User:Genesis/test
A Name Whispered in Darkness[edit]
Main Progress[edit]
Progress A Name Whispered in Darkness by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.
The rewards that are common for all options are listed under the objective and include a substantial gain of . Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your You Make Your Toasts To: or giving unique items.
Other Progress[edit]
In addition to stories available as part of the main progression, A Name Whispered in Darkness unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.
Level 0[edit]
Cards
- Dragsman's work (Locked with 3)
- A raid on the Observatory (Locked with 3)
Branches
- Follow an unsuspecting mark (Locked with 1)
- Eavesdrop on a random target (Locked with 1)
Individual storylets
- Making your Name: Shadowy (Patch)
Level 1[edit]
Cards
- Have you a Handkerchief? (Locked with 3)
- A Stray Consignment of Souls (Locked with 4)
- Help a Spy Distract an Inconvenient Tail (Locked with 4)
- Losing the Evidence (Locked with 4)
- An Elderly Lady has Hailed the Hansom Cab you Wanted! (Locked with 4)
Level 2[edit]
Stories
- Exacting the Urchins' Vengeance (Locked with 4)
Other major content
Cards
- Romance and Practicality (Locked with 4)
- The Ever-present and Invisible Servantry (Locked with 4)
- Stark Villainy (Locked with 4)
- The Simple Joys of Villainy (Locked with 4)
Level 3[edit]
Stories
Other major content
Cards
- Making Peace (Locked with 5)
- A Meeting of Cats (Locked with 5)
- Rob a Library at the University (Locked with 6)
- A riot in Spite! (Locked with 6)
- As Silent as the Grave? (Locked with 6)
- The Ways of the Flit (Locked with 6)
- Address the University (Locked with A Name Signed with a Flourish 6)
Branches
Level 4[edit]
Cards
- A Simple Job from a Devil (Locked with 6)
Other major content
Level 5[edit]
Other major content
Level 6[edit]
Other major content
Cards
- The Ways of Mahogany Hall (Locked with 7)
A Name Scrawled in Blood[edit]
Main Progress[edit]
Progress A Name Scrawled in Blood by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.
The rewards that are common for all options are listed under the objective and include a substantial gain of . Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a Tradition: or giving unique items.
Other Progress[edit]
In addition to stories available as part of the main progression, A Name Scrawled in Blood unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.
Level 0[edit]
Other major content
Cards
- A protector of cats (Locked with 3)
- "Stop! Thieves!" (Locked with 3)
Individual cards
- Making your Name: Dangerous (Patch)
Level 1[edit]
Other major content
Cards
- An Unwise Ambush (Locked with 4)
- The Mob (Locked with 4)
- A runaway horse! (Locked with 4)
- Demander for a day (Locked with 4)
- Will nobody help the poor fellow? (Locked with 5)
- A Duel with a Dead Man (Locked with 5)
Indivdual storylets
- Guard duty at the Observatory
- A Marksmanship Competition for a Prize of Jade!
- Needle-wrestling for a prize of rostygold (Locked with 4)
- Brawl at the Medusa's Head! (Locked with 4)
Level 2[edit]
Other major content
Cards
- Harvesting Spider-silk (Locked with 5)
- Shroom-hopping: a quaint sport of the lower classes (Locked with 5)
- A Night for Knives and Candles (Locked with 5)
- Guard a Glim Claim(Locked with 5)
- For the People! (Locked with 6)
Level 3[edit]
Stories
Other major content
Cards
- The Tenor's Minder (Locked with 6)
- Rats Next Door (Locked with 6)
- The Ways of Wolfstack Docks (Locked with 6)
Individual storylets
- Donate your body to science for an hour or two.
