Mysteries Grinding (Guide)
From Fallen London Wiki (Staging)
[edit]
- 51-240 for An infernal broth from Mrs Chapman's Boarding House for Those Who Temporarily Have Nowhere Else To Go storylet, depending on base
; requires
at exactly 4 (currently not available).
- 66 for Try to understand what he's saying at
66; good for pre-POSI grinding if Attend courtly functions is not feasible.
- 250+
Base Watchful/2 for Discard your letter. This is best used after Write down some of what you know about the Discordance (requires
SotD 5) as this is the only letter with no cost to write.
- 90 for Attend courtly functions at
89; locked with
- 285 per action for options in Flint or Dagger, eventually paid out via Taste a small amount of honey; requires 4 actions of setup. See Hunting Bees in Old Newgate (Guide) for more information.
- 1100 in exchange for 1000
,
, or
via Bartering with the Tiger Keeper
- 100 for The Thing in the Mirror at
100, for a total of 900 over the course of the 24-action Time Passing in the Labyrinth carousel.
- 625 for 2 actions: Build on the Human Ribcage then Break down your (Skeleton Type) for parts (Human Ribcage); if your
is below 250 you will occasionally receive 312
instead. Alternatively, any skeleton may be broken down to convert its
Value into either hints or fragments.
- 145 for A night for... what exactly? at
115/Well Watching at
115/Inside the Cock and Magpie at
115; for a total of 1305 over the 24-action Time Passing at Hunter's Keep (Guide) carousel. Alternatively, 100 for The Eyes of Children (gives
)/Dinner in the Fallen Columns at
115 (gives
,
) for a total of 900.
[edit]
Base Watchful/2 for Stroll in the garden of bones, giving a maximum of 115 at
Base Watchful 230.
- 1–120 for Eavesdropping (average 60.5) at
167; requires
- 210 in exchange for
with Call in favours in the Wolfstack Docks.
- If one has NOT completed the murder investigation at
, then there is a grind that combines Investigating... and Making Use of Cats to give a maximum of 954 in 10 actions at
177 and
167. Lower attributes will mean either occasional failed challenges and/or using less profitable steps.
- Advance
to 9.
- Advance
to 10.
- Under Making Your Name: Investigations in the university, interview the department staff three times and conduct forensic analysis once. This should raise
to 5 and produce 214 Clues.
- Under Bats and Cats, choose Cats..., and then Try to find out about their allegiances once. This should raise
to 2.
- This will cause the storylet Working with the Cats to re-appear at the top level of the Flit. Under that, assist a fortune teller four times. This should raise
from 2 to 5 and produce 200 Clues.
- Back under Bats and Cats, choose Spending Making Use of Cats and then Follow up a tip-off. This will reset
and
and produce 540 Clues.
- Advance
- 50 when you Steal ideas from other theatres in Variety is the spice of life!. Also gives +2CP
- 1000 in exchange for
via "I have long puzzled over..."; requires
120. Also gives 2x Mystery of the Elder Continent.
- 150 for Investigate the real causes on The Fires Run Cold in A Nearby Future. See Irem (Guide) for more information.
Other
- Can be purchased from Crawcase Cryptics for 0.04
.
- Selling a
at the Bazaar gives
; with memories upconverted from Sunken Embassy beeswax this gives ~143 per action. (Note that this method will
advance the Liberation of Night)
- Upconverting
; with Hints sourced from Old Newgate this gives about 72 per action. Note that, if you obtain more than 300 hints per action, selling the hints at the Bazaar and buying clues is more efficient.
[edit]
- Purchase for 2
from Crow-Crease Cryptics (33% surcharge).
- 1 for A rematch.
- 10 for Lead the lamp-cats in a chess lesson, for a total of 60 over the 14-action Port Cecil carousel.
- 20 for Sort through the advertisements on The Arrival of the Mail in A Nearby Future. Also gives +2 CP
: including in-Irem Nightmares reduction this gives an average of around 14.3 per action. See Irem (Guide) for more details.
- 17 for Accept December's help on The Mountain and the Light in A Jewelled Future. Has a
check.
- 15 when you Listen to the Waters.
- 17 when you Discuss the Discordant Law (The Steward).
Other
- Upconverting
s; with clues sourced by selling Sunken Embassy-sourced
, this gives 15.5 per action.
- (
Base Persuasive/10) for Advise prudence in her latest bill on The Northbound Parliamentarian opportunity card.
- (
Base Watchful/10) for Learn of the Overgoat on the All fear the Overgoat! opportunity card.
[edit]
- 1-5 for Take absinthe in the parlour from Mrs Chapman's Boarding House for Those Who Temporarily Have Nowhere Else To Go storylet, depending on base
; requires
at exactly 4 (currently not available).
- In mysteries lets
s and
s pay out their Professional Activities (Guide) in journals and other items. Up to about 0.42 per action for
s and 0.28 per action for
s.
- 25 for
with Steal Journals of Infamy from an Iniquitous Solicitor. See Casing (Guide) for more information.
