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__NOTOC____NOEDITSECTION__
 +
==Parameters==
 +
===Stats & Success Probabilities===
 +
'''Campaign''': Yourself{{#switch:Yourself
 +
    |Viscountess = {{#vardefine:story_waste|1}}<!--
 +
            -->{{#vardefine:story_mount|0}}<!--
 +
            -->{{#vardefine:story_river|2}}<!--
 +
            -->{{#vardefine:short|yes}}
 +
    |Ophidian Gentleman = {{#vardefine:story_waste|2}}<!--
 +
            -->{{#vardefine:story_mount|2}}<!--
 +
            -->{{#vardefine:story_river|2}}<!--
 +
            -->{{#vardefine:short|yes}}
 +
    |Second City Priest = {{#vardefine:story_waste|2}}<!--
 +
            -->{{#vardefine:story_mount|3}}<!--
 +
            -->{{#vardefine:story_river|4}}<!--
 +
            -->{{#vardefine:short|yes}}
 +
    |The Cats = {{#vardefine:story_waste|1}}<!--
 +
            -->{{#vardefine:story_mount|2}}<!--
 +
            -->{{#vardefine:story_river|1}}<!--
 +
            -->{{#vardefine:story_shore|2}}<!--
 +
            -->{{#vardefine:story_forest|4}}
 +
    |The Fingerkings = {{#vardefine:story_waste|1}}<!--
 +
            -->{{#vardefine:story_mount|1}}<!--
 +
            -->{{#vardefine:story_river|3}}<!--
 +
            -->{{#vardefine:story_shore|3}}<!--
 +
            -->{{#vardefine:story_forest|4}}
 +
    |The Chessboard = {{#vardefine:story_waste|1}}<!--
 +
            -->{{#vardefine:story_mount|3}}<!--
 +
            -->{{#vardefine:story_river|3}}<!--
 +
            -->{{#vardefine:story_shore|3}}<!--
 +
            -->{{#vardefine:story_forest|3}}
 +
    |Yourself = {{#vardefine:story_waste|1}}<!--
 +
            -->{{#vardefine:story_mount|1}}<!--
 +
            -->{{#vardefine:story_river|1}}<!--
 +
            -->{{#vardefine:story_shore|1}}<!--
 +
            -->{{#vardefine:story_forest|4}}
 +
    }} (Total story actions: {{#expr:{{#var:story_waste}}+{{#var:story_mount}}+{{#var:story_river}}+{{#var:story_shore|0}}+{{#var:story_forest|0}} }})
  
 +
'''General''': {{#vardefineecho:gen|(none)}}<!--
 +
-->{{#vardefine:gen_level|3}}<!--
 +
-->{{#ifeq:{{#var:gen}}|(none)||, level {{#var:gen_level}} }}<!--
 +
-->{{#vardefine:gen_cat|0}}{{#vardefine:gen_snek|0}}{{#vardefine:gen_chess|0}}<!--
 +
-->{{#switch:{{#var:gen}}
 +
      |Snake = {{#vardefine:gen_snek|{{#expr:15*{{#var:gen_level}}}}}}
 +
      |Cat = {{#vardefine:gen_cat|{{#expr:15*{{#var:gen_level}}}}}}
 +
      |Chess = {{#vardefine:gen_chess|{{#expr:15*{{#var:gen_level}}}}}} }}
 +
 +
{|class="article-table mw-collapsible mw-collapsed"
 +
!Success Chances
 +
!Slow
 +
!Fast
 +
!Gain Morale
 +
!Spend Morale
 +
!Airs
 +
|-
 +
|{{IL|Shadowy}} {{#vardefineecho:sha|300}}
 +
|{{#expr:100* {{#vardefineecho:sha_slow|{{#ifexpr:{{#var:sha}} > (150-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(150-{{#var:gen_cat}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:sha_fast|{{#ifexpr:{{#var:sha}} > (250-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(250-{{#var:gen_cat}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:sha_gain|{{#ifexpr:{{#var:sha}} > (200-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(200-{{#var:gen_cat}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:sha_spend|{{#ifexpr:{{#var:sha}} > (90-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(90-{{#var:gen_cat}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:sha_airs|{{#ifexpr:{{#var:sha}} > (250-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(250-{{#var:gen_cat}}) }}}}}} round 0}}%
 +
|-
 +
|{{IL|Dangerous}} {{#vardefineecho:dan|300}}
 +
|{{#expr:100* {{#vardefineecho:dan_slow|{{#ifexpr:{{#var:dan}} > 150/.6 | 1 | {{#expr:.6*{{#var:dan}}/150 }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:dan_fast|{{#ifexpr:{{#var:dan}} > 250/.6 | 1 | {{#expr:.6*{{#var:dan}}/250 }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:dan_gain|{{#ifexpr:{{#var:dan}} > 175/.6 | 1 | {{#expr:.6*{{#var:dan}}/175 }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:dan_spend|{{#ifexpr:{{#var:dan}} > 90/.6 | 1 | {{#expr:.6*{{#var:dan}}/90 }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:dan_airs|{{#ifexpr:{{#var:dan}} > 250/.6 | 1 | {{#expr:.6*{{#var:dan}}/250 }}}}}} round 0}}%
 +
|-
 +
|{{IL|Watchful}} {{#vardefineecho:wat|295}}
 +
|{{#expr:100* {{#vardefineecho:wat_slow|{{#ifexpr:{{#var:wat}} > (150-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(150-{{#var:gen_chess}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:wat_fast|{{#ifexpr:{{#var:wat}} > (250-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(250-{{#var:gen_chess}}) }}}}}} round 0}}%
 +
|N/A
 +