- Rescue Shipwrecked Clay Men
- Deal with Unfinished Men
- Provide training at the Department of Menace Eradication
- Get to your quarry before Jack-of-Smiles (Locked with 6)
Level 4[edit]
Stories
Cards
- Minding the Detective (Locked with 6)
- Academic Discipline (Locked with 6)
- A Night at the Carnival (Locked with 6)
- Ambushed by Pirates! (Locked with 6)
- His Young Lordship Seized by Tentacles (Locked with 6)
- What's in the sack, Jack? (Locked with 7)
- Moonish water (Locked with 7)
Individual storylets
- Smiles! Put that man down!
- Spider Wrangling (Locked with 5)
- A Ship in the Night (Locked with 7)
Level 5[edit]
Cards
- An evening's zailing (Locked with 7)
- The Ways of the Labyrinth of Tigers (Locked with 7)
Level 6[edit]
Branches
A Name in Seven Secret Alphabets[edit]
Main Progress[edit]
Progress A Name in Seven Secret Alphabets by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.
The rewards that are common for all options are listed under the objective and include a substantial gain of . Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a Philosophy: or gaining Renown and Favours.
Other Progress[edit]
In addition to stories available as part of the main progression, A Name in Seven Secret Alphabets unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.
Level 0[edit]
Cards
- An opportunity for profit (Locked with 3)
- Retrieve a courier's correspondence (Locked with 3)
- Neighbourhood watch (Locked with 3)
- A broken mind (Locked with 3)
Individual storylets
- Make Your Name! 1 (Locked with 4)
- Make Your Name! 2 (Locked with 6)
- Making Your Name: Watchful (Patch)
Level 1[edit]
Cards
- An intriguing rumour (Locked with 4)
- Eavesdropping in the gardens (Locked with 4)
- An Unsolved Riddle (Locked with 4)
- Just who is Blue Jack? (Locked with 5)
- Cleaning Up the Neighbourhood (Locked with 5)
Individual storylets
- Study the hidden language of tattoos (Locked with 2)
- Set a watch on the rear entrance of Clathermont's Tattoo Parlour (Locked with 2)
- Learn Clathermont the Tattooist's language of hints (Locked with 2)
- Sketch a tattoo-with-a-secret at Clathermont's Tattoo Parlour (Locked with 2)
Level 2[edit]
Stories
Other major content
Cards
- Panning the Unterzee (Locked with 5)
- Night Duty at Concord Square (Locked with 5)
- The Devil's Parrot (Locked with 5)
- Divining the Dirigibles (Locked with 5)
- The Secrets of Rats (Locked with 5)
- Digging in the city (Locked with 5)
Level 3[edit]
Stories
- Ascending the Reliables List of Mr Pages (also available from Mr Pages is a Master of the Bazaar, dealing with the printed word)
- On the Trail of the Cheesemonger (also available from The first move in a Game)
Other major content
Cards
- Tracking the Thief (Locked with 6)
- Unravelling Arson (Locked with 6)
- Undertakings (Locked with 6)
- A Day in the Garden (Locked with 6)
- Infiltrate a Gentlemen's Club (Locked with 6)
Level 4[edit]
Stories
Cards
- The Dean's distress (Locked with 6)
- Recapturing a Prison Escapee (Locked with 6)
- The Ways of the Forgotten Quarter (Locked with 7)
Individual storylets
- Night Watch at the Brass Embassy Warehouse
- Scrutinise Infernal Contracts
- Industrial Espionage!
- Track down a Spirifer
- Spy on a Tomb-Colonist (Locked with 5)
- Search for a Missing Rubbery Man (Locked with 5)
- Track Down and Silence an Anarchist (Locked with 5)
- Lay Out a False Trail for a Spy (Locked with 5)
Level 5[edit]
Stories
- A case for a Reliable (also available from First case for Mr Pages)
Other major content
Cards
- Lies Below the Palace (Locked with 7)
- The Ways of the University (Locked with 7)
Individual storylets
- Consulting detective required
- A tour of the quarter
- Understanding the Correspondence (Locked with 7)
Branches
Level 6[edit]
Stories
Branches
- The University 1 (Locked with 7)
A Name Signed with a Flourish[edit]
Main Progress[edit]
Progress A Name Signed with a Flourish by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.
