Editing The City of the Tracklayers (Guide)
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== Location == | == Location == | ||
− | The location of the City of the Tracklayers is initially determined | + | The location of the City of the Tracklayers is initially determined in Board Meeting before finish the Railway. |
− | You can change the city location after the fact by playing | + | You can change the city location after the fact by playing [[Hauling the City Out]], which costs |
* {{IL|Much-Needed Gap|1x}}, best obtained from [[Khaganian Intrigue (Guide)|Intrigues in the Khanate]] | * {{IL|Much-Needed Gap|1x}}, best obtained from [[Khaganian Intrigue (Guide)|Intrigues in the Khanate]] | ||
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* All your current {{IL|Hinterland Efficiency}} | * All your current {{IL|Hinterland Efficiency}} | ||
− | The actual movement is | + | The actual movement is a combined {{IL|Persuasive}} and {{IL|Artisan of the Red Science}} check. If you succeed, it moves the City closer to Hell / Marigold Station (if possible); failure moves it further away from Hell and towards Ealing Gardens. If you want a certain failure, equipping a {{IL|Weasel of Woe}} is a good idea. |
Moving the city also gives you {{IL|The City Waning|10 CP}}, {{IL|Tracklayers' Displeasure|5 CP}} and {{IL|Wounds}}. | Moving the city also gives you {{IL|The City Waning|10 CP}}, {{IL|Tracklayers' Displeasure|5 CP}} and {{IL|Wounds}}. | ||
− | Since rebuilding {{IL|Hinterland Efficiency}} costs quite a few actions, it is advisable to do all the moving fairly close together, and only rebuild your Efficiency afterwards | + | Since rebuilding {{IL|Hinterland Efficiency}} costs quite a few actions, it is advisable to do all the moving fairly close together, and only rebuild your Efficiency afterwards |
== Economy == | == Economy == |