Editing The London Horticultural Show (Guide)
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The ''Sparrow''-class is the best airship option, as outside of combat there are only {{IL|Aerial Prowess}} checks and in combat the available Prowess and Armament checks are of equal difficulty (and harder than the non-combat checks, so it's better to avoid combat). | The ''Sparrow''-class is the best airship option, as outside of combat there are only {{IL|Aerial Prowess}} checks and in combat the available Prowess and Armament checks are of equal difficulty (and harder than the non-combat checks, so it's better to avoid combat). | ||
− | When traveling, for all but early game characters with low Shadowy, the best option (regardless of airship class) is always [[Employ stealth]], since the Prowess check is easier. | + | When traveling, for all but early game characters with low Shadowy, the best option (regardless of airship class) is always [[Employ stealth]], since the Prowess check is easier. For late game characters (around 300 modified Shadowy), the optimal strategy with the ''Sparrow''-class is to keep going until you hit the third {{IL|Sighting of a Landmark on the Roof}} and then turn back, since at that point the chance of entering combat becomes significant, and combat has harder checks, with greater likelihood of failing and making less progress per action. For midgame characters with only moderate Shadowy, or flying non-''Sparrow''-class airships, it likely makes sense to turn back sooner, perhaps after the second Landmark. |
If you do enter combat, with the ''Sparrow''-class the best option is to [[Evade their attacks]] until you get out of combat. | If you do enter combat, with the ''Sparrow''-class the best option is to [[Evade their attacks]] until you get out of combat. |