|{{#expr:100* {{#vardefineecho:wat_more|{{#ifexpr:{{#var:wat}} > (90-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(90-{{#var:gen_chess}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:wat_airs|{{#ifexpr:{{#var:wat}} > (250-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(250-{{#var:gen_chess}}) }}}}}} round 0}}%
 +
|-
 +
|{{IL|Persuasive}} {{#vardefineecho:per|315}}
 +
|{{#expr:100* {{#vardefineecho:per_slow|{{#ifexpr:{{#var:per}} > (150-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(150-{{#var:gen_snek}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:per_fast|{{#ifexpr:{{#var:per}} > (250-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(250-{{#var:gen_snek}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:per_gain|{{#ifexpr:{{#var:per}} > (200-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(200-{{#var:gen_snek}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:per_spend|{{#ifexpr:{{#var:per}} > (90-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(90-{{#var:gen_snek}}) }}}}}} round 0}}%
 +
|{{#expr:100* {{#vardefineecho:per_airs|{{#ifexpr:{{#var:per}} > (250-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(250-{{#var:gen_snek}}) }}}}}} round 0}}%
 +
|}
 +
 +
{|class="article-table mw-collapsible mw-collapsed"
 +
!Skill !! Level !! Sucess Rate
 +
|-
 +
|{{IL|Glasswork}} || 9 || {{#expr:100* {{#vardefineecho:glass|{{#ifexpr:9>9| 1 | {{#expr:{{#ifeq:9|0|1|9}}/10}}}}}} round 0}}%
 +
|-
 +
|{{IL|Kataleptic Toxicology}} || 11 || {{#expr:100* {{#vardefineecho:toxic|{{#ifexpr:11>9| 1 | {{#expr:{{#ifeq:11|0|1|11}}/10}}}}}} round 0}}%
 +
|-
 +
|{{IL|Mithridacy}} || 8 || {{#expr:100* {{#vardefineecho:mith|{{#ifexpr:8>9| 1 | {{#expr:{{#ifeq:8|0|1|8}}/10}}}}}} round 0}}%
 +
|-
 +
|{{IL|A Player of Chess}} || 10 || {{#expr:100* {{#vardefineecho:chess|{{#ifexpr:10>9| 1 | {{#expr:{{#ifeq:10|0|1|10}}/10}}}}}} round 0}}%
 +
|}
 +
 +
===Resource Costs===
 +
{|class="article-table mw-collapsible mw-collapsed"
 +
!Item
 +
!Action Equivalent
 +
|-
 +
!{{IL|Ravages of Parabolan Warfare}}
 +
|{{#vardefineecho:cost_ravag|0.5}}
 +
|-
 +
!{{IL|Nightmares}}
 +
|{{#vardefineecho:cost_night|0.4}}
 +
|-
 +
!{{IL|Apostate's Psalm}}
 +
|{{#vardefineecho:cost_psalm|1}}
 +
|-
 +
!{{IL|Glass Gazette}}
 +
|{{#vardefineecho:cost_glass|1}}
 +
|-
 +
!{{IL|London Street Sign}}
 +
|{{#vardefineecho:cost_sign|1}}
 +
|-
 +
!{{IL|Memory of a Much Lesser Self}}
 +
|{{#vardefineecho:cost_self|1}}
 +
|-
 +
!{{IL|Wing of a Young Terror Bird}}
 +
|{{#vardefineecho:cost_wing|1}}
 +
|-
 +
!{{IL|Correspondence Plaque}}
 +
|{{#vardefineecho:cost_plaq|0.2}}
 +
|-
 +
!{{IL|Memory of Light}}
 +
|{{#vardefineecho:cost_light|0.2}}
 +
|-
 +
!{{IL|Deep-zee Catch}}
 +
|{{#vardefineecho:cost_catch|0.2}}
 +
|-
 +
!{{IL|Moves in the Great Game}}
 +
|{{#vardefineecho:cost_move|0.2}}
 +
|-
 +
!{{IL|Palimpsest Scrap}}
 +
|{{#vardefineecho:cost_scrap|0.2}}
 +
|-
 +
!{{IL|Royal-Blue Feather}}
 +
|{{#vardefineecho:cost_royal|0.2}}
 +
|-
 +
!{{IL|Trace of Viric}}
 +
|{{#vardefineecho:cost_viric|0.2}}
 +
|-
 +
!{{IL|Secluded Address}}
 +
|{{#vardefineecho:cost_addr|0.2}}
 +
|-
 +
!{{IL|Solacefruit}}
 +
|{{#vardefineecho:cost_solac|0.2}}
 +
|-
 +
!{{IL|Silvered Cat's Claw}}
 +
|{{#vardefineecho:cost_claw|0.04}}
 +
|-
 +
!{{IL|Well-Placed Pawn}}
 +
|{{#vardefineecho:cost_pawn|0.04}}
 +
|}
 +
 +
<!--
 +
##################################################
 +
#                                                #
 +
# Calculate action costs, starting from the back #
 +
#                                                #
 +
##################################################
 +
-->{{#vardefine:row|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7|,|@|(("val":"0","choice":""))|,}}]}}<!--
 +
-->{{#vardefine:blank|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9|,|@|
 +
    {{#var:row}}|,}}]}}<!--
 +
-->{{#ifeq:{{#var:short|no}}|no|<!--
 +
The Castle of Forests
 +
Hosting constants for performance reasons:
 +
-->{{#vardefine:slow_const|{{#expr:1 + <!-- always makes progress
 +
  -->{{#var:sha_slow}}*{{#var:cost_psalm}} + <!-- material cost on success
 +
  -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!--material cost on failure
 +
-->{{#vardefine:ignite_const|{{#expr: 1/{{#var:dan_fast}} + <!-- action cost to succeed
 +
  -->{{#var:cost_glass}} + 3*{{#var:cost_plaq}} + <!-- material cost to succeed
 +
  -->(1/{{#var:dan_fast}} - 1)*({{#var:cost_ravag}} + {{#var:cost_plaq}} + {{#var:cost_glass}})}}}} <!-- material cost from failures
 +
-->{{#vardefine:chicken_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed
 +
  -->{{#var:cost_wing}} + 3*{{#var:cost_light}} + <!-- material cost to succeed
