Allow your (garment) to participate
From Fallen London Wiki (Staging)
A player-created Guide is available for this content: The Maze-Garden (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: DUEL
It must prove itself to move on.
Challenge information
Narrow, 3 (50% base)
- 0 - almost impossible (0%)
- 1 - almost impossible (10%)
- 2 - high-risk (30%)
- 3 - very chancy (50%)
- 4 - modest (70%)
- 5 - low-risk (90%)
- 6 and above - straightforward (100%)
Success
Ritual sartorial violence
Your [clothing]'s opponent is a particularly vicious-looking skirt. It shifts and shivers over the sand like a rattlesnake sizing up its prey. Seams are ripped; loose threads fly. But your charge emerges, rumpled yet victorious.
- Awakening... is increasing… (+7 CP)
- Your charge is becoming a little more self-assured... (Increases IPSEITY by +4 CP)
- Perambulating... is increasing… (+4 CP)
Failure
Sparring
[…] the Clay Man pairs it against a relatively timid opponent: a neckerchief with a delicate embroidered pattern. Their bout is, at best, perfunctory; a few half-hearted attempts at grappling. Eventually the Clay Man declares a winner […]
[Find the rest of the story at https://www.fallenlondon.com]
- Awakening... is increasing… (+2 CP)
- Your charge is becoming a little more self-assured... (Increases IPSEITY by +2 CP)
- Perambulating... is increasing… (+4 CP)