6 | ||
A Black-Clad Archivist | Jericho Locks | 4 x Favours | 2.5 and 25 or | ||
Cards | Learn the knife, the club, the brick | Gunpowder and Zeal: the Revolutionaries | 1 x Favours | per favour) | if |
There are old revolutionaries and bold revolutionaries | 3 x Favours | if | |||
And now... bombs! | 5 x Favours | if | |||
Convince the Revolutionaries to find somewhere else | Amber in the well | 2 x Favours | 8 | ||
Call in favours from Revolutionaries (Ealing) | Under the Statue | 4 x Favours | 30 requires 3 Ealing Development | ||
Call in favours from Revolutionaries (The Hurlers) | Under the Statue at the Hurlers | 30 requires 5 Hurlers Development | |||
Call in favours with the Tracklayer's Union | Under the Statue at Marigold Station | and 25 or requires 1-9 Marigold Development |
Rubbery Men[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | A curious knot | The Forgotten Quarter | 1 x Favours | 4.2 | |
An Invertebrate Factor | Jericho Locks | 4 x Favours | 2.5+ See Assembling a Skeleton (Guide) | ||
Cards | Accept a damp gift | Slime and Amber: the Rubbery Men | 1 x Favours | On Rare Success Insight capped at 21 | |
all Favours | On normal Success Nodules depends on Favours spent | ||||
Convince the Rubbery Men to move on | Amber in the well | 2 x Favours | 8.4 | ||
Finger the guilty party | They all look the same to me | 8 | |||
Call in favours from Rubbery Men | Under the Statue | 12.5 | |||
Direct your creditors to the Tentacled Entrepreneur | A Word From Your Creditors | 6 x Favours | Requires | ||
Save the Tomb-Colonist! | A misfortune at the Carnival | all Favours | 12.5 plus Scraps Scraps depends on Favours spent |
Society[edit]
Tomb-Colonies[edit]
Source | Action | Location | Cost | Reward | Value/Notes |
---|---|---|---|---|---|
Storylets | The dead men's chest | The Forgotten Quarter | 1 x Favours | 4.2 | |
A Mostly-Intact Professor | Jericho Locks | 4 x Favours | 27.5 | ||
Cards | Go shooting with a Sharp-eyed Gamekeeper | Bandages and Dust: The Tomb-Colonies | 1 x Favours | per favour | If |
Fence with a Veteran Sergeant of Hussars | 3 x Favours | If | |||
Spar with a Black Ribbon Duellist | 5 x Favours | If | |||
Trade your Collection of Curiosities for five Puzzling Maps | 1 x Favours |
65 | |||
Discreetly inform the family about the baronet's communication | Going gentle | 2 x Favours | 8 | ||
Call in favours from Tomb Colonists | Under the Statue | 13.6 Requires 2 Ealing Development | |||
Save the Rubbery Man | A misfortune at the Carnival | all Favours | 13.1 plus Nodules Nodules depends on Favours spent |
Urchins[edit]
Options sorted by Connected type[edit]
Benthic[edit]
Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
---|---|---|---|---|---|---|
Storylets | Study your journals with a learned colleague | Your Inventory, | , 3 | -5 | ||
Dealing with the deviless | Your Inventory, | , 3 | -5 | |||
Benthic's Press | Your Inventory, | , 6 | -20 | |||
Enter into correspondence with the Department of Cryptospelunking and Portable Antiquities | Your Inventory, | , 5 | -15 | |||
Cards | Trade Favours for Bones | Under the Statue at Burrow-Infra-Mump | : Put up a statue honouring your Custom-Made Saint, 20 |
|
Drawn in |
The Duchess[edit]
Source | Action | Location/Card | Cost/Requirements | Connected CP Cost | Reward | Notes |
---|---|---|---|---|---|---|
Storylets | '...I flatter myself the Duchess was fond of me...' | 5 | -10 | -3 CP | ||
Cards | Trade on your connections | A Talkative Cat | 20 | -3 | Drawn while On a Heist (Guide). |
The Masters of the Bazaar[edit]
Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
---|---|---|---|---|---|---|
Storylets | Paying the Master's dues | 4 | -1 | is gone. Aligns your to A Guardian of the Realm | ||
'...I have, with some trepidation, contacted a hooded acquaintance...' | 1 | -1 | -10 CP | |||
Declare your (Skeleton Type) a completed Curator | 3, 10 - 90, exactly 1, exactly 2, exactly 2, exactly 2 | N/A | Sets to 300 - Curator | See Assembling a Skeleton (Guide) | ||
Call upon a higher power | When you get ARRESTED! | 5, < 5 | -15 | is gone. +5 CP | Prevents your from increasing |
The Summerset[edit]
Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
---|---|---|---|---|---|---|
Storylets | Read out your Tales of Terror at a Summerset College Senior Common Room | Your Inventory, | , 3 | -5 |
The Widow[edit]
Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
---|---|---|---|---|---|---|
Storylets | A meeting with one of the Widow's representatives | 15 | -120 | |||
Cards | Trade on your connections | An Implausible Penance ➤ Glim-Smuggling | 15, | -120 | ||
Arrange for the girl to return to the urchin-gangs | A familiar face by the school railings | -500 | , , -3 CP , +1 CP | Requires , 30 to draw. to draw. | ||
Make an agreement favouring the dock-gangs | The Acacia and the Butterfly | -100 | , , (1-60), +1 CP , +1 CP | Requires , 50 to draw. | ||
Make an agreement favouring the dock-gangs | The Acacia and the Butterfly | -500 | , , (1-80), +1 CP | Requires , 50 to draw. |