Editing Hearts' Game (Guide)/Distinctions
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Compared to Pages and Kings, the Knights cover a more diverse range of team roles. An all-Knights team is viable on its own, and doesn't rely on Priests, Queens, or the Fool to round out the composition. The important bases to cover are Accomplices that generate Preparations, like Livers or Skin, and Accomplices that deal damage, like Talons or Ribs. | Compared to Pages and Kings, the Knights cover a more diverse range of team roles. An all-Knights team is viable on its own, and doesn't rely on Priests, Queens, or the Fool to round out the composition. The important bases to cover are Accomplices that generate Preparations, like Livers or Skin, and Accomplices that deal damage, like Talons or Ribs. | ||
− | Of special note is the {{IL|Accomplice: Knight of Flames|Short=y}}. Knights don't create quite as much progress as Kings, so they are slowed more by Tolerance near the end of a Round. | + | Of special note is the {{IL|Accomplice: Knight of Flames|Short=y}}. Knights don't create quite as much progress as Kings, so they are slowed more by Tolerance near the end of a Round. Fires' special ability can greatly increase their ability to finish out a Round. |
==The {{IL|Distinction of Pages}}== | ==The {{IL|Distinction of Pages}}== |