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- ...now will cause Wounds. Spend time below the water to reduce Acclimating to Pressure. |Unlocked with = {{Unlock|Acclimating to Pressure}}774 bytes (106 words) - 05:40, 19 August 2022
- ...y, cut off from […] the Neath. Your Sawtooth is faced with prey alien even to the deepest reaches of the Unterzee, and wastes no time in hunting down the *{{Drop|Acclimating to Pressure|-1 CP}}2 KB (288 words) - 18:27, 16 May 2022
- ...t, or blind. They all shift around in the water with no particular pattern to their motion[…] No two look exactly the same. *{{Gain|Deep-zee Catch|(1 + {{Use|Diving Depth}}) x}}2 KB (295 words) - 15:55, 16 May 2022
- ...ng remains of what might have been furniture. A few scattered fibres cling to the wall, a ghost of a tapestry. *{{Gain|Trace of the First City|2 x}}2 KB (330 words) - 18:16, 16 May 2022
- |Unlocked with = {{Unlock|Airs of the Evenlode|25 to 50 }} *{{Gain|Monstrous Anatomy|+1 CP}}1 KB (194 words) - 09:11, 5 October 2023
- |Game Instructions=Expect to spend some time beneath the water. You may wish to dress for Watchful, Dangerous, and Monstrous Anatomy challenges. *{{Gain|Diving Depth|message=You go down into the water...|now=1}}599 bytes (87 words) - 10:29, 23 May 2022
- |Unlocked with={{Unlock|Diving Depth|1 to 2}} *{{Gain|Tin of Zzoup|1 x}}2 KB (292 words) - 18:16, 16 May 2022
- |Success description=[…] you can read a title that used to be inscribed above that ancient chair: *{{Gone|Acclimating to Pressure}}2 KB (273 words) - 10:44, 3 August 2023
- |Game Instructions=Expect to spend some time beneath the water. Skills in Watchful, Dangerous, and Monst *{{Gain|Diving Depth|message=You go down into the water...|now=1}}660 bytes (95 words) - 06:00, 19 August 2023
- |Unlocked with={{Unlock|Diving Depth|3 to 4}} *{{Gain|Trace of the First City|2 x}}2 KB (320 words) - 18:16, 16 May 2022
- |Success description=[…] The Merchant[…]promised so much[…]that he had to crawl on hands and knees […] *{{Gone|Acclimating to Pressure}}2 KB (276 words) - 11:21, 10 March 2022
- *{{Gain|Wounds|+5-6 CP}} *{{Gone|Acclimating to Pressure}}617 bytes (90 words) - 08:37, 16 May 2022
- *{{Gain|Acclimating to Pressure|+1 CP}}744 bytes (98 words) - 08:58, 16 May 2022
- |Locked with = {{Lock|Diving Depth|equal to {{Use|Type=Math|Evenlode Diving Bell}}}}, {{Lock|Nightmares|6}} *{{Gain|Diving Depth|message=You go down into the water...|1, up to {{Use|Evenlode Diving Bell|Appearance = Diving Bell}} level}}871 bytes (122 words) - 10:29, 23 May 2022
- ...ct it[…] But you catch yourself before you actually do it. The return trip to the diving bell is disappointing. *{{Drop|Acclimating to Pressure|-1 CP}}892 bytes (126 words) - 08:50, 5 October 2023
- *{{Gain|Monstrous Anatomy|+1 CP}} *{{Gain|Extraordinary Implication|1 x}}1 KB (207 words) - 07:14, 16 September 2023
- ...a tug; you've run out the umbilical on your diving suit. You feel an urge to disconnect it, shed the suit, swim towards this light. But you catch yourse *{{Gain|Nightmares|+4 CP}}1 KB (155 words) - 17:51, 22 May 2022
- ...Depth#The Place of the Judge}}{{GuideFor|Category=Category: Acclimating to Pressure}}{{GuideFor|Category=Category: Diving Depth}} To unlock this activity, you need to reach the Magistracy with your railroad and pursue [[A Day in the Life of a20 KB (2,725 words) - 14:31, 14 May 2024
- […] your diving suit is too cumbersome for you to pivot in so narrow a space. *{{Gain|Nightmares|+3 CP}}2 KB (254 words) - 16:40, 16 May 2022
- ...ties: it takes 1 CP to raise a menace to level 1, another 2 CP to raise it to level 2, etc. ...l have to spend actions and maybe resources to reduce that menace in order to escape.49 KB (7,390 words) - 12:53, 7 May 2024