Venderbight (Guide)
Early Zailing Content |
At 11-14 your adventures take you to . Here you will mostly play cards to progress.
Some notes: You can always spend your actions on A woman of sinister repute, instead of playing cards if you're satisfied with gaining 1 CP progress.
Usually it's worth relying on the and challenges, but there are also some cards that cost an amount of items - some reasonable and some unreasonable. Recommended things to bring:
Note that the tomb-colony locks your outfit, so you can't change clothes or equipment while there. It might be a good idea to combine your best equipment with your best equipment. Also remember you can always take the ship back if you need to, however that may cost extra supplies.
At 15, only Far from home can be drawn.
For progress after 15, it's suggested to bring:
Image | Card | Appears at | Option | Req. | Challenge | Success | Failure |
---|---|---|---|---|---|---|---|
'Permanent Surgeon?' | 11-14 | Listen carefully | 79 | ||||
A Game of Chess - Venderbight | 12-13 | Go over when he beckons? | 77 | ||||
A glass of oblivion | 11-14 | Carouse with the dead | 80 | (, ) or (, , ) | , | ||
A limping fellow | 11-13 | Give him his weasels | , | ||||
A pugilistic interlude | 11-14 | Fight for secrets | 85 | , | , | ||
An aerial hazard | 11-14 | Snatch a bat out of the air! | 77 | or | |||
An illuminate frenzy | exactly 13 | Give her the light she craves | , | ||||
An improbable fashion | 11-13 | Bring him Ridiculous Hats | , | ||||
Bring him an Exceptional Hat | , , , | ||||||
Dicing with the dead | 11-13 | Join them | 40% | ||||
Honey for the dead | 11-14 | Here: taste, and dream. | , | ||||
A more traditional solution | , | ||||||
Honey Tales | 12-14 | Listen 2 | 78 | ||||
Marble? | 11-12, | Learn about the destination of the crates | , | ||||
Not quite silence | 11-14 | Listen | , | ||||
Pass on | |||||||
The society pages? | 11-14, | Assist them – in exchange for information | , |