Amber in the Water
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Spoiler warning! This page contains details about Fallen London Actions. |
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Game Instructions: The Lorn-Fluke will continue to menace London's home waters until it is repelled or defeated. Pursue the Fluke from 'Hunting the Beasts of the Zee', within your Cabin.
Unlocked with The Lorn-Fluke's Fury is present (World Quality, now locked),
Wayland's Teeth Involvement Flag 2 (hidden)
Locked with An Exceptional Journey (hidden)
Card drawn in Home Waters
Occurs with Abundant Frequency (5 x as common as Standard)
Can not be discarded except by effects clearing your hand.
Options:
Identify a course through less viscous waters
- Spoiler
Challenge information
Narrow,
Zeefaring +
Kataleptic Toxicology 20 (50% base) || 16 and below - almost impossible (10%) || 17 - high-risk (20%) || 18 - high-risk (30%) || 19 - tough (40%) || 20 - very chancy (50%) || 21 - chancy (60%) || 22 - modest (70%) || 23 - very modest (80%) || 24 - low-risk (90%) || 25 and above - straightforward (100%)
Each point of
Kataleptic Toxicology adds 1 point of
Zeefaring.
Success
Maps of colour
Troubled Waters is increasing… (+2 CP)
You've gained (
Zailing Speed) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Failure
Unclean admixtures
Troubled Waters is increasing… (+7 CP)
Terror grips your vessel (Sets
Creeping Fear to 1)
You've gained (
Zailing Speed/2) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Revel in the delays
- Spoiler Unlocked with
Luxurious
Success
Novel distractions
You've gained 10 x Nodule of Warm Amber
You've gained 200 x Nodule of Deep Amber
You've gained (
Zailing Speed/2) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Mount your Fluke-Core upon the prow
- Spoiler Unlocked with
1 x Fluke-Core
Success
Fluid as memory
Troubled Waters is increasing… (+2 CP)
You've gained
Zailing Speed x Zailing...
You've gained 1 x Time Spent at Zee (hidden)