Editing Jack-Of-Smiles (Guide)

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=== Discovering Jack's Origin ===
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=== Discovering Jack's Origin in Polythreme ===
Once you have achieved {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} 9, you will need to talk to the inspector.
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Once you have achieved {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} 9, you will need to talk to the inspector about [[Jack's Origin]] to get {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} 10. At that point you will need to zail to {{IL|Polythreme Docks|Appearance = Polythreme}}, either via your own ship or by booking passage on a steamer.
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Once there, you must participate in the [[Polythremic_Promenade_(Guide)|Polythremic Promenade]] and reach {{IL|COGNISANCE}} 12 twice, which will let you raise {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} to 11 and then 12.
  
* 9: [[Jack's Origin]]
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===Concluding Choice===
  
To proceed, you will need to zail to {{IL|Polythreme Docks|Appearance = Polythreme}}, either via your own ship or by booking passage on a steamer. Once there, you must participate in the [[Polythremic_Promenade_(Guide)|Polythremic Promenade]] and reach {{IL|COGNISANCE}} 12 twice.
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Now that you know the origin of Jack Smiles, you can either Destroy it or you can Leave it intact and pursue the current Jack further. Only if you spend 10 FATE can you accomplish both with Defeat Jack completely.
  
* 10: [[Jack's House]]
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* 11: [[The Ironmonger's Workshop]]  
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Spoilers:
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If you do not intend on spending fate, and you want to achieve {{IL|Jack's Gone -}} You did it!!, make sure to destroy the workshop. If you wish for Jack to remain around, then [[Leave it intact]] instead.
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=== Concluding the Case ===
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====Destroy It====
  
* 12: [[Jack's End]]
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*Take the [[Destroy the Source|storylet]] available at {{IL|Polythreme Streets}}
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*Return to {{IL|Ladybones Road}} where you can [[After Jack|Conclude your case]] setting {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} to 20 and finishing the storyline.
  
You have three choices on how to proceed.
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====Leave it Intact====
  
==== {{IL|Destroy it}} ====
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*Return to London and head to {{IL|Veilgarden}}. There will be a new [[The Sticky Trail|storylet]] there to continue the case.
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*You will now need to head to the {{IL|Bazaar Side-Streets}} to [[Seeking Spices|visit a garden]].
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*Then you'll need to [[The Aftermath of Secrets|consider what you've learned]] in {{IL|Your Lodgings}} to wrap up the case setting {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} to 20 and finishing the storyline.
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**Among other things, one option will give {{IL|Favours: Constables|5 x}}, and the other will grant +3 CP {{IL|Connected: The Masters of the Bazaar}}.
  
You can choose to [[Jack's_End#Destroy_it|destroy it]], whereupon you can return to '''[[Ladybones Road]]''' and report back to the Inspector. You will gain {{IL|Making Waves|+30 CP}}, {{IL|Favours: Constables|5 x}}, {{IL|Favours: Society|3 x}} and renown with these factions. This will set {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} to 20, ending this storyline.
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====Defeat Jack Completely====
  
* 13: [[Destroy the Source]]
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*Return to {{IL|Ladybones Road}} and do another step
* 14: [[After Jack]]
 
  
==== {{IL|Leave it intact}} ====
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Gains:
  
You can choose to [[Jack's_End#Leave_it_intact|leave it intact]], which will take you to '''[[Veilgarden]]''', the '''[[Bazaar Side-Streets]]''', and finally '''[[Your Lodgings]]'''. This will set {{IL|The Jack-of-Smiles Case|Appearance = TJoSC}} to 20, ending this storyline.
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*{{IL|Jack's Gone -}} You did it, {{IL|Honoured with a Statue -}}, ~30 CP {{IL|Making Waves}}, +1 CP {{IL|Connected: The Masters of the Bazaar}}, Items worth 200 E , {{IL|Favours: Constables|5 x}}, {{IL|Favours: Society|3 x}} and renown with these factions.
  
* 15: [[The Sticky Trail]]
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===Conclusion===
* 16: [[Seeking Spices]]
 
* 17: [[The Aftermath of Secrets]]
 
  
Once in your lodgings, you can choose to [[The_Aftermath_of_Secrets#Minimise_the_damage|minimize the damage]], which will net you {{IL|Favours: Constables|5 x}} and {{IL|Renown: Constables|+3 CP}}, among other things. Or, you can choose to [[The_Aftermath_of_Secrets#Wash_your_hands|wash your hands]] of it all, which will net you {{IL|Connected: The Masters of the Bazaar|+3 CP}}, among other things.
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Congratulations, you've finished the storyline. Unless {{IL|Jack's Gone -|Appearance=Jack's Gone}}, this storyline will have no further ramifications. You can, however, reset this storyline in [[Send a Message to a Contact]] with [[Another round with Jack: turn back the clock! (20 FATE)|Another round with Jack: turn back the clock!]] for 20 {{FontFate}}
 
 
==== {{IL|Defeat Jack completely (10 FATE)|Appearance=Defeat Jack completely}} ({{FontFate}}) ====
 
 
 
You can choose to [[Jack's_End#Defeat_Jack_completely_(10_FATE)|defeat Jack completely]]. This option costs 10 {{FontFate}}. You will gain {{IL|Making Waves|+30 CP}}, +1 CP {{IL|Connected: The Masters of the Bazaar}}, Items worth 200 E , {{IL|Favours: Constables|5 x}}, {{IL|Favours: Society|3 x}} and renown with these factions.
 
 
 
=== Case Closed! ===
 
 
 
Congratulations, you've finished the storyline. Unless {{IL|Jack's Gone -|Appearance=Jack's Gone}}, this storyline will have no further ramifications. You can, however, reset this storyline in [[Send a Message to a Contact]] with [[Another round with Jack: turn back the clock! (20 FATE)|Another round with Jack: turn back the clock!]] for 20 {{FontFate}}.
 
  
 
==Jack's Gone==
 
==Jack's Gone==

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