Editing Hinterland Scrip-Making

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*[[Intercept a cablegram|Intercepting Cablegrams]] in Khanate allows one to grind a [[Vital Intelligence]] in 4 actions (assuming that one can 100% every check), therefore giving a '''6.25 SPA''' when done in bulk (so that the actions spent on travel can be disregarded).
 
*[[Intercept a cablegram|Intercepting Cablegrams]] in Khanate allows one to grind a [[Vital Intelligence]] in 4 actions (assuming that one can 100% every check), therefore giving a '''6.25 SPA''' when done in bulk (so that the actions spent on travel can be disregarded).
 
*[[Reach Out to the Mind of London|Reaching out to London's Mind]] after the [[The_City_of_the_Tracklayers|City in Silver]] has reached [[Exploration_of_a_Hinterland_City|Exploration]] 70 allows one to grind a [[Stalemate]] in 13 actions (assuming that one can 100% every check), 5 Nightmare CP and (assuming [[Drop_of_Prisoner%27s_Honey|Honey]] is 2 actions per 100 and [[Parabolan_Defences|Parabolan Defences]] 3), 92 actions for 6 Stalemates gives '''8.15 SpA'''  when done in bulk (so that the Honey actions spent on travel can be disregarded). A Silverer can reduce the Honey actions to 1, and adding [[Aurochs-Fur_Coat|Aurochs'-Fur Coat]], or [[The_Final_Resting_Place_of_an_Old_Friend|Final Resting Place of an Old Friend]], or other Nightmare-reducer, the Nightmares dip to 4CP/Stalemate; three cycles of 8 Communes with [[Parabolan_Defences|Defences]] 3 gives '''8.50 SpA'''. If you picked the specific [[Ambition:_Bag_a_Legend!|Bag a Legend]] option to get [[Parabolan_Defences|Defenses]] 4, the Nightmares drop faster, and the grind is '''8.70SpA'''.
 
  
 
*Several "epilogues" to end-game activities allow you to grind items depending on the choice made. These include: [[Manoeuvre the Counter-Church]] after establishing the Counter-Church (Chess 5 Challenge), [[Take tea in the vestry]] for Church In The Wild, [[Perform Outreach for the Church]] for Anglican Diocese, [[Speak with the Khatun]] for liberating the Khatun in the Fingerkings campaign, [[Enter the Palatinate alone]] without cat title after refusing King's deal in the Cats campaign and [[Enter the house (Red)]] for siding with the Red in the Chess campaign. Each of these actions gives you items that can be sold at Upper River, resulting in flat '''5 SPA''', not counting the travel actions.
 
*Several "epilogues" to end-game activities allow you to grind items depending on the choice made. These include: [[Manoeuvre the Counter-Church]] after establishing the Counter-Church (Chess 5 Challenge), [[Take tea in the vestry]] for Church In The Wild, [[Perform Outreach for the Church]] for Anglican Diocese, [[Speak with the Khatun]] for liberating the Khatun in the Fingerkings campaign, [[Enter the Palatinate alone]] without cat title after refusing King's deal in the Cats campaign and [[Enter the house (Red)]] for siding with the Red in the Chess campaign. Each of these actions gives you items that can be sold at Upper River, resulting in flat '''5 SPA''', not counting the travel actions.

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