Mysteries Grinding (Guide)

From Fallen London Wiki (Staging)
Item Grinding
Academic Book Cartography
Contraband Curiosity Currency
Elder Goods Great Game
Historical Infernal Influence
Legal Luminosity Mysteries
Nostalgia Osteology Rag Trade
Ratness Rubbery Rumour
Sustenance Theological Wild Words
Wines Zee Treasures Conversions

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/

Other

  • Can be purchased from Crawcase Cryptics for 0.04E .
  • Upconverting ; with Hints sourced from Old Newgate this gives about 72 per action. Note that, if you obtain more than 300 hints per action, selling the hints at the Bazaar and buying clues is more efficient.

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The Rat Market

Other

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The Rat Market

The Whisker-Ways FATE

Other

  • Upconverting ; with secrets sourced from the Stewardess, this reaches 5.1 per action.
  • Buy in The Rat Market, then upconvert once and sideconvert 3 times. Depending on the efficiency of your source of Rat-Shillings, this gives the following overall efficiency:
/action: 30 40 50 60
/action:

4.48 5.43 6.22 6.89

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The Rat Market

The Whisker-Ways FATE

Other

  • Buy in The Rat Market, then upconvert once and sideconvert 1 times. Depending on the efficiency of your source of Rat-Shillings, this gives the following overall efficiency:
/action: 30 40 50 60
link=Tale of Terror alt=/action:

5.42 6.87 8.18 9.37

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  • 3 in exchange for s for fighting in The Painted Ring (on both success or failure); requires 4.

The Whisker-Ways FATE

  • Up to 5 from the Mythopoesis carousel, reaching up to 0.44 per action without expending materials. See The Whisker-Ways (Guide) for more information.

Other

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/London

Other

  • Upconverting s; costs . Neglecting the Connected cost, this reaches 0.26 per action with implications upconverted from newspaper journals.

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University Laboratory

The Whisker-Ways FATE

  • Up to 3 from the Mythopoesis carousel, up to 4 when expending resources. See The Whisker-Ways (Guide) for more information.

/London

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See also the extended list at Searing Enigma/Sources.

  • 1 for communing with the city, which takes at least 11 actions. Minimum average action cost requires 100% success chance at multiple difficult Narrow Advanced Skill challenges to different Skills.
  • FATE unlocks a card with an option to cash out for an Enigma on a failed check. With maxed , this comes out to ~13 actions per Enigma. Note that even with a there is a 1% chance of getting instead, but the impact is negligible (and profitable!).

Other

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/London

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  • Locate an Impossible Theorem requires at least 49 Enigmas and 9 actions, and with 300 Watchful will average roughly 52 Enigmas, 18 Sudden Insights, E 200, 27 actions, and two trips to the Slow Boat, each with . Just research it, or if you insist on doing this, keep stacks of Wound Aid requests on you to use before you click 'Onward' and spend/convert your Echoes into other items so that you don't lose money to nothing.

University Laboratory

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  • An amount scaling with the complexity of your cover identity with Realise your Cover Identity reveals the person you were; see Cover Identities (Guide) for detailed information. Some good options: 25x can be converted into for 3 actions (/action). Or, with 1 action to "collect", up to 16 actions can be spent at /action. Finally, building Backstory with sourced from the Khanate approaches /action when spending Mortifications in bulk.
  • Sourcing via Hearts' Game allows you to build at a rate of 1.3 per action. At its minimum conversion rate, this yields over 22 actions (per action). In large batches, the efficiency approaches per action.