Storylet / Card
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Action
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Unlock
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Range
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Dragsman's work (Card)
|
Sneak up and cut the straps on the baggage
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0-2
|
1-6
|
Rob a drunk ( )
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An anonymous wretch
|
|
1-22
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The Stray (Card)
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Perhaps you can help
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0-27
0-27
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1-24
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Feasting on the Remains (Card)
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A thief’s legacy
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0-28
|
1-24
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An Unwise Ambush (Card)
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Teach the villains a lesson!
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1-3
|
1-24
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An opportunity for profit (Card)
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Eavesdrop
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3
|
1-24
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Preparing for a Big Score ( )
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The decoy
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4
|
1-30
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Brawl at the Medusa's Head! ( )
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Fight!
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1-3
|
1-30
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Take on all comers!
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1-3
|
1-36
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The Salvation of a Rubbery Man (Card)
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Intervene in his favour
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1-2
|
1-38
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Pick up the pieces
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1-2
|
1-6
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Trouble at Home (Card)
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The pen and the poison
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2-3
|
1-42
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Win your Way into a Dying Widow's Will (Card)
|
You reach the deathbed a trifle flushed, but just in time!
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2-3
|
1-42
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A Duel with a Dead Man (Card)
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Play decoy to encourage other victims
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1-4
|
1-18
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Let the dead man pay you for the pleasure of trying to kill you
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1-4
|
1-48
|
Cleaning Up the Neighbourhood (Card)
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A concerned citizen
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1-4
|
1-48
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Investigating the Big Rat ( )
|
Have the Rattus Faber Bandit-Chief discover the Big Rat's next move
|
3-9
![](/w/images/thumb/e/e4/Ratmasked.png/20px-Ratmasked.png)
Rare Success
|
1-60
|
Opportunism in Spite ( )
|
Assist the Fisher-Kings -> Play groundsman for the urchins
|
2
0-25
|
1-50
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Assist the Fisher-Kings -> Rob the urchins
|
2
0-25
|
1-56
|
Pick pockets at a ring fight
|
2
26-50
|
1-66
|
Debate with a Philosopher at the Square of Lofty Words (Card)
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Repudiate an especially offensive hypothesis
|
2-3
|
1-42
|
Climb up and start expounding
|
2-3
|
1-68
|
A runaway horse! (Card)
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Tear loose a case from the hansom
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1-3
|
1-42
|
A simple matter of agility and thews
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1-3
|
1-72
|
The Acacia and the Butterfly (Card)
|
Make an agreement favouring the dock-gangs
|
![](/w/images/thumb/9/95/Ship.png/20px-Ship.png)
30
|
1-80
|
Work long into the night forging a compromise solution
|
![](/w/images/thumb/9/95/Ship.png/20px-Ship.png)
30
|
1-60
|
Going gentle (Card)
|
Sneak the old gentleman out
|
![](/w/images/thumb/a/a5/Salon2.png/20px-Salon2.png)
|
1-75?
|
Break him out!
|
![](/w/images/thumb/a/a5/Salon2.png/20px-Salon2.png)
|
1-80
|
The coffin trade (Card)
|
A little breaking and entering
|
1-2
|
1-106
|
A little question and answer
|
1-2
|
1-106
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Murder's afoot (Card)
|
Go through his pockets
|
3
|
1-106
|
Bringing down the house (Card)
|
Help him out
|
Playing with Broken Toys 3
|
1-106
|
Loot the place
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Playing with Broken Toys 3
|
1-106
|
Drinking to forget (Card)
|
Supply a placebo
|
1-2
|
1-106
|
A riot in Spite! ( Card)
|
Make off with some loot
|
3-5
|
1-124
|
Fun with the Fisher-Kings ( )
|
Join in their 'games'
|
5
|
1-130
|
Entertain the Topsy King ( )
|
Make your Sulky Bat disappear
|
|
1-142
|
A peculiar practice ( Card)
|
Go a-stalking
|
57
|
1-144
|
Turn the tables
|
57
|
1-60
|
Map the new heavens ( Card)
|
Suggest a symbol
|
69-120
|
1-146
|
Sneak in a symbol
|
69-120
|
1-160
|
Copy the map...
|
69-120
|
1-100
|
Hold the front page ( Card)
|
Do as he says
|
69-106
|
1-150
|
Dump it in the river
|
69-106
|
1-162
|
Improve the newsletter
|
69-106
|
1-162
|
The Kidsman recruits ( Card)
|
Warn the urchins
|
69-106
|
1-142
|
Direct young ragamuffins to his lair
|
69-106
|
1-170
|
The student body ( )
|
Pick out some likely candidates
|
9-24
0-4
|
1-195
|
Publish your experiences with prisoner's honey: the resolution! ( )
|
Submit your notes
|
5
|
1-126
|
Be bold!
|
5
|
1-199
|
Become Better Acquainted with a Charming Young Heiress: the Resolution! ( )
|
Commence an affair with the heiress
|
![](/w/images/thumb/8/8c/Bohogirl2.png/20px-Bohogirl2.png)
5
|
1-200
|
One's public (Card)
|
Speak for a little while and ask them to disperse
|
69
|
1-200
|
A squire of the Flit ( Card)
|
Give her a hand
|
69-106
|
1-134
|
Give with one hand, take with the other
|
69-106
|
1-212
|
Give the nod to the Constables
|
69-106
|
1-160
|
Call in favours in the Flit ( )
|
Trade favours with urchins
|
|
1-230
|
Those engines don't sound healthy ( Card)
|
Hoist the black flag
|
|
1-300
|
Wolfstack in the fog ( Card)
|
Stamping shapes -> Join the dance
|
0-75
|
1-162
|
Crying his wares -> Trade Fourth City Rags
|
25-75
|
1-300
|
Crying his wares -> A little extortion
|
25-75
|
1-400
|
Crying his wares -> Trade Black Felt Garments
|
25-75
|
1-500
|
A huddled form -> Pay for a room for him
|
0 -75
|
1-80
|
A huddled form -> Find him a job
|
25-75
|
1-144
|
A shuffling file -> A word to the neddy men
|
25-100
|
1-98
|
Under the Statue ( Card)
|
Call in favours from Urchins
|
1
|
1-?
|
Under the Statue at the Magistracy ( Card)
|
Call in favours with the Gracious Widow
|
![](/w/images/thumb/e/e3/Urchin.png/20px-Urchin.png)
1
|
1-501
|
Receive an offering from the Clay Highwayman
|
![](/w/images/thumb/0/00/Manacles.png/20px-Manacles.png)
10
|
1-750
|
The Velocipede Squad races by ( Card)
|
Hello, what's this?
|
50
|
1-800
|
The Bonfire of the Decencies (Rare Card)
|
Grab whatever you can carry
|
|
1-1008
|
![](/w/images/thumb/3/33/Boxpurple.png/20px-Boxpurple.png) (Item)
|
Let's see...
|
|
1-1008
|