Equipment Guide
Early MYN Content and Onwards |
Introduction[edit]
It can be hard to figure out what equipment to buy as an early-game or mid-game character. Some equipment has uses beyond the stats given making them particularly attractive, but looking up every single item would be a daunting task. There's also some equipment given by access codes, which isn't advertised in-game, and some equipment is unlocked with stories. This guide seeks to give suggestions for what equipment you could get fairly reasonably within different sections of the game.
There are 18 kinds of equipment: Boon, Hat, Clothing, Adornment, Gloves, Weapon, Boots, Luggage, Companion, Treasure, Destiny, Tools of the Trade, Affiliation, Transport, Home Comfort, Ship, Crew, Airship, Spouse, and Club. The underlined categories can't be unequipped. (Burdens also exist, but they're basically inverse Boons and the reasons one would willingly afflict oneself with them are out of scope of this page.)
Particularly useful seasonal items are mentioned as references. In addition, it's fairly easy to get companions with up to +7 during HALLOWMAS, FEAST OF THE ROSE and WHITSUN. For festivals see the following pages: FRUITS OF THE ZEE, HALLOWMAS, FEAST OF THE ROSE, CHRISTMAS, WHITSUN and SUMMER. Certain Christmas equipment may not be available every year.
It should be noted that this is not a comprehensive list of equipment, and some equipment has been omitted due to requiring more work compared to their value. In this guide, a Cardfan means that the option needs luck of some sort and may take some weeks. A Clock means the option will be available within x weeks, but doesn't require luck.
Early Early-Game[edit]
This section is available more or less from the get-go. All the equipment costs 2 or less. Items from specific festivals have been omitted to reduce chaos.
Slot | Watchful | Persuasive | Shadowy | Dangerous |
---|---|---|---|---|
Hat | +1 | +1 | ||
Clothing | +2 | |||
Weapon | +2 | +1 | ||
Boots | ||||
Companion | [5] | |||
Home Comfort | ||||
Total | +2/4 | +5 | +3 | +3 |
Several categories have been omitted from this list |
Late Early-Game[edit]
This section assumes Making Your Name 5. All the equipment costs 5 or less. Particularly important festival items are shown as references.
Item type | Watchful | Persuasive | Shadowy | Dangerous |
---|---|---|---|---|
Hat | [1] |
|
+1 | |
Clothing | +2 | +2 | +2[7] | |
Adornment | +2 | |||
Gloves | +2 | +2 | +2 | +2[8] |
Weapon | +4 | +4 |
|
|
Boots |
|
|
[12] | |
Companion | +6 [13][14] | +5 [15] | +5 | |
Home Comfort | [16] | [17] | [18] | |
Total | +16/18 | +15 | +11 | +15 |
Destinies have been omitted from this list |
- ↑ CHRISTMAS: +7
- ↑ Cheaper at 3 Echoes and gives an occasionally helpful -1 Watchful, but increases Gain.
- ↑ Increases Suspicion gain
- ↑ CHRISTMAS: +5
- ↑ Reduces Gain
- ↑ Reduces Gain
- ↑ FRUITS OF THE ZEE: +6
- ↑ CHRISTMAS: +5
- ↑ FRUITS OF THE ZEE: +6; CHRISTMAS: +5
- ↑ CHRISTMAS: +3
- ↑ CHRISTMAS: +5
- ↑ FRUITS OF THE ZEE: +6
- ↑ Can only acquire one of Haunted-looking Dog or Salt Weasel or Rubbery Euphonium. Each pet locks the others out.
- ↑ Given (see next section) is soon acquirable, Salt Weasel is possibly the better choice.
- ↑ Can only acquire one of Haunted-looking Dog or Salt Weasel or Rubbery Euphonium. Each pet locks the others out.
- ↑ CHRISTMAS: +8
- ↑ CHRISTMAS: +2
- ↑ CHRISTMAS: +2
Early Mid-Game[edit]
This section assumes Making your Name 6. All the equipment costs less than 30 . Renown 10 items are also included in the list. Easily accessible PosI items are included in the list.
Note that some equipment adds a card to your opportunity deck permanently once possessed, which may be less profitable in late-game, like , and some faction items.