 +
  -->(1/{{#var:wat_fast}} - 1)*({{#var:cost_ravag}} + {{#var:cost_light}} + {{#var:cost_wing}}) }}}} <!-- material cost from failure
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- cost of failure
 +
-->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} * <!-- attempts to succeed
 +
  -->(1 + 3*{{#var:cost_viric}}) }}}} <!-- cost per attempt
 +
 +
Begin Loop
 +
Initialize
 +
-->{{#cadefine:forest|{{#var:blank}}}}<!--
 +
-->{{#caset:forest[24]|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7|,|@|
 +
    (("val":"{{#var:story_forest}}","choice":"Complete campaign"))|,}}] }}<!--
 +
Extend the edges
 +
-->{{#loop:a | 25 | 5 |
 +
    {{#caset:forest[{{#var:a}}]|{{#caprint:forest[24]|markup}}}}
 +
}}<!--
 +
-->{{#loop:nadv | 1 | 24 |
 +
{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }} <!--
 +
-->{{#cadefine:options}}<!--
 +
-->{{#capush:options|
 +
    [{{#camap:forest[{{#expr:{{#var:adv}}+2}}][*][val]|@@@|
 +
      (("choice":"Pray",
 +
        "val":"{{#expr:{{#var:slow_const}} + @@@}}"))|,}}] }}<!--
 +
-->{{#capush:options|
 +
    [{{#camap:forest[{{#expr:{{#var:adv}}+4}}][*][val]|@@@|
 +
      (("choice":"Ignite the Chorus of Forests",
 +
        "val":"{{#expr:{{#var:ignite_const}} + @@@}}"))|,}}] }}<!--
 +
-->{{#capush:options|
 +
    [{{#camap:forest[{{#expr:{{#var:adv}}+4}}][*][val]|@@@|
 +
      (("choice":"Summon a Terror-Bird",
 +
        "val":"{{#expr:{{#var:chicken_const}} + @@@}}"))|,}}] }}<!--
 +
-->{{#capush:options|
 +
    [{{#camap:forest[{{#expr:{{#var:adv}}+2}}][*][val]|@@@|
 +
      (("choice":"Sear the Castle with Viric",
 +
        "val":"{{#expr:{{#var:skill_const}} + @@@}}"))|,}}] }}<!--
 +
-->{{#caslice:gain|forest[{{#expr:{{#var:adv}}+1}}]|1}}<!--
 +
-->{{#capush:options|
 +
    [{{#camap:gain[*][val]|@@@|
 +
      (("choice":"Liberate the Dungeons of the Castle",
 +
        "val":"{{#expr:{{#var:gain_const}} + @@@}}"))|,}}] }}<!--
 +
-->{{#loop:mor| 0 | 17 |<!--
 +
-->{{#caextract:values|options[*][{{#var:mor}}]}}<!--
 +
-->{{#ifexpr: {{#var:mor}} > 4 |
 +
    {{#capush:values|
 +
      (("choice":"Assault the Citadel of Vinyards",
 +
        "val":{{#expr: 1 + <!-- always moves
 +
-->{{#var:dan_spend}}*{{#caprint:forest[{{#expr:{{#var:adv}}+5}}][{{#expr:{{#var:mor}}-5}}][val]}} +<!-- move on success
 +
-->(1-{{#var:dan_spend}})*{{#caprint:forest[{{#var:adv}}][{{#expr:{{#var:mor}}-5}}][val]}}<!-- move on failure
 +
-->}}))}} }}<!--
 +
-->{{#casort:values|keysort|val}}<!--
 +
Record
 +
-->{{#caset:forest[{{#var:adv}}][{{#var:mor}}]|{{#caprint:values[0]|markup}}}} }}<!--
 +
-->{{#caset:forest[{{#var:adv}}][17]|{{#caprint:forest[{{#var:adv}}][16]|markup}}}}
 +
}}<!--
 +
 +
Shadows on the Mirrorpane
 +
Hosting constants for performance reasons:
 +
-->{{#vardefine:slow_const|{{#expr: 1 + {{#var:cost_sign}} + <!-- always moves and costs
 +
  -->(1-{{#var:wat_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:per_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:per_gain}} - 1)*3*{{#var:cost_ravag}} }}}} <!-- 3 ravages on failure
 +
-->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} * <!-- attempts to succeed
 +
  -->(1 + 3*{{#var:cost_light}}) }}}} <!-- cost per attempt
 +
 +
Begin the loop
 +
Initialize
 +
-->{{#loop:i | 0 | 18 | <!--
 +
-->{{#vardefine:mirror_24_{{#var:i}}|{{#expr:1+{{#var:story_shore}}+{{#caprint:forest[0][{{#var:i}}][val]}}}}}} }}<!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:mirror_{{#var:a}}_{{#var:m}}|{{#var:mirror_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |<!--
 +
!-->{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }} {{#loop:mor | 0 |17 |<!--
 +
-->{{#cadefine:values|[<!--
 +
Slow: <!--
 +
-->(("choice":"Establish a night watch", "val":{{#expr: {{#var:slow_const}} + <!--
 +
-->{{#var:wat_slow}}*{{#var:mirror_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} + <!-- move on success
 +
-->(1-{{#var:wat_slow}})*{{#var:mirror_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure
 +
-->}})),<!--
 +
Gain:
 +
-->(("choice":"Initiate a campaign of public health","val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:mirror_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}} }}
 +
}})),<!--
 +
Skill:
 +
-->(("choice":"Infiltrate disordered dreams","val":{{#expr: {{#var:skill_const}} + <!--
 +
-->{{#var:mirror_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}
 +
}})),<!--
 +
Spend:
 +
-->(("choice":"Summon your Company for aid","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move
 +
-->{{#var:sha_spend}}*{{#var:mirror_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success
 +
