Editing Evolution (Guide)
From Fallen London Wiki (Staging)
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 127: | Line 127: | ||
At {{IL|Associating with a Youthful Naturalist}} 325 you may [[Report to the Dilmun Club]]. This starts another meeting, setting {{IL|Associating with a Youthful Naturalist}} to 330 . You will also start drawing [[Making Contact with a Contact]] which allows you to increase {{IL|Tracking Down the Charwoman}} up to 3 (this takes 3 successes). A storylet in {{IL|The Labyrinth of Tigers}}, coil 2 will increase this further up to 4. With both the meeting done and having tracked down the Charwoman, you may [[Prepare to continue your research]]. After having done all these steps, it's time to return to {{IL|Godfall}}. Upon approaching {{IL|Shepherd's Wash}}, [[Clouds on the Horizon|a storylet]] will autofire with options depending on {{IL|Delighted}}, changing what you see as you approach {{IL|Godfall}}. Upon arriving at {{IL|Godfall}}, you should follow the storylets on [[Blood and Feathers]] until you have {{IL|Associating with a Youthful Naturalist}} 365. | At {{IL|Associating with a Youthful Naturalist}} 325 you may [[Report to the Dilmun Club]]. This starts another meeting, setting {{IL|Associating with a Youthful Naturalist}} to 330 . You will also start drawing [[Making Contact with a Contact]] which allows you to increase {{IL|Tracking Down the Charwoman}} up to 3 (this takes 3 successes). A storylet in {{IL|The Labyrinth of Tigers}}, coil 2 will increase this further up to 4. With both the meeting done and having tracked down the Charwoman, you may [[Prepare to continue your research]]. After having done all these steps, it's time to return to {{IL|Godfall}}. Upon approaching {{IL|Shepherd's Wash}}, [[Clouds on the Horizon|a storylet]] will autofire with options depending on {{IL|Delighted}}, changing what you see as you approach {{IL|Godfall}}. Upon arriving at {{IL|Godfall}}, you should follow the storylets on [[Blood and Feathers]] until you have {{IL|Associating with a Youthful Naturalist}} 365. | ||
− | To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL| | + | To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL|Whirring Contraption's}} parts for a cage, you'll be allowed to board. |
Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's Benediction}}, you can [[Enter the Second Sacristan's cabin]] on the middle deck to rescue the Youthful Naturalist, the conclusion of which will see you become affiliated with {{IL|The Crew of the HMS Ramillies}}. Then, after catching up with the Youthful Naturalist, return to London to end the chapter. | Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's Benediction}}, you can [[Enter the Second Sacristan's cabin]] on the middle deck to rescue the Youthful Naturalist, the conclusion of which will see you become affiliated with {{IL|The Crew of the HMS Ramillies}}. Then, after catching up with the Youthful Naturalist, return to London to end the chapter. |