Approaching the (Zee-Beast Location)

From Fallen London Wiki (Staging)
A player-created Guide is available for this content: Hunting the Beasts of the Zee (Guide)
A player-created Guide is available for this content: Zailing (Guide)

How are the above links here?

Harpoon.png
Spoiler warning!
This page contains details about Fallen London Actions.

Description summary:
The title and description vary based on the Zee-beast you are pursuing.

DestinationTitleDescription
185Feral Crocodile Hunting GroundsYour crew arm themselves with harpoons and sturdy metal crowbars, should they need to pry a companion from the creature's jaws. You are not far from London – this is the hunting ground of the crocodiles that have come to infest her shores.
281Angler Crab Spawning GroundsYour crew wear leathers and iron plates, anything to brace the brunt of a pincer attack. You zail the churning waters of the wide Unterzee, afroth with the spawning season of the fearsome angler crabs.
483Lifeberg Hunting GroundsYour crew have gathered a teetering pile of armaments and projectiles on the deck – anything that might harm a lifeberg. You zail the waters of the Salt Steppe, where a hungry island roams.
383Lifeberg Hunting GroundsYour crew have gathered a teetering pile of armaments and projectiles on the deck – anything that might harm a lifeberg. You zail the unsettled waters of the Sea of Voices, where a hungry island roams.
682Plated Seal Spawning GroundsYour crew are wrapped up in jumpers and oilskins. You zail the frozen waters of the northern Zee, where the plated seal is known to nest.
186Lorn-Fluke Occupying London's Home WatersYour crew man the guns, blinking through the smoke. You zail London's home waters, and seek a rampaging Lorn-Fluke. The lights of Wolfstack are still visible behind you when its spines hove into view.

[Find the rest of the story at https://www.fallenlondon.com]

Unlocked with  exactly 3, ,  ≥

Storylet appears in

This storylet autofires once all the prerequisites are met.

You cannot leave this storylet without playing any branches.

Options:

Harpoon.png
Make a daring approach
  •  Spoiler 
    Harpoon.png
    Unlocked with
    Locked with  2

     

    Success

    The hour of the hunt

    ^
Waves3.png
Pursue the (Zee-Beast)
  •  Spoiler 
    Waves3.png

     

    Challenge information

    Broad, 110 || 76 - very chancy (41%) || 94 - chancy (51%) || 112 - modest (61%) || 131 - very modest (71%) || 149 - low-risk (81%) || 167 - straightforward (91%) || 184 - straightforward (100%)

    Base challenge is equal to [1]

    Each point of increases the base difficulty by 1 point.

    Success

    Getting closer

    Failure

    Getting closer?

    ^
Waves3.png
Take a risk
  •  Spoiler 
    Waves3.png
    Unlocked with  2

     

    Challenge information

    Broad, 185 || 127 - very chancy (41%) || 158 - chancy (51%) || 189 - modest (61%) || 219 - very modest (71%) || 250 - low-risk (81%) || 281 - straightforward (91%) || 309 - straightforward (100%)

    Base challenge is + 75, i.e. 185 in and .

    Each point of increases the base difficulty by 1 point.

    Success

    Getting closer

    Failure

    Getting closer?

    ^
Ship2.png
Outflank the (Zee-Beast)
  •  Spoiler 
    Ship2.png
    Unlocked with  2

     

    Challenge information

    Narrow, 3 (50% base) || 0 - high-risk (20%) || 1 - high-risk (30%) || 2 - tough (40%) || 3 - very chancy (50%) || 4 - chancy (60%) || 5 - modest (70%) || 6 - very modest (80%) || 7 - low-risk (90%) || 8 and above - straightforward (100%)

    Difficulty is logistic with : .
    Exact difficulty values are given in the table below:

    Success

    Against the tide

    Failure

    Keep on!

    ^
Tentacle.png
Use your hard-won knowledge of monstrous behaviour to predict its movements
  •  Spoiler 
    Tentacle.png
    Unlocked with  2

     

    Challenge information

    Narrow, 3 (50% base) || 0 - high-risk (20%) || 1 - high-risk (30%) || 2 - tough (40%) || 3 - very chancy (50%) || 4 - chancy (60%) || 5 - modest (70%) || 6 - very modest (80%) || 7 - low-risk (90%) || 8 and above - straightforward (100%)

    Difficulty is logistic with : .
    Exact difficulty values are given in the table below:

    Success

    The beasts of the Neath, the beasts of the zee

    Failure

    Experience's teacher

    ^
Catcrab.png
Chum the waters
  •  Spoiler 
    Catcrab.png
    Unlocked with ,

     

    Challenge information

    Narrow, 3 (50% base) || 0 - high-risk (20%) || 1 - high-risk (30%) || 2 - tough (40%) || 3 - very chancy (50%) || 4 - chancy (60%) || 5 - modest (70%) || 6 - very modest (80%) || 7 - low-risk (90%) || 8 and above - straightforward (100%)

    Success

    The zee is bloody and wet

    Failure

    Unwanted

    ^
Sneaky.png
Abandon your pursuit of the (Zee-Beast)
Zubmarine.png
Dive below the waves
  •  Spoiler 
    Zubmarine.png
    Unlocked with ,

     

    Challenge information

    Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)

    Success

    The zee is our enemy

    Failure

    Unwelcome

    ^

Plated Seal

Seamonster.png
Capture the plated seal
Seamonster.png
Engage the plated seal in single combat

Angler Crab

Anglercrab top.png
Strike down the Angler Crab

Ravenous Lifeberg

Lifeberg top.png
Blast the Ravenous Lifeberg with all you've got (The Salt Steppes)
  •  Spoiler 
    Lifeberg top.png
    Unlocked with  483 - Lifeberg Hunting Grounds (Join the Citizen's Armada to hunt the Ravenous Lifeberg),  7 + (/20)

     

    Success

    Wreckage in the Salt Steppe

    Success Instructions: You will be able to trade your Valorous Deeds for rewards from the Admiralty once the lifeberg threat has been quelled.

    1. 110 in , 110 or 120 in , 150 in
    2. 2.0 2.1 2.2 Material rewards are determined by a Logistic Scaling formula. The formulas for all three rewards have a midpoint of 190, and a scaling factor k of 0.1. In other words, all formulas use a Logistic basis of:
      This basis function goes from 0 to 1 as Watchful increases. They differ in the heights and y-offsets:
      • : 5 + 15 × L(W) (i.e. height of 15, y-offset of 5)
      • : 10 + 25 × L(W) (i.e. height of 25, y-offset of 10)
      • : 3 + 13 × L(W) (i.e. height of 13, y-offset of 3)
      Sample values are shown in the table below:
      Base Watchful 150 170 190 210 230
      5 7 12 18 20
      3 5 10 14 16
      10 13 22 32 35

    ^
Lifeberg top.png
Blast the Ravenous Lifeberg with all you've got (The Sea of Voices)
Lifeberg top.png
Blast the Ravenous Lifeberg with all you've got (Shepherd's Wash)

Feral Crocodile

Kingcroc.png
Finish off the crocodile
Kingcroc.png
Finish off the crocodile, and collect its gall

Lorn-Fluke Occupying London's Home Waters

Lornestfluke.png
Repel the Lorn-Fluke with a show of force
Lornestfluke.png
Attempt to calm the Lorn-Fluke