Disappearing (Guide)
Late Railroad Content and Onwards |
Disappearing... Summary | ||||||||||||||||
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Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
0 A | 10+ A | 1 A | ||||||||||||||
Progress
Details |
Raise to 10. | |||||||||||||||
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Special |
Disappearing is an activity players gain access to when initially building the . Disappearing uses as a progress quality and is also used for escaping A hidden camp nestled in the woods of Balmoral. Any surplus points of this quality is lost upon cashing in.
If you are looking to develop Cover Identities, check Cover Identities (Guide).
Cabinet Noir[edit]
Disappearing is used for the purposes of removing through the action Eliminate a good deal of suspicion within the Cabinet Noir. This requires reaching 10 to eliminate 33 CP of , enough to drop it from level 7 and 5 CP down to 0.
Notably, if you ever get arrested, you will lose all of your progress.
Progress[edit]
Option | Challenge | Min for 100% | Success | Failure |
---|---|---|---|---|
Cover your tracks | 175, 2 | 292, 6 | ||
Cover your tracks - Requires | 175, 2 | 292, 6 | ||
Make the evidence against yourself vanish | 420 [1] | 700 [1] |
Strategy[edit]
This activity may be awkward to use, since it reduces in batches only a few CP smaller than the maximum 8 levels. However, it is highly efficient. If you make use of the full reduction and are already in , the whole activity takes a minimum of 12 actions, or 11 as a , for either 2.75 or 3 CP per action. This is the best reliable form of reduction outside of using social actions on an alt account.
Additionally, you can Track down evidence against you in Parabola for 30 CP of . If you have of 12 and of 275 or higher, this can be accomplished in 4.5 actions, or 9 actions for enough to cash in. Discounting the cost of moving between Parabola and Balmoral, this results in a reduction of 3.3 CP per action. This is only profitable if you take other Parabolan actions in the same trip. For details, see Parabolan Destinations
Reward[edit]
Option | Requirements | Reward |
---|---|---|
Eliminate a good deal of suspicion | , 5 | -33 CP |
Addtionally, you require 3 in order to Expand your Cabinet Noir.
[edit]
When you are captured by the Clay Highwayman, is one of the ways that you can escape to avoid being Ransomed! Each of these will reduce by 1.
Progress[edit]
Card | Option | Challenge | Min for 100% | Success |
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The Edge of the Woods | Look for a path back to the railway | 240 | 400 | |
Whiling away the hours | Look for an escape route | 210 | 350 | |
Map out the camp by candlelight | Look for a path back to the railway | 190 | 317 |
Once you reach 5 you can then Slip away unseen when you Consider your options.