Editing Hinterland Scrip-Making
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Having a 3 x Fitting In companion (e.g. the [[Join in with a Rubbery Euphonium 2|Rubbery Euphonium]]) results in 29 Scrip for the 1st Phase, raising the overall profit to '''6.19 SPA'''. | Having a 3 x Fitting In companion (e.g. the [[Join in with a Rubbery Euphonium 2|Rubbery Euphonium]]) results in 29 Scrip for the 1st Phase, raising the overall profit to '''6.19 SPA'''. | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" | ||
+ | !Outdated grinds | ||
+ | |- | ||
+ | | | ||
+ | * The ''convoluted'' Helicon House grind: | ||
+ | ** Go to Ealing Gardens | ||
+ | ** Enter Helicon House any way you like, with or without a companion (''with'' a companion is recommended to build up additional qualities during that action) | ||
+ | ** [[Dream with the others]] four times for a total of 24 CP [[Inspired...]] (this requires {{IL|Glasswork}} 8 for a guaranteed success) | ||
+ | ** Leave by [[Nab a supply of Incorruptible Biscuits on your way out|nabbing some biscuits]] and get items worth 32 Scrip | ||
+ | ** Repeat this 9 times to get 216 CP [[Inspired...]] total (that means 45 actions and 288 Scrip total) | ||
+ | ** On the tenth run, raise {{IL|Fitting in at Helicon House}} to 5. This required 2 or possibly 3 actions, depending on the items/companions you have. | ||
+ | ** [[Accept a commission]] to get {{IL|Nodule of Pulsating Amber|1 x}} and take the train back to London | ||
+ | ** At the Bone Market, [[Sell him a nodule of pulsating amber|sell the Pulsating Amber to the Tentacled Servant]] to get {{IL|Nightsoil of the Bazaar|130 x}}. When in Ealing Gardens the next time, sell the Nightsoil at the Upper River Exchange. | ||
+ | ** Assuming you can raise [[Fitting in at Helicon House|Fitting]] to 5 in 2 actions, this gives '''8.038 SPA''', if you need 3 actions it's still '''7.886 SPA''' (418 Scrip for 52 actions). | ||
+ | ** You can further increase the SPA by having the [[Pendant of Helicon Amber]] or by not returning to London each time after getting the Amber | ||
+ | |||
+ | * When having the '''fate-locked''' [[Pendant of Helicon Amber]]: Arrive late with ''any'' companion. Do anything three times to reach {{IL|Time Remaining at Helicon House}} 1 (it is recommended to raise some qualities here to cash in later). Leave and [[Nab a supply of Incorruptible Biscuits on your way out]] for a total of '''8 SPA''' (32 Scrip per 4 actions). | ||
+ | |||
+ | * The ''simple'' Helicon House grind: Enter any way you like, with or without a companion. Do anything you like four times until you reach {{IL|Time Remaining at Helicon House}} 1 (it is recommended building up additional qualities here to cash in later). Leave and [[Nab a supply of Incorruptible Biscuits on your way out]] for a total of '''6.4 SPA''' (32 Scrip per 5 actions). | ||
+ | |} | ||
==Other grinds== | ==Other grinds== |