Item Type | Watchful | Persuasive | Shadowy | Dangerous | BDR |
---|---|---|---|---|---|
Hat | [1] | +4 | +5 | +5 | |
Clothing | +5 |
|
|||
Adornment | +5 | +6 | +4 | +4 | +1 |
Gloves | +5 | +4 | +5 | [5] | |
Weapon | +4 | +6 |
|
|
+1 |
Boots |
|
|
+5[9] | +5 | |
Companion | +8 |
|
+5 | +2 | |
Affiliation | +1 | [11] | +4 | ||
Home Comfort | +3[12] | +3 [13] | [14] | +3 | +1 |
Total | +31-33 | +31 | +26 | +31 | +9 |
Spouses, Destinies, Transportation, Clubs, and Ships have been omitted from this list |
- ↑ CHRISTMAS: +7
- ↑ CHRISTMAS: +6
- ↑ Reduces Gain
- ↑ FRUITS OF THE ZEE: +6
- ↑ FRUITS OF THE ZEE: Several +2 gloves; CHRISTMAS: +2
- ↑ FRUITS OF THE ZEE: +6; CHRISTMAS: +5
- ↑ CHRISTMAS: +3
- ↑ CHRISTMAS: +5
- ↑ FRUITS OF THE ZEE: +6
- ↑ FEAST OF THE ROSE: +7
- ↑ HALLOWMAS: +1
- ↑ CHRISTMAS: +8
- ↑ On the Opportunity card, select the option
- ↑ CHRISTMAS: +2
Mid Mid-Game[edit]
This section assumes access to the Nadir, Parabola, Zee (The Iron Republic) and rat-market items. No equipment above 200 Echoes.
Slot | Watchful | Persuasive | Shadowy | Dangerous | BDR |
---|---|---|---|---|---|
Hat | +6[1] | +6 |
|
+5 |
|
Clothing | +5 | +6 |
|
||
Adornment |
|
+6 | +4 | +4 | +2 |
Gloves | +8 | +4 | +5 | [3] | |
Weapon | +5 |
|
[4] |
|
+2 |
Boots |
|
+5 | +5[5] | +5 |
|
Companion | +8 | +8 | +5 | +5 | +2 |
Affiliation | +1 | +2 | +1 | [6] | +4 |
Home Comfort | +3[7] | +3 | [8] | +3 | +2 |
Total | +43 | +47 | +31 | +35 | +15 |
Spouses, Destinies, Tools of the Trade, Transportation, Clubs, and Ships have been omitted from this list |
- ↑ CHRISTMAS: +7
- ↑ FRUITS OF THE ZEE: +6
- ↑ FRUITS OF THE ZEE: Several +2 gloves; CHRISTMAS: +2
- ↑ FRUITS OF THE ZEE: +6; CHRISTMAS: +5
- ↑ FRUITS OF THE ZEE: +6
- ↑ HALLOWMAS: +1
- ↑ CHRISTMAS: +8
- ↑ CHRISTMAS: +2
Late Mid-Game[edit]
This section assumes access to Parabola, rat-market items and up to Renown 25 items. Echoes should not be a large barrier.
Slot | Watchful | Persuasive | Shadowy | Dangerous | BDR |
---|---|---|---|---|---|
Hat | +8 | +6 | +5 | +2 | |
Clothing | +10 | +6 | +8 | +1 | |
Adornment | +8 | +8 | +7 | +5 | +2 |
Gloves | +8 | +10 | +1[1] | ||
Weapon | +8 |
|
+8 | +10 | +2 |
Boots | +7 | +5 |
|
+8 | +1 |
Luggage | |||||
Companion | +2 | ||||
Affiliation |
|
+2 |
|
|
|
Home Comfort |
|
+3 | [3] | +4 | +2 |
Crew | +4 | +1 | |||
Total | +63 | +61 | +57 | +61 | +19 |
Spouses, Destinies, Tools of the Trade, Transportation, Clubs, and Ships have been omitted from this list |
End-Game[edit]
Seek max item bonuses in those pages: Dangerous Items, Shadowy Items, Watchful Items, Persuasive Items. Make good use of calculators there.