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|Value Mutton Island = The shoreline of Mutton Island is not a happy place […] You dig quickly, unable to shake the feeling of being watched. But there is nobody here. Nobody sees you pry the ancient chest from the ground […] there is certainly nobody to resent your imposition.
 
|Value Mutton Island = The shoreline of Mutton Island is not a happy place […] You dig quickly, unable to shake the feeling of being watched. But there is nobody here. Nobody sees you pry the ancient chest from the ground […] there is certainly nobody to resent your imposition.
 
|Value Port Carnelian = The spot marked on the map sits now beneath a tea house […] You inveigle yourself beneath the raised stilts of the establishment's foundations, and set to work. […] by the time you have the treasure in your hands, you've worked up quite a thirst.
 
|Value Port Carnelian = The spot marked on the map sits now beneath a tea house […] You inveigle yourself beneath the raised stilts of the establishment's foundations, and set to work. […] by the time you have the treasure in your hands, you've worked up quite a thirst.
|Value Polythreme = The lockbox is buried at the foot of a standing stone that cheerfully aids you[…] "I was pretty sure nobody was coming back for them,[…]But I shan't be sad to see them go."<p>You[…] hope that the coins within will cease their wailing once away from Polythreme[…]
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|Value Polythreme = The lockbox is buried at the foot of a standing stone that cheerfully aids you in identifying the correct location. "I was pretty sure nobody was coming back for them," confides the rock. "But I shan't be sad to see them go." […]
 
|Value Port Cecil = Perhaps it would be more lucrative to simply take the scintillack itself, rather than scavenging for someone else's hidden spoils. […] But then you hear some of the miners cough, and something explodes in the distance. […] Much safer just to take this box […]
 
|Value Port Cecil = Perhaps it would be more lucrative to simply take the scintillack itself, rather than scavenging for someone else's hidden spoils. […] But then you hear some of the miners cough, and something explodes in the distance. […] Much safer just to take this box […]
 
|Value Godfall = A number of inebriated monks […] pitch in to help, their enthusiasm matched only by their utter uselessness. Fortunately, they ask for no recompense in return for their "help", and two of them are snoozing on the shore by the time you hit pay dirt.
 
|Value Godfall = A number of inebriated monks […] pitch in to help, their enthusiasm matched only by their utter uselessness. Fortunately, they ask for no recompense in return for their "help", and two of them are snoozing on the shore by the time you hit pay dirt.

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