Editing Moulin Expeditions (Guide)

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=== Profit Analysis ===
 
=== Profit Analysis ===
Without using Fate-locked assistants, the maximum amount of Supplies that an expedition can begin with is 32 (25 from assistants, plus 7 from {{IL|Para-Archaeologist}} at the cap). With this many supplies, the maximum {{IL|Moulin: Distance Traversed}} without digging for supplies is 8 (starting at distance 1, traveling 7 distance out and 8 back at 2 supplies each). Travelling further than this should be avoided: each further point of distance costs 3 actions (one on the outbound journey, one when returning and one to gather more supplies) and only increases the payout by ~10 echoes, which is not efficient. There will be 2 supplies left over which can be spent on playing [[A Lesser Find]]. [[A Rubbery Trench]] is never worth it to play and should just be discarded.
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Without using Fate-locked assistants, the maximum amount of Supplies that an expedition can begin with is 32 (25 from assistants, plus 7 from {{IL|Para-Archaeologist}} at the cap). With this many supplies, the maximum {{IL|Moulin: Distance Traversed}} without digging for supplies is 8 (starting at distance 1, traveling 7 distance out and 8 back at 2 supplies each). Travelling further than this should be avoided: each further point of distance costs 3 actions (one on the outbound journey, one when returning and one to gather more supplies) and only increases the payout by ~10 echoes, which is not efficient. There will be 2 supplies left over which can be spent on playing [[A Lesser Find]].
  
 
Not counting  Menaces or {{IL|Altered, Somehow}}, this expedition would take 20 actions (2 to hire assistants, 1 to begin, 7 to travel, 1 to dig, 8 to return and 1 to finish) for an average payout of 8 044 {{IL|Wages of a Dig}}, after the assistants take their cut (assuming you bring the Bandaged Navigator). Hiring these assistants costs {{e}}3.50 of goods, so overall this works out to '''3.85 EPA'''. If [[A Lesser Find]] is used twice on the 2 extra supplies, the payout is increased by 15{{e}} on average and 2 more actions are spent (22 in total), bringing the payout to '''4.18 EPA'''. Unfortunately, unless you choose (and have access to) the right assistants and equipment, the Menace action cost starts bringing that down - as does the fact that you won't always get two [[A Lesser Find|lesser finds]] in an expedition.
 
Not counting  Menaces or {{IL|Altered, Somehow}}, this expedition would take 20 actions (2 to hire assistants, 1 to begin, 7 to travel, 1 to dig, 8 to return and 1 to finish) for an average payout of 8 044 {{IL|Wages of a Dig}}, after the assistants take their cut (assuming you bring the Bandaged Navigator). Hiring these assistants costs {{e}}3.50 of goods, so overall this works out to '''3.85 EPA'''. If [[A Lesser Find]] is used twice on the 2 extra supplies, the payout is increased by 15{{e}} on average and 2 more actions are spent (22 in total), bringing the payout to '''4.18 EPA'''. Unfortunately, unless you choose (and have access to) the right assistants and equipment, the Menace action cost starts bringing that down - as does the fact that you won't always get two [[A Lesser Find|lesser finds]] in an expedition.

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