Editing Parabolan Hunting (Guide)
From Fallen London Wiki (Staging)
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 220: | Line 220: | ||
While the {{IL|Parabolan Ferocity|Appearance=Ferocity}} is determined by the nature of the quarry or location, {{IL|Parabolan Scouting}}-quality can be raised in a number of ways. Doing so will (significantly) reduce the difficulty of the hunt. | While the {{IL|Parabolan Ferocity|Appearance=Ferocity}} is determined by the nature of the quarry or location, {{IL|Parabolan Scouting}}-quality can be raised in a number of ways. Doing so will (significantly) reduce the difficulty of the hunt. | ||
− | Failing [[Push onward|to navigate the terrain]] will automatically give {{IL|Parabolan Scouting|2 x}}, but also increase {{IL|Nightmares}}. So even without actively reducing the difficulty of the hunt, the challenge will become gradually easier. (Note, however, that upon reaching Nightmares 8, [[Conflagration|a menace card]] will autofire | + | Failing [[Push onward|to navigate the terrain]] will automatically give {{IL|Parabolan Scouting|2 x}}, but also increase {{IL|Nightmares}}. So even without actively reducing the difficulty of the hunt, the challenge will become gradually easier. (Note, however, that upon reaching Nightmares 8, [[Conflagration|a menace card]] will autofire!) |
The possible options to actively lower the difficulty of the hunt include: | The possible options to actively lower the difficulty of the hunt include: |