The rewards that are common for all options are listed under the objective and include a substantial gain of . Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a School: or gaining Renown and Favours.
Other Progress[edit]
In addition to stories available as part of the main progression, A Name Signed with a Flourish unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.
Level 0[edit]
Stories
Cards
- A stranded urchin (Locked with 3)
- Avenge a Struggling Artist's broken heart (Locked with 3)
- A Polite Deacon needs discreet work (Locked with 3)
Individual storylets
- Make Your Name! 3 (Locked with 4)
- A Name Known to Many (Patch)
Level 1[edit]
Stories
- Commission: Write about Prisoner's Honey (Locked with 3)
Cards
- The Salvation of a Rubbery Man (Locked with 3)
- Mixing with the Toffs (Locked with 3)
- Entertaining the masses (Locked with 3)
- A Dubious Favour (Locked with 5)
Individual storylets
- The Honey-Dens of Veilgarden
- Deepen your Acquaintance with Prisoner's Honey (Locked with 2)
- Chat with the Duchess' Private Secretary (Locked with 3)
- Play Decoy for a Street Magician (Locked with 3)
Level 2[edit]
Stories
Other major content
Cards
- Moving in Rarefied Circles (Locked with 4)
- Debate with a Philosopher at the Square of Lofty Words (Locked with 4)
- Ghostwrite a Tongue-tied Lover's Poetry (Locked with 4)
- Win your Way into a Dying Widow's Will (Locked with 4)
- Journal Requires Original Poetry for Publication (Locked with 4)
- Trouble at Home (Locked with 4)
- Her Barbed Tongue (Locked with 4)
Level 3[edit]
Stories
- Intrigue: The Curate and His Sister (Locked with 4)
Other major content
Cards
- After Dinner Speaking (Locked with 5)
- Time for a little Relaxation (Locked with 5)
- Bricks and Knives (Locked with 5)
- An Invitation to High Table! (Locked with 5)
- Our Forthright Reporter (Locked with 5)
- The Ways of the Shuttered Palace (Locked with 5)
- Address the University (Locked with 6)
- Dealing with the Colonel (Locked with 6)
- Cards with the Civil Service (Locked with 6)
Individual storylets
- Charm an influential young rake
- Charm an influential social butterfly
- Entering Society (Locked with 4)
- The Seamstress' Favour (Locked with 4)
- Are You in the Book? (Locked with 4)
- Not Quite Archaeology (Locked with 4)
- Rescue Banned Books (Locked with 4)
- Assist a Dilettante Poet in writing lurid poetry (Locked with 4)
- Arrange a secret reading of banned poetry (Locked with 4)
Level 4[edit]
Stories
- Commission: A Royal Portrait (Locked with 6)
- Occasionally Seen at Mr Wines' Revels (Locked with 7)
Individual storylets
- Entry to the Duchess' Salon
- An Evening at the Duchess' Salon
- Recalling Past Indiscretions
- A gentleman to remember (Locked with 5)
- A lady to remember (Locked with 6)
- A strange mirror (Locked with 6)
- Start a New Fashion! (Locked with 7)
- The Rival (Locked with 7)
- Try a Little Advanced Name-Dropping (Locked with 7)
- Green Fingers (Locked with 7)
- The Antiquarian Footman (Locked with 7)
- Become a Trader in Antiques (Locked with 7)
- Start a Chemist's Business (Locked with 7)
Branches
Level 5[edit]
Stories
- Carving out a Reputation at Court (Locked with 7)
Other major content
- The Empress' Court (via Spend a few days at Court) (Locked with 7)
Branches
Level 6[edit]
Individual storylets
- Someone else's scandal
- Tea at Court (Locked with 7)