-->(1-{{#var:sha_spend}})*{{#var:mirror_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}<!-- move on fail
 +
-->}}
 +
}}))]}}<!--
 +
Totals
 +
-->{{#casort:values|keysort|val}}<!--
 +
-->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!--
 +
-->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!--
 +
Airs
 +
-->{{#vardefine:airs_adv|{{#var:mirror_{{#expr:{{#var:adv}}+4}}_{{#var:mor}} }} }}<!--
 +
Schlomo:
 +
-->{{#vardefine:schlomo|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:per_airs}}))/{{#var:per_airs}}|yes|no}}}}<!--
 +
Crimes:
 +
-->{{#vardefine:spree|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:sha_airs}}))/{{#var:sha_airs}}|yes|no}}}}<!--
 +
Update:
 +
-->{{#vardefine:total|{{#expr:
 +
( {{#var:total}} + {{#ifeq:{{#var:schlomo}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:spree}}|yes|1|{{#var:total}}}} +
 +
({{#ifeq:{{#var:schlomo}}|yes|{{#var:per_airs}}|0}} + {{#ifeq:{{#var:spree}}|yes|{{#var:sha_airs}}|0}}) * {{#var:airs_adv}} +
 +
{{#var:cost_ravag}}*({{#ifeq:{{#var:schlomo}}|yes|1-{{#var:per_airs}}|0}} + {{#ifeq:{{#var:spree}}|yes|1-{{#var:sha_airs}}|0}}) ) /
 +
(1 + {{#ifeq:{{#var:schlomo}}|yes|{{#var:per_airs}}|1}} + {{#ifeq:{{#var:spree}}|yes|{{#var:sha_airs}}|1}})
 +
}}}}<!--
 +
Record:
 +
-->{{#ifeq:{{#var:schlomo}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Call on Dr Schlomo's assistance}}}}<!--
 +
-->{{#ifeq:{{#var:spree}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Embark upon a crime-spree}}}}<!--
 +
choice:-->{{#vardefine:mirror_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!--
 +
Final: -->{{#vardefine:mirror_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}}
 +
}}{{#vardefine:mirror_{{#var:adv}}_17|{{#var:mirror_{{#var:adv}}_16}} }}
 +
}}<!--
 +
 +
The Smoking Shore
 +
Hosting loop constants for performance:
 +
-->{{#vardefine:slow_const|{{#expr: 1 + 25*{{#var:cost_claw}} + <!-- always moves and costs
 +
  -->(1-{{#var:wat_fast}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure
 +
-->{{#vardefine:seige_const|{{#expr:(1 + ({{#var:cost_ravag}} - 2*{{#var:cost_solac}})*(1-{{#var:dan_airs}}))/{{#var:dan_airs}} }}}}<!--
 +
-->{{#vardefine:dream_const|{{#expr:(1 + ({{#var:cost_ravag}} - 2*{{#var:cost_viric}})*(1-{{#var:wat_airs}}))/{{#var:wat_airs}} }}}}<!--
 +
-->{{#vardefine:ash_const|{{#expr:(1 + {{#var:cost_ravag}} + (2*{{#var:cost_ravag}})*(1-{{#var:per_airs}}))/{{#var:per_airs}} }}}}<!--
 +
-->{{#vardefine:skill_const|{{#expr: 1/{{#var:mith}} *<!-- attempts to succeed
 +
  -->(1 + 3*{{#var:cost_scrap}}) }}}} <!-- cost per attempt
 +
 +
Loop Begin:
 +
Initialize
 +
-->{{#loop:i | 0 | 18 |{{#vardefine:shore_24_{{#var:i}}|{{#expr:{{#var:story_shore}}+ {{#caprint:forest[0][{{#var:i}}][val]}} }}}} }}<!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:shore_{{#var:a}}_{{#var:m}}|{{#var:shore_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!--
 +
-->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!--
 +
Slow: NOTE Has abnormal difficulty
 +
-->(("choice":"Petition Long-Dead Cats","val":{{#expr: {{#var:slow_const}} + <!--
 +
-->{{#var:wat_fast}}*{{#var:shore_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success
 +
-->(1-{{#var:wat_fast}})*{{#var:shore_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure
 +
-->}})),<!--
 +
Gain:
 +
-->(("choice":"Enjoy a respite","val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:shore_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}}
 +
}})),<!--
 +
Skill:
 +
-->(("choice":"Disseminate Falsehood","val":{{#expr: {{#var:skill_const}} + <!--
 +
-->{{#var:shore_{{#expr:{{#var:adv}}+2}}_{{#var:mor}}}}
 +
}})),<!--
 +
Spend:
 +
-->(("choice":"Mount a cavalry charge","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move
 +
-->{{#var:dan_spend}}*{{#var:shore_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success
 +
-->(1-{{#var:dan_spend}})*{{#var:shore_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}<!-- move on fail
 +
-->}}
 +
}}))]}}<!--
 +
Totals
 +
-->{{#casort:values|keysort|val}}<!--
 +
-->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!--
 +
-->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!--
 +
Airs
 +
-->{{#vardefine:airs_adv|{{#var:shore_{{#expr:{{#var:adv}}+4}}_{{#var:mor}} }} }}<!--
 +
Siege:
 +
-->{{#vardefine:siege|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:seige_const}}|yes|no}}}}<!--
 +
Dream:
 +
-->{{#vardefine:dream|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:dream_const}}|yes|no}}}}<!--
 +
Ash:
 +
-->{{#vardefine:ash|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:ash_const}}|yes|no}}}}<!--
 +
Update total
