Flute Street (Guide)
FATE-locked Late MYN Content |
Flute Street Summary | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
0 A | 23+ A | 1 A | ||||||||||||||
Progress
Details |
Raise Time Passing in Flute Street to 9. | |||||||||||||||
| ||||||||||||||||
Raw EPA | 2.45 | Raw SPA | 4 |
Note: Flute Street is Fate-locked. This means that no narrative text may be recorded on the wiki. As such, this is a purely Mechanical guide with images instead.
General[edit]
Flute Street is a Fate-locked area unlocked after for 10 FATE. Getting to Flute Street the first time takes a lot more time and resources: , , , , , , and . The candles are spent on your way to flute street, via cards and storylets, and the rest of the items are consumed either at the beginning or end of your journey. Subsequent times it takes only 10 actions and provides and . There is no opportunity deck in Flute Street, so you're better off drawing your cards in London before entering.
Returning to London takes 5 actions and gives and .
There are different storylets depending on Time Passing in Flute Street (TPiFS) All options increase TPiFS by 2 CP on success and 1 CP on failure, except the option at level 9, which resets the quality. This means that a full cycle takes at least 24 actions.
Some important things to bring and get on your trip:
Choices[edit]
TPiFS | Storylet image | Choice image | Challenge / Requirements | Reward |
---|---|---|---|---|
0-6 | 110 | +2 CP Progress | ||
0-6 | 110 | +2 CP Progress | ||
0-6 | 110 | +2 CP Progress | ||
0-6 | 110 | +2 CP Progress | ||
0-6 | 110 | +2 CP Progress | ||
7-8 | 115 | +2 CP Progress? | ||
7-8 | 115 | |||
7-8 | ||||
7-8 | 110 | |||
7-8 | 110 | +2 CP Progress | ||
7-8 | 110 | +2 CP Progress | ||
9 | ||||
9 | No | |||
9 | 117 | |||
9 | 117 | |||
9 | 117 | |||
9 | less than 7 | |||
9 | ||||
9 | ||||
9 | 117 | |||
9 |
|
|||
9 |
|
Removes a scar | ||
9 |
Strategy for EPA[edit]
The actions in Flute street themselves aren't that profitable, but there's an exception. The rubbery skull can be exchanged for 125
Assuming 15 actions to exit and reenter, 1 action to sell the skull, 14 actions to get to progress 7 and 1 action to get the skull, that's 31 actions to get 125 Nightsoil or roughly 4 nightsoil per action.
By spending another 8 actions on late-day actions, as well as a final action, you get a whole cycle, a return trip and exchanging your skull for 40 actions or 3.125 Nightsoil/action as well as other stuff.
Historical Content[edit]
The following storylet was available during The London Horticultural Show (historical).
TPiFS | Storylet image | Choice image | Challenge / Requirements | Reward |
---|---|---|---|---|
9 |