Items (Guide)

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For a guide to getting the items, see Item Grinding (Guide).

There are many items in Fallen London. Many of these have no value and no role in the economy, e.g. . Others will either have a sell value or can be exchanged for other items. This guide focuses on economy items and items that can be exchanged for economy items.

Item Tiers & Currencies[edit]

Many items are sellable for echoes (E ) or pence/pennies (p) in London and some have a value in Hinterland Scrip ( ) when selling them in the . Some use a different currency altogether, such as . Most items fall within certain tiers of sell values:

  • T1: Typical: 2p (1p - 5p)
  • T2: Typical: 10p (10p - 20p)
  • T3: 50p / 1
  • T4: 2.5 E / 5
  • T5: 12.5 E / 25
  • T6: 62.5 E
  • T7: 312.5 E
  • T8: 1560-1562.5 E

Of particular note, many items in T3 can be exchanged in cross-category conversions, and items in tiers 1-4 can often be upconverted to the tier above. These can be seen in the item conversion chart below:

T1 items → T2 items:

  • A) 100:10/50:10 (1 E ) with a 50% chance to get the additional reward (worth ~30p) which has a low chance of being the rare reward (worth 2.50 E )
  • B) 1000:105 (10 E → 10.50 E ) with no chance of additional rewards

T2 items → T3 items:

  • A) 50:10 (5 E ) with a 50% chance to get the additional reward (worth ~40p) which has a low chance of being the rare reward (worth 12.50 E )
  • B) 500:105 (50 E → 52.50 E ) with no chance of additional rewards

T3 items → T3 items: 50:51 (25 E , commonly referred to as "sideverts" or CCC (cross-category conversion))

T3 items → T4 items: 50:10 (25 E ) with a 50% chance to get the additional reward (worth ~1 E ) which has a low chance of being the rare reward (worth 25 E )

T4 items → T5 items: 25:5 (62.50 E ) with a 50% chance to get the additional reward (worth ~2 E ) which has a low chance of being the rare reward (worth 62.50 E ). This step costs a favour or connections.


Item Conversions
Label Tier 1 (2p) Tier 2 (10p) Tier 3 (50p) Tier 4 (250p) Tier 5 (12.5E) Tier 6 (62.5E)
Academic (1p)
Normal:

Rare:

Normal:

Rare:
[1]
Normal:

Rare:
None None
Cartography (1p)
Normal:

Rare:
[2]
Normal:

Rare:
[1][3]
Normal:

Rare:

Normal:

Rare:
Elder (1p)
Normal:

Rare:

Normal:

Rare:

Normal:

Rare:

Normal:

Rare:
Infernal
Normal:

Rare:
[2]
Normal:

Rare:

Normal:

Rare:

Normal:

Rare:
None
Influence (5p)
Normal:

Rare:
(20p)
Normal:

Rare:
[1][4]
Normal:

Rare:
[1]
Normal:


Rare:
None
Luminosity[5] (1p)
Normal:

Rare:
[2]
Normal:

Rare:
[6]
Normal:

Rare:

Normal:

Rare:
None
Mysteries
Normal:

Rare:
(15p)[7]
Normal (Journals):

Rare (Journals):

Normal (Tales):

Rare (Tales):

Normal:

Rare:


[1][3][4]
Normal:

Rare:
[1]
Normal:

Rare:
None
Nostalgia
Normal:

Rare:
[1]
Normal:

Rare:
[1][3]
Normal:

Rare:
[8]
Normal:

Rare:
None
Rag Trade (1p)
Normal:

Rare:

Normal:

Rare:

Normal:

Rare:

Normal:

Rare:
None
Rumour (4p)
Normal:

Rare:
[2]
Normal:

Rare:
[1][3]
Normal:

Rare:

Normal:

Rare:
[9] None
Wild Words
Normal:

Rare:
[2]
Normal:

Rare:
[4]
Normal:

Rare:

Normal:

Rare:
None
Wines
Normal:

Rare:

Normal:

Rare:

Normal:

Rare:

Normal:

Rare:
None
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Up-converting to next tier gains
  2. 2.0 2.1 2.2 2.3 2.4 Can be bought on Rat Market for (without markup)
  3. 3.0 3.1 3.2 3.3 Cross-converting gains
  4. 4.0 4.1 4.2 Can be bought on Rat Market for 7 s (40% markup)
  5. All conversions also give
  6. Sells for ( instead of Echoes
  7. Can be bought on Rat Market for 2 s (33% markup)
  8. Can be bought on Rat Market for s (100% markup)
  9. Can be bought on Rat Market for s (100% markup)
Cartography[1] None [2] None [3] [4] [4]
  1. Parabolan Cartography items cannot be cross-converted.
  2. Can be up-converted directly to Vitreous Almanac as well as Glass Gazette
  3. Cannot be converted
  4. 4.0 4.1 Can be down-converted as well as up-converted

Due to their rarity, many T7 and T8 items are hunted as trophies. Check out Items (Guide)/Most Valuable for a list of these.

Economy Categories[edit]

Economy items are also divided into several categories, such as Rubbery or Infernal.

Many items have item conversions up to tier 5 - usually at a small profit. The lower tiers also have bulk conversion options, which often are more useful, at least later in the game.

Some categories can be gained from the relickers in exchange for that you've accumulated from Lodging cards etc.

Items by category
Category Item conversions? Favours needed Notes
Academic
Advantage Gives second chances on challenges in main attributes
Book Usually not sellable
Cartography None Zee items have regular item conversions, Parabolan items have separate options
Contraband
Curiosity Items that don't have a different category appear here
Currency
Elder
Epistolary Contains letters from Epistolary Matters
Goods Items often used for bartering
Great Game
Historical Typically used for writing monographs in
Infernal Relickers
Influence
Legal
Lodgings Contains keys for all your lodgings
Luminosity
Mysteries
Nostalgia
Osteology Primarily used in
Rag Trade Relickers
Ratness
Rubbery Associated with
Rumour Relickers
Sustenance Foodstuffs, often used in Station VIII
Theological
Wild Words Relickers
Wines See also A Presumptuous Little Opportunity
Zee-Treasures

Item rarities[edit]

Many items have one of the following Item rarities, ranked in order of decreasing rarity:

  1. Precious
  2. Rare
  3. Coveted
  4. Scarce
  5. Commonplace

This list can be used as an attempt to show whether an item is easily replaceable or not, but it doesn't actually tell anything about their uses or value. It's also not that accurate, so sometimes it's better to disregard it altogether.

Assumed values[edit]

Some economy items don't have a sell value, but can either be exchanged with an action into something else with a sale value, or is gained by exchanging items worth a value. For ease of information we have given these assumed values. This should not be confused with a sell value, as these items cannot be sold directly for currencies, but the values may be used as an approximation to see how valuable an item is. It should also be noted that many such exchanges require specific qualities or opportunity cards, which may limit how valuable they are in practise.

These assumed values still follow the tier system, so for example has an assumed value of 10p, has a value of 50p and s have a value of 2.5 E . Exchanges will usually add a slight bonus when converting - usually 2.5 E with end game options - so you might end up with more than this value when exchanging the items.