Alter your Destiny (No Winds) (25 FATE)
A player-created Guide is available for this content: Irem (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: The Riddlefishers: Matters of Destiny
Description summary:
The title of this option and the first paragraph of game instructions depend on your current level of .
Destined | Title | Game Instructions |
---|---|---|
0 | Learn your Destiny | This will allow you to obtain one of the original Destinies – a prerequisite for forging the new, greater Destinies available in Irem. |
1 | Alter your Destiny | This will allow you to change your Destiny to another of the original Destinies. Once you do, you will still always have the option of obtaining a greater Destiny in Irem, at any time. |
2 | Alter your Destiny | This will replace your greater Destiny with an original Destiny of your choice. You will keep the option to obtain another greater Destiny, or the Mark of Acceptance, afterwards. |
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: [See above]
Ordinarily, this costs Fate. But at certain times of year, it can be done once for free: The Feast of the Rose, the Fruits of the Zee festival, Hallowmas, and the last week of December. Exceptionally, it is also available for two weeks after the release of Irem.
Be warned: Once you take this branch to change your Destiny, you will not be able to back out.
Locked with is present (World Quality, now unlocked)
Cost: 25 FATE
Success
No reward narrative information available for Fate-locked actions.
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Reason: Missing effects |