Editing Parabolan Hunting (Guide)
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* abandon the hunt | * abandon the hunt | ||
− | '''Finding the | + | '''Finding the quarries lair''' will require succeeding on another challenge in [[Lost in Strange Lands|Strange Lands]] (with the same difficulty as on the success before!). For select animals, finding the lair will allow the player to search it and find interesting items (see [[#Parabolan Quarry|table]]) at the cost of not confronting the quarry. |
'''Tricking the quarry''' requires {{IL|Nightmares}} 5 and will instantly start the final confrontation. | '''Tricking the quarry''' requires {{IL|Nightmares}} 5 and will instantly start the final confrontation. | ||
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Monster-Hunters can also '''wound the quarry''' at this stage already and ''significantly'' reduces its {{IL|Parabolan Ferocity|Appearance=Ferocity}}. This both increases the ease of defeating the quarry, and tracking them to their lair. | Monster-Hunters can also '''wound the quarry''' at this stage already and ''significantly'' reduces its {{IL|Parabolan Ferocity|Appearance=Ferocity}}. This both increases the ease of defeating the quarry, and tracking them to their lair. | ||
− | '''Abandoning the hunt''' while [[Lost in Strange Lands]] will raise the player's {{IL|Glasswork}}-skill and gives a small chance of finding a {{IL|Thorned Ribcage}}. Abandoning the hunt while considering your options does not have these perks but will instead only return the player to their Base-Camp. It is therefore not recommended to do this. | + | '''Abandoning the hunt''' while [[Lost in Strange Lands]] will raise the player's {{IL|Glasswork}}-skill and gives a small chance of finding a {{IL|Thorned Ribcage}}. Abandoning the hunt while considering your options does not have these perks but will instead only return the player to their Base-Camp. It is therefore not recommended to do this. |
Details on the confrontation with the quarry are [[#Confrontation|outlined below]]. | Details on the confrontation with the quarry are [[#Confrontation|outlined below]]. |