PoSI Item Crafting
Early PoSI Content |
This is a guide to the special extended inventory items available to Persons of Some Importance. Most of these must be crafted from components which are expensive and sometimes difficult to obtain. The first section of the guide lists the items along with their components and effects; the second lists the best ways to acquire those components.
Luggage[edit]
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Other Luggage[edit]
Other luggage exists that can't be crafted on the Bazaar Side Streets. Please see Luggage for a list of Seasonal, Fate-locked and other luggage.
Affiliation[edit]
Business. Pleasure.
Note: You must choose between owning a Salon or an Orphanage; you cannot have both! However, you may have all the other affiliations at the same time, although only one can be equipped.
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(Persuasive +1, Respectable +4)
Preparation:
OR you could substitute the above requirements with one of the following (you do not lose the copy):
Final Step:
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(Persuasive +1, Watchful +1)
Preparation:
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- (This is the civilian's toll fee you pay each time you move to Doubt Street. Once you become a baron of the press, you can enter the area free of charge.)
Final Steps (your choice of candidates for each department):
- Arts - Either one of:
- Letters - Either one of:
- Photography - Either one of:
- Palace Insider - Either one of:
- Society Gossip - Either one of:
*(You do not lose these "ingredients" if you opt to use them!)
Publication Storyline:
Note: Every time you wish to publish, a contraption is needed to start the printing presses. Though if you're content with owning a newspaper that never publishes anything, you won't need to sacrifice your contraptions!
Other Affiliations[edit]
Many other affiliations exist that can't be crafted on the Bazaar Side Streets. Please see Affiliations for a list of Seasonal, Fate-locked and other affiliations.
Transport[edit]
Lie back and enjoy the ride. ...Unless you're atop a velocipede. Then pedal like blazes!
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Other Vehicles[edit]
Many other transports exist that can't be crafted on the Bazaar Side Streets. Please see Transports for a list of Seasonal, Fate-locked and other transports.
Home Comfort[edit]
Bring bling to your home.
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(Watchful +3)
You can either fight for your distant relative's case of books in court:
Your legal case is a luck challenge. Every time you battle in court and lose, you lose s.
OR you could assemble an esoteric collection of your research from Embarking on a Voyage of Scientific Discovery 4:
Other Home Comforts[edit]
Many other home comforts exist that can't be crafted on the Bazaar Side Streets. Please see Home Comforts for a list of Seasonal, Fate-locked and other home comforts.
Ship[edit]
Your zee-faring vessel leads you to fascinating new lands and their unique stories. By the decree of the Masters, you may only own one ship, but you're able to sell one and buy another at any time.
The first steps are the same for each ship:
These are only required for your very first ship. Parting with a ship to buy a different one only incurrs the direct cost of the ship of your choice. The costs for each ship are listed beneath their names as follows:
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Preparation:
OR you could substitute the above requirements with the following item:
Final Step (This is a Dangerous challenge. If you lose, you spend .):
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(Respectable +2)
Preparation:
Final Step:
- Nodule of Deep Amber x 5000 (unlocks the option)
This is a triple challenge. You must succeed at all the challenges to claim the yacht: Persuasive, Watchful, and luck. If you lose, you forfeit the following items:
If you win, the yacht is yours but you must surrender the following items:
Spouse[edit]
Marriage bestows the Committed: quality. You may only bond yourself to one spouse a time. You can divorce them as you please and wed another, but the divorce process is quite costly.
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(Watchful +1)
Preparation:
Step 1. A variety of ways to woo her. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 2 is an automatic success, all others have main stat challenges associated.):
Step 2. (Use one choice to progress!):
OR
OR
Step 3.
Final Step:
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(Persuasive +1)
Preparation:
Step 1. A variety of ways to woo him. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 4 is an automatic success, all others have main stat challenges associated.):
Step 2. (Use one choice to progress!):
OR
OR
Step 3.
Final Step:
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(Shadowy +1, Persuasive +1)
You can find them in the storylet Formalise your Relationship, which appears in Your Social Engagements.
Requirements to marry them:
- Hedonist 5
- Persuasive 125
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(Watchful +2)
You can only begin the courtship after being Restored to the Court of Her Enduring Majesty.
Step 1: Introduce yourself with the card A Meeting at the Ball
- Approach the Roguish Semiotician, Persuasive challenge 120
- Engage the Infamous Mathematician in conversation, Watchful challenge 120
Step 2: Go to the University
- A Philosophical Courtship (all options give 2 CP)
- Bring them a mystery: costs 1x Antique Mystery
- Sample the pleasures of Veilgarden: costs 1x Night on the Town
- Intrigue against academic rivals: costs 1x Blackmail Material
Step 3: Pull a great many strings
- requires Connected: Benthic 10
- costs 1x Favour in High Places
Final Step: Suggest a permanent arrangement
Other Spouses[edit]
Many other spouses exist that can't be crafted on the Bazaar Side Streets. Please see Spouses for a list of Seasonal, Fate-locked and other spouses.
