Editing The Cave of the Nadir
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|Description = Your uneasy allies await you in a refurbished caravanserai at the Quarter's edge. "We'll need an Eyeless Skull for the first step," he says. "They turn up across the Quarter. I think" – he hesitates […] – "there is a connection with the Nadir." | |Description = Your uneasy allies await you in a refurbished caravanserai at the Quarter's edge. "We'll need an Eyeless Skull for the first step," he says. "They turn up across the Quarter. I think" – he hesitates […] – "there is a connection with the Nadir." | ||
|Game Instructions = This is a difficult Expedition. Ensure your [[Watchful]] is above 100 and stock up on as many supplies as you can manage – 60 at the very least. But once you've found the Cave, you can return more easily. | |Game Instructions = This is a difficult Expedition. Ensure your [[Watchful]] is above 100 and stock up on as many supplies as you can manage – 60 at the very least. But once you've found the Cave, you can return more easily. | ||
− | |Unlocked with = {{Unlock|Archaeologist | + | |Unlocked with = {{Unlock|Archaeologist}} 5, {{Unlock|Eyeless Skull|1 x}}, {{Unlock|Route: The Cave of the Nadir}} exactly 1, {{Unlock|Crate of Expedition Supplies|60 x}} |
− | |Locked with = {{ | + | |Locked with = {{IL|An Expedition:}} |
|Success title = Grim business | |Success title = Grim business | ||
|Success description = […] The pair of them disappear behind an abandoned pottery kiln. You wait with the Missionary. Sizzles, snaps, a muffled cry... and then a wind out of nowhere, an airy darkness that shrinks the lamp-flames but doesn't stir a hair on your head. | |Success description = […] The pair of them disappear behind an abandoned pottery kiln. You wait with the Missionary. Sizzles, snaps, a muffled cry... and then a wind out of nowhere, an airy darkness that shrinks the lamp-flames but doesn't stir a hair on your head. |