 +
-->{{#vardefine:total|{{#expr:
 +
( {{#ifeq:{{#var:siege}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:dream}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:ash}}|yes|1|{{#var:total}}}} +
 +
({{#ifeq:{{#var:siege}}|yes|{{#var:dan_airs}}|0}} + {{#ifeq:{{#var:dream}}|yes|{{#var:wat_airs}}|0}}) * {{#var:airs_adv}} + {{#ifeq:{{#var:ash}}|yes|{{#var:per_airs}}|0}}*{{#var:shore_{{#expr:{{#var:adv}}+3}}_{{#var:mor}}}} +
 +
({{#var:cost_ravag}} - 2*{{#var:cost_solac}})*({{#ifeq:{{#var:siege}}|yes|1-{{#var:dan_airs}}|0}}) + ({{#var:cost_ravag}} - 2*{{#var:cost_viric}})*({{#ifeq:{{#var:dream}}|yes|1-{{#var:wat_airs}}|0}}) + (2*{{#var:cost_ravag}})*({{#ifeq:{{#var:ash}}|yes|1-{{#var:per_airs}}|0}}) ) /
 +
({{#ifeq:{{#var:siege}}|yes|{{#var:dan_airs}}|1}} + {{#ifeq:{{#var:dream}}|yes|{{#var:wat_airs}}|1}} + {{#ifeq:{{#var:ash}}|yes|{{#var:per_airs}}|1}})
 +
}}}}<!--
 +
Record choice:
 +
-->{{#ifeq:{{#var:siege}}|yes|<!--
 +
-->{{#vardefine:choice|{{#var:choice}}<br />Siege an Insidious Spinney}}}}<!--
 +
-->{{#ifeq:{{#var:dream}}|yes|{{#vardefine:choice|{{#var:choice}}<br />Dream your way past}}}}<!--
 +
-->{{#ifeq:{{#var:ash}}|yes|{{#vardefine:choice|{{#var:choice}}<br />Consult a Column of Searing Ash}}}}<!--
 +
Final:
 +
-->{{#vardefine:shore_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!--
 +
-->{{#vardefine:shore_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}}
 +
}}{{#vardefine:shore_{{#var:adv}}_17|{{#var:shore_{{#var:adv}}_16}}}}
 +
}}<!--
 +
-->}}<!-- end "short" if
 +
 +
The Writhing River
 +
Hosting constants for performance
 +
-->{{#vardefine:delegate_const|{{#expr: 1 + {{#var:cost_self}} + <!-- always moves and costs
 +
  -->(1-{{#var:per_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:oracle_const|{{#expr: 1 + {{#var:cost_glass}} + <!-- always moves and costs
 +
  -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:illuminate_const|{{#expr: 1/{{#var:dan_fast}} + <!-- action cost to succeed
 +
  -->3*{{#var:cost_light}} + <!-- cost on success
 +
  -->(1/{{#var:dan_fast}} - 1)*({{#var:cost_light}} + {{#var:cost_ravag}}) }}}} <!-- cost on failure
 +
-->{{#vardefine:mount_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed
 +
  -->6*{{#var:cost_royal}} + <!-- cost on success
 +
  -->(1/{{#var:wat_fast}} - 1)*(2*{{#var:cost_royal}} + {{#var:cost_ravag}}) }}}}<!-- cost on failure
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed
 +
-->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure
 +
 +
Begin loop
 +
Initialize
 +
-->{{#loop:i | 0 | 18 | {{#ifeq:{{#var:short}}|yes
 +
|{{#vardefine:river_24_{{#var:i}}|{{#var:story_river}}}}<!--
 +
-->{{#vardefine:river_24_{{#var:i}}_choice|Complete the Campaign}}
 +
|{{#ifexpr:{{#var:shore_0_{{#var:i}}}} < 1 + {{#var:mirror_0_{{#var:i}}}}
 +
  |{{#vardefine:river_24_{{#var:i}}|{{#expr:{{#var:story_river}} + {{#var:shore_0_{{#var:i}}}}}}}}<!--
 +
  -->{{#vardefine:river_24_{{#var:i}}_choice|Advance to the Smoking Shore}}
 +
  |{{#vardefine:river_24_{{#var:i}}|{{#expr:1 + {{#var:story_river}} + {{#var:mirror_0_{{#var:i}}}}}}}}<!--
 +
  -->{{#vardefine:river_24_{{#var:i}}_choice|Advance to Shadows on the Mirrorpane}}}} }} }} <!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:river_{{#var:a}}_{{#var:m}}|{{#var:river_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!--
 +
-->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!--
 +
Delegate:
 +
-->(("choice":"Delegate to yourself","val":{{#expr: {{#var:delegate_const}} + <!--
 +
-->{{#var:per_slow}}*{{#var:river_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success
 +
-->(1-{{#var:per_slow}})*{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure
 +
-->}})),<!--
 +
Oracle:
 +
-->(("choice":"Consult a Poisoned Oracle","val":{{#expr: {{#var:oracle_const}} + <!--
 +
-->{{#var:sha_slow}}*{{#var:river_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success
 +
-->(1-{{#var:sha_slow}})*{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure
 +
-->}})),<!--
 +
Illuminate:
 +
-->(("choice":"Illuminate ancient passages","val":{{#expr: {{#var:illuminate_const}} + <!--
 +
-->{{#var:river_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }}
 +
}})),<!--
 +
Mounts:
 +
-->(("choice":"Grow mounts to speed your passage", "val":{{#expr: {{#var:mount_const}} + <!--
 +
-->{{#var:river_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }}
 +
}})),<!--
 +
Gain:
 +
-->(("choice":"Launch a naval assault", "val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}}
 +
}})),<!--
 +
Spend:
 +
-->(("choice":"Sail the Wanting Way","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move
 +