- 118 from An edition brimming with truth and wisdom, The tawdry secrets of the famous laid bare! or The finest kind of madness for an average of up to 6.38 per action, or 148 from A gossipy and tantalising edition with
x 140 Salacious Copy for an average of up to 8 per action; see Publishing a Newspaper (Guide) for more information.
- Can be purchased for 7
from Crow-Crease Cryptics (40% surcharge)
- 12 for Dispose of seventy trophies; see The Crowds of Spite (Guide) for more information
- Up to 24 from the Mythopoesis carousel. See The Whisker-Ways (Guide) for more information.
- 2 for Watch a civil trial
Other
- Upconverting
; with secrets sourced from the Stewardess, this reaches 5.1 per action.
- Buy
in The Rat Market, then upconvert once and sideconvert 3 times. Depending on the efficiency of your source of
Rat-Shillings, this gives the following overall efficiency:
![]() |
30 | 40 | 50 | 60 |
---|---|---|---|---|
![]()
|
4.48 | 5.43 | 6.22 | 6.89 |
[edit]
- 1-5 for Take tea in the parlour and A Watchmaker's Hill mulligatawny from Mrs Chapman's Boarding House for Those Who Temporarily Have Nowhere Else To Go storylet, depending on base
; requires
at exactly 1 or 3. Currently not available).
- 1 from A tale of terror!! when taking Tea with the Loquacious Vicar
- 12 for Dispose of seventy trophies; see The Crowds of Spite (Guide) for more information
- 25 from Steal Tales of Terror from a noted author; consumes 32CP of
. Depending on your source of
, this can give between 1.3 and 5.6 Tales per action. See Casing (Guide) for more information.
- Can be purchased for 7
from Crow-Crease Cryptics (40% surcharge)
- Up to 24 from the Mythopoesis carousel. See The Whisker-Ways (Guide) for more information.
- 2 from Try all the dishes, Try to cheer her up, Talk to her seriously and Prepare yourself for a total of 28 over the 27-action carousel. See Time Passing at Hunter's Keep (Guide) for more information.
- 4 for Explore the Wisp-Ways
- 6 for Provide the lamp-cats with somewhere to rest, for a total of 36 over the 14-action Port Cecil carousel.
- 5 for failing Try to sleep on The Hour of Dusk in A Brilliant Future. See Irem (Guide) for more information.
- 3 from Ask about the nature of the Waste; requires
at most 7, consumes 1 x
.
- An amount depending on your monograph's
Ironic (potentially up to 188) when selling to The Charismatic Tracklayer; requires
6, having incorporated a Corrective Narrative and
Black. This raises
. See Writing a Monograph (Guide) for more information.
Other
- Buy
in The Rat Market, then upconvert once and sideconvert 1 times. Depending on the efficiency of your source of
Rat-Shillings, this gives the following overall efficiency:
![]() |
30 | 40 | 50 | 60 |
---|---|---|---|---|
![]()
|
5.42 | 6.87 | 8.18 | 9.37 |
- Upconverting
s; this ranges from 1.6 to 5.1 per action depending on where you source your Secrets from.
- Discordant Ripples (Following) 4 gives 3
[edit]
- 2 for success on Spy on London's Embassy.
- 3 for
with Surrender some of your Attar.
- 3 in exchange for
s for fighting in The Painted Ring (on both success or failure); requires
4.
- 7.4 on average for Breed the Somnolent Hyaena 2 or Breed the Tomb-Lion 2; requires at least 8 actions and either a
or
. See Breeding Monsters (Guide) for more information.
- 4 for The finest kind of madness when publishing a newspaper, requires
x 104 Outlandish Copy. See Publishing a Newspaper (Guide) for more information. If you are not an end-game player, see the "Other" section below.
- 1 for Request another demonstration; requires
3 and a
.
- 1 for Treat with the kitten.
- Up to 5 from the Mythopoesis carousel, reaching up to 0.44 per action without expending materials. See The Whisker-Ways (Guide) for more information.
- 1 for Ask about those stones out in the frozen patch of Neath; requires
.
- 1-10 (average 5.5) for Leave the barge (The Cedar-Woods), takes 2 actions and 6
. See Canal Cruising in Jericho Locks (Guide) for more information.
- An amount depending on a monograph's
Tragic (potentially up to 44) when selling to The Militant Curate. See Writing a Monograph (Guide) for more information.
Other
- Upconverting
or
; costs
or
respectively. Neglecting the Connected cost, this reaches 1.38 per action for Newspaper journals and 0.93 for tales upconverted from Stewardess secrets.
- Discordant Ripples (Frozen) 5 gives 6 in exchange for
,
and
.
- Discordant Ripples (Mouth) 1 gives 1.
[edit]
- In dusty tomes lets Teratomancers and Epistolants pay out their Professional Activities (Guide) in incunabula and other items. Requires ~16.7 actions per incunabulum on average, though the specifics will vary based on profession,
and abilities.
- (
/ 6.25) for Extract clues from his thoughts; requires
The Honey-Addled Detective. See Oneiropomp (Guide) for more information.
- 2-3 for Leave the barge (The Eversmoulder), costs 2 actions and 6
; see Canal Cruising in Jericho Locks (Guide) for more information.
