Editing Advancing the Liberation of Night (Guide)
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Many stations in the Upper River have a darkness quality of some sort (e.g. {{IL | Balmoral: Darkness || Appearance=Balmoral: Darkness}}). Most options that increase darkness will {{IL|Advancing the Liberation of Night:|Appearance=Advance the Liberation}} by a fairly good amount, usually 2-3CP. | Many stations in the Upper River have a darkness quality of some sort (e.g. {{IL | Balmoral: Darkness || Appearance=Balmoral: Darkness}}). Most options that increase darkness will {{IL|Advancing the Liberation of Night:|Appearance=Advance the Liberation}} by a fairly good amount, usually 2-3CP. | ||
− | While this might seem grindable, | + | While this might seem grindable, the is actually a finite source that runs out fairly quickly, because lightening an area will always lower {{IL|Advancing the Liberation of Night:|Appearance=AtL}} by (slightly) more CP than you'd gain by darkening it. |
However, if you're trying to hit a specific target (e.g. for {{IL|Paramount Presence|Appearance=Paramount Presence}}) it's probably worth it to just darken every station before doing any grinds. It's a pretty easy source, especially if you're flipping cards while doing other tasks in the relevant Upper River stations anyway. As a bonus, most stations have grinds that benefit from maximum darkness you can consider this setup for (though some stations also have alternative grinds that are easier if it's light, so be wary!). | However, if you're trying to hit a specific target (e.g. for {{IL|Paramount Presence|Appearance=Paramount Presence}}) it's probably worth it to just darken every station before doing any grinds. It's a pretty easy source, especially if you're flipping cards while doing other tasks in the relevant Upper River stations anyway. As a bonus, most stations have grinds that benefit from maximum darkness you can consider this setup for (though some stations also have alternative grinds that are easier if it's light, so be wary!). |