-->{{#var:dan_spend}}*{{#var:river_{{#expr:{{#var:adv}}+6}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success
 +
-->(1-{{#var:dan_spend}})*{{#var:river_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}}}<!-- move on fail
 +
-->}}))]}}<!--
 +
Totals:
 +
-->{{#casort:values|keysort|val}}<!--
 +
Record:
 +
choice: -->{{#vardefine:river_{{#var:adv}}_{{#var:mor}}_choice|{{#caprint:values[0][choice]}}}}<!--
 +
Final: -->{{#vardefine:river_{{#var:adv}}_{{#var:mor}}|{{#caprint:values[0][val]}}}}
 +
}}{{#vardefine:river_{{#var:adv}}_17|{{#var:river_{{#var:adv}}_16}}}}
 +
}}<!--
 +
 +
-->{{#ifeq:{{#var:short|no}}|no|<!--
 +
The War from Home
 +
Hoist constants
 +
-->{{#vardefine:deploy_const|{{#expr:1 + <!-- always moves
 +
  -->(1-{{#var:dan_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:distract_const|{{#expr:1 + <!-- always moves
 +
  -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:sha_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:sha_gain}} - 1)*2*{{#var:cost_ravag}} }}}} <!-- 2 ravages on failure
 +
-->{{#vardefine:skill_const|{{#expr: 1/{{#var:toxic}} *<!-- attempts to succeed
 +
  -->(1 + 3*{{#var:cost_addr}}) }}}}<!-- cost per attempt
 +
 +
Begin loop
 +
Initialize
 +
-->{{#loop:i | 0 | 18 |{{#vardefine:home_24_{{#var:i}}|{{#expr:1+{{#var:story_mount}}+{{#var:river_0_{{#var:i}}}}}}}} }}<!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:home_{{#var:a}}_{{#var:m}}|{{#var:home_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!--
 +
-->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!--
 +
Deploy:
 +
-->(("choice":"Deploy reinforcements", "val":{{#expr: {{#var:deploy_const}} + <!--
 +
-->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move
 +
--> }})),<!--
 +
Distract:
 +
-->(("choice":"Provide a distraction", "val":{{#expr: {{#var:distract_const}} + <!--
 +
-->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move
 +
--> }})),<!--
 +
Skill:
 +
-->(("choice":"Conduct an experiment from within your tub", "val":{{#expr: {{#var:skill_const}} + <!--
 +
-->{{#var:home_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} <!-- move
 +
--> }})),<!--
 +
Gain:
 +
-->(("choice":"Spy on the movement of cats", "val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}}
 +
}})),<!--
 +
Spend:
 +
-->(("choice":"Inspire artistic support","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move
 +
-->{{#var:per_spend}}*{{#var:home_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success
 +
-->(1-{{#var:per_spend}})*{{#var:home_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}}}<!-- move on fail
 +
--> }}))]}}<!--
 +
Totals
 +
-->{{#casort:values|keysort|val}}<!--
 +
-->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!--
 +
-->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!--
 +
Airs
 +
-->{{#vardefine:airs_adv|{{#var:home_{{#expr:{{#var:adv}}+4}}_{{#var:mor}}}}}}<!--
 +
Spirits:
 +
-->{{#vardefine:spirits|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:per_airs}}))/{{#var:per_airs}}|yes|no}}}}<!--
 +
-->{{#vardefine:total|{{#expr:
 +
( 2*{{#var:total}} + {{#ifeq:{{#var:spirits}}|yes|1|{{#var:total}}}} +
 +
({{#ifeq:{{#var:spirits}}|yes|{{#var:per_airs}}|0}}) * {{#var:airs_adv}} +
 +
{{#var:cost_ravag}}*({{#ifeq:{{#var:spirits}}|yes|1-{{#var:per_airs}}|0}}) ) /
 +
(2 + {{#ifeq:{{#var:spirits}}|yes|{{#var:per_airs}}|1}})
 +
}}}}<!--
 +
 +
Record totals
 +
Choice
 +
-->{{#ifeq:{{#var:spirits}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Boost the spirits of your Company}}}}<!--
 +
-->{{#vardefine:home_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!--
 +
Final: -->{{#vardefine:home_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}}
 +
}}{{#vardefine:home_{{#var:adv}}_17|{{#var:home_{{#var:adv}}_16}}}}
 +
}}<!--
 +
-->|<!-- short campaign
 +
  -->{{#loop:i|0|18|{{#vardefine:home_0_{{#var:i}}|1000}}}}<!--
 +
-->}}<!--
 +
 +
The Hanging Mountains
 +
Hoist for performance
 +
-->{{#vardefine:slow_const|{{#expr: 1 + <!-- always moves
 +
  -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:fast_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed
 +
  -->6*{{#var:cost_solac}} + <!-- cost on success
 +
  -->(1/{{#var:wat_fast}} - 1)*(3*{{#var:cost_solac}} + {{#var:cost_ravag}}) }}}} <!-- cost on failure
 +
-->{{#vardefine:flower_const|{{#expr: 1/{{#var:per_slow}}*(1 + 2*{{#var:cost_ravag}}) }}}}<!--action & ravag cost to succeed
 +
-->{{#vardefine:gain_const|{{#expr: 1/{{#var:sha_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:sha_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure
 +
-->{{#vardefine:toxif_const|{{#expr: 1/{{#var:toxic}} + <!-- action cost to succeed