- Cracking open a crate from the the Peaceable & Godly Trading Company has a 1 in 10 chance of giving 3.
- 1 for Correct a Verse of Counter-Creed, in exchange for
. With verses sourced from the Sunken Embassy, this takes 6 actions per incunabulum.
Other
- Upconverting
s; costs
. Neglecting the Connected cost, this reaches 0.26 per action with implications upconverted from newspaper journals.
[edit]
- 1 for Repent your ruthlessness or Confess your mercy; costs
,
and
, and either
or
.
- 1 for Stonefall Copse!; requires
. See Forgotten Quarter Expeditions (Guide) for more information.
- 1 for Enter the Forbidden Embassy, at a cost of
- 1 for Finish the study of your Highly Illegal Device; requires
and a
.
- 1 for Recapture the Iron-Toothed Terror Bird; requires an
.
- Up to 3 from the Mythopoesis carousel, up to 4 when expending resources. See The Whisker-Ways (Guide) for more information.
- 1 for Unveil your Painting (Incendiary + Nostalgic); see Painting in Balmoral (Guide) for more information.
[edit]
See also the extended list at Searing Enigma/Sources.
- 1 for Send the Unfinished Man to teach Second City History; this requires at least 23 actions per enigma. See Underclay (Guide) for more information.
- Expeditions to The Chalcocite Pagoda give 1; this requires
and at least 9 actions. Alternatively, A Shrine of the Deep Blue Heaven has a ~6.9% chance of giving 1 for the same cost in supplies and actions. See Forgotten Quarter Expeditions (Guide) for more info.
- 1 for Conclude your study of the mysterious brickwork with
7; requires
450 and
15. Alternatively, Finish your study of the Thorned Ribcage gives 1 in exchange for
350,
15 and a
.
- Join the Minister of Enigmas for teatime gives 1 for 20 x
- 1 for Converse on the Correspondence; with
obtained as described in the guide, this requires around 19.6 actions per enigma.
- 1 for A Disgruntled Academic; requires at least 13 actions and
. You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- Alternatively, both Observe without interfering and Buy out the Bookseller's inventory and cast it into the Zee give 1, and require at least 12 actions and an
.
- 1 for communing with the city, which takes at least 11 actions. Minimum average action cost requires 100% success chance at multiple difficult Narrow Advanced Skill challenges to different Skills.
- FATE
unlocks a card with an option to cash out
for an Enigma on a failed check. With maxed
, this comes out to ~13 actions per Enigma. Note that even with a
there is a 1% chance of getting
instead, but the impact is negligible (and profitable!).
Other
- 1 for Smash it; costs a
. See Fidgeting Writer (Guide) for more information.
- ...something else. gives 1 in exchange for a
[edit]
- 1 for the Publish your findings, Read the streets and Translate the alphabet of hungers conclusions to Study the Prelapsarian history of the Red Science. Requires
2700, as well as
10 and
for the alphabet of hungers conclusion.
- Sell the Academic a very elaborate cover identity; requires
,
,
and
. See Cover Identities (Guide) for more information.
[edit]
- Locate an Impossible Theorem requires at least 49
Enigmas and 9 actions, and with 300 Watchful will average roughly 52 Enigmas, 18
Sudden Insights,
200, 27 actions, and two trips to the Slow Boat, each with
. Just research it, or if you insist on doing this, keep stacks of Wound Aid requests on you to use before you click 'Onward' and spend/convert your Echoes into other items so that you don't lose money to nothing.
- To Research an Impossible Theorem requires
13000 and
300, as well as Laboratory Equipment 7. Optionally, speed this project along by using the Review the Prior Literature card to Relate this problem to a past Enigma. Each
(
62.5) spent this way gives 500 lab research (
60.1 as 1/26 of a Theorem, not counting the Parabolan research).
[edit]
- 3 for Send a binder of documents to Mount Palmerston; requires at least 1.33 actions per memory. See The Sunken Embassy (Guide) for more information.
- 3 for Taste a small amount of honey; requires at least 1.33 actions per memory. See Hunting Bees in Old Newgate (Guide) for more information.
- 1 for Display yourself; requires a
- 1 for Enter the Palatinate alone (Restored, Lyon); requires a
and having reached the accepted offer ending of the Cats campaign without starting another campaign since. See Parabolan War (Guide) for more information.
- 1 for Become more like another on The Liberation, in Peligin in A Dark Future. See Irem (Guide) for more information.
- Alternatively, 1 for success at Meet the Elusive Violinist for Dinner on A Visit in A Neon Future.
- An amount scaling with the complexity of your cover identity with Realise your Cover Identity reveals the person you were; see Cover Identities (Guide) for detailed information. Some good options: 25x
can be converted into
for 3 actions (
/action). Or, with 1 action to "collect", up to 16 actions can be spent at
/action. Finally, building Backstory with
sourced from the Khanate approaches
/action when spending Mortifications in bulk.
- Sourcing
via Hearts' Game allows you to build
at a rate of 1.3 per action. At its minimum conversion rate, this yields
over 22 actions (
per action). In large batches, the efficiency approaches
per action.