Editing The Whisker-Ways (Guide)

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[[File:Piebalddreamer.png|right]]
 
[[File:Piebalddreamer.png|right]]
 
{{GuideNeedsWork|missing information on strategy, EPA estimates, rare/alternative success frequencies, quality levels for the other main ending of the Premium Story (please report numbers in the comments)}}
 
{{GuideNeedsWork|missing information on strategy, EPA estimates, rare/alternative success frequencies, quality levels for the other main ending of the Premium Story (please report numbers in the comments)}}
{{#set:Has restrictions = {{Restrictions}}}}[[Category:Fate]]
 
 
This guide covers the repeatable activities unlocked after completing the Premium Story [[A Dream of a Thousand Tails]]. Once you've completed the story, the Whisker-Ways is a permanent location accessible with a free 0-action movement from your Parabolan Base-Camp. This content is {{FontFate}}-locked, so per this Wiki's [[Fallen London Wiki:Content Policy|Content Policy]], the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.  
 
This guide covers the repeatable activities unlocked after completing the Premium Story [[A Dream of a Thousand Tails]]. Once you've completed the story, the Whisker-Ways is a permanent location accessible with a free 0-action movement from your Parabolan Base-Camp. This content is {{FontFate}}-locked, so per this Wiki's [[Fallen London Wiki:Content Policy|Content Policy]], the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.  
  
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====Myth of Cunning====
 
====Myth of Cunning====
 
{| class="article-table"
 
{| class="article-table"
!Mythic Potential !! {{IL|Antique Mystery|Property=Gains}} !! {{IL|Extraordinary Implication|Property=Gains}} !! {{IL|Cryptic Clue|Property=Gains}}
+
!Mythic Potential !! {{IL|Antique Mystery}} !! {{IL|Extraordinary Implication}} !! {{IL|Cryptic Clue}}
 
|-
 
|-
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
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====Myth of Invention====
 
====Myth of Invention====
 
{| class="article-table"
 
{| class="article-table"
!Mythic Potential !! {{IL|Bejewelled Lens|Property=Gains}} !! {{IL|Volume of Collated Research|Property=Gains}} !! {{IL|Cryptic Clue}}
+
!Mythic Potential !! {{IL|Bejewelled Lens}} !! {{IL|Volume of Collated Research}} !! {{IL|Cryptic Clue}}
 
|-
 
|-
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
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====Myth of Community====
 
====Myth of Community====
 
{| class="article-table"
 
{| class="article-table"
!Mythic Potential !! {{IL|Storm-Threnody|Property=Gains}} !! {{IL| Touching Love Story|Property=Gains}} !! {{IL|Cryptic Clue}}
+
!Mythic Potential !! {{IL|Storm-Threnody}} !! {{IL| Touching Love Story}} !! {{IL|Cryptic Clue}}
 
|-
 
|-
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
 
|50-62 || 0 || 4 || 300 + 10 * ({{IL|Mythic Potential}} - 50)
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!Moralising Developments!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
!Moralising Developments!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
|-
 
|-
|{{IL|Blackmail Material|Property=Gains}}|| 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1|| 2 || 2
+
|{{IL|Blackmail Material}}|| 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1|| 2 || 2
 
|-
 
|-
|{{IL|Scrap of Incendiary Gossip|Property=Gains}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
+
|{{IL|Scrap of Incendiary Gossip}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
 
|-
 
|-
 
!Moralising Developments!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
 
!Moralising Developments!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
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!Heroic Rallies!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
!Heroic Rallies!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
|-
 
|-
|{{IL|Direful Reflection|Property=Gains}} || 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1 || 2 || 2
+
|{{IL|Direful Reflection}} || 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1 || 2 || 2
 
|-
 
|-
|{{IL|Tale of Terror!!|Property=Gains}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
+
|{{IL|Tale of Terror!!}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
 
|-
 
|-
 
!Heroic Rallies!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
 
!Heroic Rallies!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
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!Inscrutable Twists!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
!Inscrutable Twists!! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
 
|-
 
|-
|{{IL|Puzzle-Damask Scrap|Property=Gains}}|| 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1|| 2 || 2
+
|{{IL|Puzzle-Damask Scrap}}|| 0 || 0|| 0|| 0|| 0|| 0|| 1|| 1|| 1|| 1|| 1|| 1|| 2 || 2
 
|-
 
|-
|{{IL|Journal of Infamy|Property=Gains}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
+
|{{IL|Journal of Infamy}} || 4|| 8|| 12|| 16|| 20|| 24|| 3|| 7|| 11|| 15|| 19|| 23|| 2 || 6
 
|-
 
|-
 
!Inscrutable Twists!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
 
!Inscrutable Twists!! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28
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* 1 x {{IL|Storm-Threnody}}, 1 x {{IL|Touching Love Story}}, 300 x {{IL|Cryptic Clue}}, 24 - 32 Echoes worth of {{IL|Direful Reflection}} and {{IL|Tale of Terror!!}}.
 
* 1 x {{IL|Storm-Threnody}}, 1 x {{IL|Touching Love Story}}, 300 x {{IL|Cryptic Clue}}, 24 - 32 Echoes worth of {{IL|Direful Reflection}} and {{IL|Tale of Terror!!}}.
 
With an extra 0.2 actions to [[Sell five Storm-Threnodies for 850 Rat-Shillings|sell the Threnody to the Rat Market]], the profit is 0.75*(17+2.5+6+28.66-15)/7.2 actions + 0.25*(17+2.5+6+24-10)/6.2 actions= 5.67 EPA.
 
With an extra 0.2 actions to [[Sell five Storm-Threnodies for 850 Rat-Shillings|sell the Threnody to the Rat Market]], the profit is 0.75*(17+2.5+6+28.66-15)/7.2 actions + 0.25*(17+2.5+6+24-10)/6.2 actions= 5.67 EPA.
 
===Making Waves===
 
'''''MW/A: ?'''''
 
*{{IL|Reservation at the Royal Bethlehem}}
 
*?
 
*?
 
Pick Myth of Invention. Ideally get Mythic Potential to 125; otherwise, at least 63. This will gain you one (or two, with 125) {{IL|Bejewelled Lens}}. After you return to London, wait to draw [[The Tower of Sun and Moon: a Reservation at the Royal Bethlehem Hotel|The Tower of Sun and Moon]], and have [[Dinner in your Room]], which will gain an average of {{IL|Making Waves|+70 CP}}. You'll also get some profit from the other resources you gain.
 
{{GuideNeedsWork|Needs information on actual strategy, as well as MW/Action and EPA.}}
 
  
 
==One-Action Content==
 
==One-Action Content==

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