 +
  -->3*{{#var:cost_catch}} +<!--cost on success
 +
  -->(1/{{#var:toxic}} - 1)*{{#var:cost_catch}} }}}}<!-- cost on failure
 +
-->{{#vardefine:wind_const|{{#expr: 1/{{#var:chess}} + <!-- action cost to succeed
 +
  -->3*{{#var:cost_move}} + {{#var:cost_pawn}} +<!--cost on success
 +
  -->(1/{{#var:chess}} - 1)*{{#var:cost_pawn}} }}}}<!-- cost on failure
 +
 +
Begin loop
 +
Initialize
 +
-->{{#loop:i | 0 | 18 |{{#vardefine:mount_24_{{#var:i}}|{{#expr:{{#var:story_mount}}+{{#var:river_0_{{#var:i}}}}}}}} }}<!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:mount_{{#var:a}}_{{#var:m}}|{{#var:mount_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!--
 +
-->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!--
 +
Slow:
 +
-->(("choice":"Lead a raid from the sky","val":{{#expr: {{#var:slow_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }}<!-- move
 +
--> }})),<!--
 +
Fast:
 +
-->(("choice":"Lure with false fruit", "val":{{#expr: {{#var:fast_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }}
 +
}})),<!--
 +
wind:
 +
-->(("choice":"Deploy a whirlwind of allegiances", "val":{{#expr: {{#var:wind_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}
 +
}})),<!--
 +
toxify:
 +
-->(("choice":"Toxify the waters of the (enemies)", "val":{{#expr: {{#var:toxif_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}
 +
}})),<!--
 +
Flowers: NOTE abnormal difficulty
 +
-->(("choice":"Gather the Flowers of Nevermore", "val":{{#expr: {{#var:flower_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }}
 +
}})),<!--
 +
Gain:
 +
-->(("choice":"Hold a feast", "val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:mount_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}}
 +
}}))]}}<!--
 +
Totals
 +
-->{{#casort:values|keysort|val}}<!--
 +
Record totals
 +
choice: -->{{#vardefine:mount_{{#var:adv}}_{{#var:mor}}_choice|{{#caprint:values[0][choice]}}}}<!--
 +
Final: -->{{#vardefine:mount_{{#var:adv}}_{{#var:mor}}|{{#caprint:values[0][val]}}}}
 +
}}{{#vardefine:mount_{{#var:adv}}_17|{{#var:mount_{{#var:adv}}_16}}}}
 +
}}<!--
 +
 +
Wastes of Want
 +
Hoist Constants
 +
-->{{#vardefine:rally_const|{{#expr: 1 + <!-- always moves
 +
  -->(1-{{#var:per_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:scout_const|{{#expr: 1 + <!-- always moves
 +
  -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure
 +
-->{{#vardefine:gain_const|{{#expr:1/{{#var:dan_gain}} + <!-- action cost to succeed
 +
  -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}} <!-- 2 ravages on failure
 +
-->{{#vardefine:deploy_const|{{#expr: (1 + ({{#var:cost_ravag}})*(1-{{#var:wat_airs}}))/{{#var:wat_airs}} }}}}<!--
 +
-->{{#vardefine:trench_const|{{#expr: (1 + ({{#var:cost_ravag}})*(1-{{#var:dan_airs}}))/{{#var:dan_airs}} }}}}<!--
 +
-->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} +<!-- actions to succeed
 +
  -->3*{{#var:cost_move}} +<!-- cost on success
 +
  -->(1/{{#var:glass}} - 1)*({{#var:cost_move}} + {{#var:cost_night}}) }}}}<!-- cost on failure
 +
 +
Begin Loop
 +
Initalize
 +
-->{{#loop:i | 0 | 18 |{{#ifexpr:{{#var:mount_0_{{#var:i}}}} < 1 + {{#var:home_0_{{#var:i}}}}
 +
  |{{#vardefine:waste_24_{{#var:i}}|{{#expr:{{#var:story_waste}} + {{#var:mount_0_{{#var:i}}}}}}}}<!--
 +
  -->{{#vardefine:waste_24_{{#var:i}}_choice|Advance to the Hanging Mountains}}
 +
  |{{#vardefine:waste_24_{{#var:i}}|{{#expr:1 + {{#var:story_waste}} + {{#var:home_0_{{#var:i}}}}}}}}<!--
 +
  -->{{#vardefine:waste_24_{{#var:i}}_choice|Advance to The War from Home}} }} }} <!--
 +
Extend the edges
 +
-->{{#loop:m | 0 | 18 |
 +
    {{#loop:a | 25 | 5 |
 +
      {{#vardefine:waste_{{#var:a}}_{{#var:m}}|{{#var:waste_24_{{#var:m}}}} }}
 +
    }}}}<!--
 +
-->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!--
 +
-->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!--
 +
Rally:
 +
-->(("choice":"Rally your army onward","val":{{#expr: {{#var:rally_const}} + <!--
 +
-->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on success
 +
-->}})),<!--
 +
Scout:
 +
-->(("choice":"Scout the way ahead","val":{{#expr: {{#var:scout_const}} + <!--
 +
-->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on success
 +
-->}})),<!--
 +
Skill:
 +
-->(("choice":"Employ the arts of Glasswhispery","val":{{#ifeq:no|yes|{{#expr: {{#var:skill_const}} + <!--
 +
-->{{#var:waste_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} <!-- move on success
 +
-->}}|1000}})),<!--
 +
Gain:
 +
-->(("choice":"Host a hunt","val":{{#expr: {{#var:gain_const}} + <!--
 +
-->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}}
 +
}}))]}}<!--
 +
Totals
 +
-->{{#casort:values|keysort|val}}<!--