Club[edit]
You may only choose one club. After becoming a member, you shall be able to leave your current club and join the other club if you wish.
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(Persuasive +1, Bizarre +4)
Base requirements for any option:
Then you can either gather these resources:
OR you could substitute the above requirements if you have any of the following items:
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Lodgings[edit]
The 4-card Premises at the Bazaar lodgings has two options for purchase: spending tons of grindable items at Penstock's Land Agency or using certain cards which also give some items in addition to the key.
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OR (Buy a permanent reservation at the Royal Bethlehem Hotel, requires 5)
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Components[edit]
Searching out a Missing Woman (Guide) (SoaMW), Doing Business in Wilmot's End (Guide) (DBiWE) and Fighting a War of Assassins (Guide) (FaWoA) are grindable storylines that take 11 actions to produce 1 CP of Dramatic Tension, assuming no failures. For DBiWE and SoaMW, you can instead take 1 Legal Document or 2 Whirring Contraptions, respectively. Please see the guides for an in depth explanation.
For DBiWe and SoaMW, if you get to the end of the cycle and have Dramatic Tension 1 (if you forget, you can also go do one of the other grinds to get the Dramatic Tension before cashing out), you can cash in to get various items.
For FaWoA, once you get to Dramatic Tension 2 (3 CP), you may choose to cash in and get items from The Treasures of War.
There is no point in raising Dramatic Tension beyond whatever you need, as cashing out with any option that takes Dramatic Tension resets all of it. Also, it doesn't matter where the tension is from. This means you can use FaWoA for grinding Dramatic Tension, and cash it in with a different storyline. Handy if you have some skills you're better in than others, since the storylines use different skills.
The cost of acquiring these components varies. Items are reasonable ($) to obtain if they can be upgraded along their category line, if their components' value is close to their sell price or if the can be reliably grinded at about 1 Echo/action. Expensive ($$$) Items do not have a reliable source and are, well, expensive to craft. Medium ($$) means that while grinding is still cheaper than crafting, it must be done rather inefficiently at less than 0.5 Echo/action. The sell prices of these items are pretty arbitrary but this classification gives a hint at what to pick or hold onto if there are choices available (cf. weekly rewards and the rainbow options)
Components[edit]
Note: A Rainbow of Offerings provide several one-time sources for components. See that page for more info.
Cost | Component | Sell Price | Reliable Sources (items/actions) |
Side-streets crafting (components' value) |
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12.50 |
FaWoA (3/34) |
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12.50 | - | |||
6.00 | - | |||
12.50 | Sealgrind (3/39) The Author's reward (1) |
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2.50 |
FaWoA (16/34) |
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6.00 |
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See the list on the action page = 47.8 | ||
( [1]) | 12.50 | Viric Jungle (1/~10) Fidgeting Writer (1/~56) |
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12.50 | Arbor (1/~4) Sealgrind (3/39) |
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12.50 | DBiWE (1/11) Underclay via |
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2.50 | The Author's reward (1) |
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6.00 | Talk of the Town (1/~40)[2] | |||
12.50 | Sanctuary of the Crimson Petals | |||
2.50 | SoaMW (4/22) The Rat-Catcher's reward (1) |
= 3.5 Alternatively craftable in the Clay Quarters for: | ||
6.00 | FaWoA (2/34) |
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Whirring Contraption | 6.00 | SoaMW (2/11) |
- ↑ with no access to the Viric Jungle
- ↑ 2.0 2.1 See Attending a Party (Guide)
Special grinds[edit]
Sealgrind[edit]
- Go to zee, get a plated seal
- 1 seal takes about 13+3 actions for travelling and hunting for ~16 actions in total (1 seal / ~16 actions)
- Breed a Hound of Heaven (1 hound / 22 actions and 1 seal)
- Sell the hound to the bishop (3 cellars of wine / 1 action and 1 hound)
- Sell the hound to the cops (3 favours in high places / 1 action and 1 hound)
Also gives some extra favours, and some other things. Works out to around 13 actions / item. See Breeding Monsters (Guide) for a more in depth look.
Viric Jungle[edit]
(requires access the Viric Jungle)
- Gain at least 7 with the Bohemian Sculptress and Inspire her to imagine His Amused Lordship as a historical figure. This will either require high Persuasive and/or high as well as resources. See Oneiropomp (Guide) for more details.