Editing Template:Variant table/doc

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==Usage==
 
==Usage==
The '''Condition''' argument names the Quality that the Option or Storylet varies with. The '''Effect''' argument describes the type of change, such as "Title" or "Second paragraph of Description." The value of these two parameters are displayed as column headers in the table. Cells in the ''N''th row of the table are set with matching pairs of '''Value ''N''''' and '''Effect ''N''''' parameters. If '''Value ''N''''' is supplied, but '''Effect ''N''''' isn't, the template will set the tracking category [[:Category:Pages with missing variant text]]. (This also supports the '''Second effect''' parameters and the '''Compact''' style, see below.)
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The '''Condition''' argument names the Quality that the Option or Storlet. The '''Effect''' argument describes what the type of change, such as "Title" or "Second paragraph of Description." The value of these two parameters are displayed as column headers in the table. Cells in the ''N''th row of the table are set with matching pairs of '''Value ''N''''' and '''Effect ''N''''' parameters. If '''Value ''N''''' is supplied, but '''Effect ''N''''' isn't, the template will set the tracking category [[:Category:Pages with missing variant text]]. (This also supports the '''Second effect''' parameters and the '''Compact''' style, see below.)
  
 
The table usually summarizes the effect of one of the player's Qualities, and each row lists the game outcome of one value (or range of values) that Quality can take. The '''Condition type''' argument should be either "Text" or "Math," depending on whether depending on whether the game effect is textual (such as a title or description), or numeric (such as a challenge rating). If not set, '''Condition type''' defaults to "Text."
 
The table usually summarizes the effect of one of the player's Qualities, and each row lists the game outcome of one value (or range of values) that Quality can take. The '''Condition type''' argument should be either "Text" or "Math," depending on whether depending on whether the game effect is textual (such as a title or description), or numeric (such as a challenge rating). If not set, '''Condition type''' defaults to "Text."

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