 +
-->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!--
 +
-->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!--
 +
Airs
 +
-->{{#vardefine:airs_adv|{{#var:waste_{{#expr:{{#var:adv}}+4}}_{{#var:mor}}}}}}<!--
 +
Deploy:
 +
-->{{#vardefine:deploy|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:deploy_const}}|yes|no}}}}<!--
 +
Trench:
 +
-->{{#vardefine:trench|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:trench_const}}|yes|no}}}}<!--
 +
 +
-->{{#vardefine:total|{{#expr:
 +
( {{#var:total}} + {{#ifeq:{{#var:deploy}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:trench}}|yes|1|{{#var:total}}}} +
 +
({{#ifeq:{{#var:deploy}}|yes|{{#var:wat_airs}}|0}} + {{#ifeq:{{#var:trench}}|yes|{{#var:dan_airs}}|0}}) * {{#var:airs_adv}} +
 +
{{#var:cost_ravag}}*({{#ifeq:{{#var:deploy}}|yes|1-{{#var:wat_airs}}|0}}) + {{#var:cost_ravag}}*({{#ifeq:{{#var:trench}}|yes|1-{{#var:dan_airs}}|0}}) ) /
 +
(1 + {{#ifeq:{{#var:deploy}}|yes|{{#var:wat_airs}}|1}} + {{#ifeq:{{#var:trench}}|yes|{{#var:dan_airs}}|1}})
 +
}}}}<!--
 +
Record finals
 +
choice:
 +
-->{{#ifeq:{{#var:deploy}}|yes|{{#vardefine:choice|{{#var:choice}}<br >Deploy Counter-Factual Phantasies}}}}<!--
 +
-->{{#ifeq:{{#var:trench}}|yes|{{#vardefine:choice|{{#var:choice}}<br >Lead your army through forgotten trenches}}}}<!--
 +
-->{{#vardefine:waste_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!--
 +
Final: -->{{#vardefine:waste_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}}
 +
}}{{#vardefine:waste_{{#var:adv}}_17|{{#var:waste_{{#var:adv}}_16}}}}
 +
}}
 +
 +
<!--
 +
################################
 +
#                              #
 +
# Print action costs frontwise #
 +
#                              #
 +
################################
 +
-->
 +
==Total Action Costs==
 +
{|class="article-table"
 +
!Beginning {{IL|Campaign Morale|Appearance=Morale}} || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
!Actions {{#loop:i|0|11|{{!}}{{!}} {{#expr:{{#ifeq:{{#var:gen}}|(none)|2|3}} + {{#var:waste_0_{{#var:i}}}} round 2}}}}
 +
|}
 +
 +
==Battle Plan==
 +
{|class="article-table mw-collapsible" style="max-height: 80vh;"
 +
|+The Wastes of Want
 +
!style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
|- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:waste_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:waste_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
|}
 +
 +
{|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
|+The Hanging Mountains
 +
!style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
|- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:mount_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:mount_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
|}
 +
 +
{|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
|+The War from Home
 +
!style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
|- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:home_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:home_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
|}
 +
 +
{|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
|+The Writhing River
 +
!style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
|- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:river_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:river_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
|}
 +
 +
{{#ifeq:{{#var:short|no}}|no|{{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
{{!}}+The Smoking Shore
 +
!style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
{{!}}- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:shore_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:shore_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
{{!}}}
 +
 +
{{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
{{!}}+Shadows on the Mirrorpane
 +
!style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
{{!}}- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:mirror_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:mirror_{{#var:adv}}_{{#var:mor}}_choice}} }}
 +
{{!}}- }}
 +
{{!}}}
 +
 +
{{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;"
 +
{{!}}+The Castle of Forests
 +
!style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}}
 +
{{!}}- {{#loop:adv|0|25|<nowiki />
 +
!style="position:sticky; left:0;" {{!}}{{#var:adv}}
 +
{{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#caprint:forest[{{#var:adv}}][{{#var:mor}}][val]}} round 2}}<br />{{#caprint:forest[{{#var:adv}}][{{#var:mor}}][choice]}} }}
 +
{{!}}- }}
 +
{{!}}} }}

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