An Intimate of Devils and Selling Your Soul (Guide)
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This guide is a combination of two smaller guides. The first section involves , an overview of the opportunity cards and the trick of FEAST OF THE ROSE. The second sections is a more generic guide to selling your soul.
An Intimate of Devils
An intimate of devils is a card based story which is usually the first way to reliably sell your soul. The story can only be completed once, either by selling your soul, or by manipulating your progress during FEAST OF THE ROSE.
The main way to start the story is to raise your to 5, e.g from the Carnival. This will allow you to draw A devil's taken a shine to you. Note that many or even most of the actions will affect your quirks, if that's something you care about.
If your intention is to sell your soul, you should just play any cards that come your way. If your intention is to trick the devils into leaving you alone by manipulating your story quality, you should still play the cards, except the final offer cards at the end. Once you reach 15, you should instead play Actually, you'll be meeting someone there, until you reach An intimate 18. You should only attempt to get to 15 when the time of the year is actually approaching FEAST OF THE ROSE, as you can't normally advance past 17 without selling your soul; keeping low (0 - 5) however gives an easy and frequent source of Church Favours (at 0 - 3) or Hell Favours (at 2 - 5). Getting the quality that low however can be a tiresome affair if you made the mistake of building it up. The best way to lower it is to choose 'Decline' on either of the Abstraction? cards, or if you're already deep into the 'Sell your soul' stage (15+), then to throw out the Affectionate Devil on A serious offer - Devil and then grind the quality back up to 12 - 14 before declining on Abstraction?; as grinding down from 8 is an annoying affair that gives lots of .
Part of the intent of playing this storyline will probably be to lock yourself out of it, as you may only sell your soul this way once, even if you recover it.
As an alternative to all of this for those who don't want to have to wait all year for the FEAST OF THE ROSE, Staining your Soul through SMEN and notifying one of the Devils through their final card will wipe completely (albeit at the cost of all Hell Favours), and having a will prevent the quality from starting again through the card . The downside to this strategy however is of course actually playing through SMEN, but Seekers who wish to rid themselves of this irritating storyline can consider this a minor boon for them.
Cards
Card | Levels | Max CP gain | Notes |
---|---|---|---|
A devil's taken a shine to you | 0-3 | 1 | Also has an option to gain a at the cost of a if you have any |
A Dubious Favour |
|
0 | |
One infernal evening | 2-5 | 2 |
|
An evening of music and possible hellfire | 2-5 | 1 | Gives , but also |
Actually, you'll be meeting someone there | 3+ | 2 |
|
A welcome for the Iron Republic | 4-7 | 1 | Source of Confident Smiles |
Dance with a Devil | 4-7 | 1 | Source of Confident Smiles |
A night at the opera! | 5-8 | 2 | 'Something heavy' gives |
Devilish poetry | 5-8 | 4 | Will affect quirks |
Dinner with devils | 7-9 | 4 | Raises UP |
A game of croquet | 7-9 | 3 |
|
A quiet picnic | 8-10 | 4 | Affects quirks and menaces
'Remain Quiet' is the only option which advances the quality |
An elaborate gift | 8-10 | 4 |
|
The Art of Beauty | 9-11 | 3 | |
Hell's tailor | 10-13 | 3 | Gives |
A leisurely boat trip | 11-14 | 3 | |
"My Lady's Bat is Dead." | 12-14 | 3 | Gives and |
Abstraction? 1 (Deviless) | 12-14 | 3 | |
Abstraction? 2 (Devil) | 12-14 | 3 | Declining sets Intimate to 6 |
A serious offer - Deviless | 13-17 | 3, up to 17 | |
A serious offer - Devil | 13-17 | 3, up to 17 |
Selling your Soul
In addition to the story mentioned above, selling your soul can be done in several ways. It should be noted that your soul isn't very attractive if you have a or if you're
Pros and cons of having a soul
Why would you want your soul, anyway?
- Several profitable Storylets at the University require you to have your soul if you haven't proceeded too far in the story.
- Having your soul is required for an option to increase .
- Having your soul is required for parts of . Furthermore, having lost a stained soul is problematic in the Forgotten Quarter.
- Being soulless adds a (bad) opportunity card in your deck (Where's my soul?).
- It opens up for you to sell it again!
Why would you want to stay Soulless?
- This stops you from drawing cards.
- This opens up an option on A Gift from the Capering Relicker.
- During Christmas, it may allow you to improve your lodgings.
Actually selling your soul during An intimate of devils above requires you to fail a 90% luck check after playing a long series of opportunity cards, so unless you're desperately in need of Devilbone Dice, this probably won't be profitable. Both of these opportunities raise to 20, preventing you from selling your soul repeatedly. This also prevents the initial opportunity card to show up, which may be what you wanted all along...
Seasonal
"Let's get down to business."
- Spoiler Unlocked with is 3-6 (World Quality, now locked),
Locked with , ,
Success
A fleeting uncertainty
- You now have 1 x Your very own Infernal Contract
- You've gained 1 x Night-Whisper
- You've gained 7 x Storm-Threnody
- During Hallowmas:
Attend a lecture on 'spiritual hygiene' (7 FATE)
- Spoiler Unlocked with 200, 30-35, 5
Locked with ,
Challenge information
Broad, 1 || 1 - chancy (60%) || 2 - straightforward (100%)
Success
No reward narrative information available for Fate-locked actions.
- You've gained 1 x Favours: Hell (up to 7)
- [The Airs of London change…] (random)
Wiki note: This redirects to another storylet. All options provide the first two, but you get to pick the item. Having a will not prevent you from selling it here.
- You now have 1 x Your very own Infernal Contract
- Hedonist is increasing… (+5 CP, up to level 15) AND
- You've gained 1 x Vial of Cantigaster Venom OR
- You've gained 1 x Ray-Drenched Cinder OR
- You've gained 1 x Dreadful Surmise OR
- You've gained 1 x Intriguer's Compendium
Failure
No reward narrative information available for Fate-locked actions.
This article is incomplete. You can help the Fallen London Wiki (Staging) by expanding it.
- If you have completed A Trade in Souls, you will be able to draw a new City Vices card, allowing you to sell your soul for a far more profitable price. This opportunity does not appear if you have a remote lodging. Using this option, selling your soul becomes very profitable, and selling it as gains you a
Regaining your soul
There are a few ways to regain your soul. You may either spend Fate on the Where's my soul? opportunity card, or you may start searching for bundles of oddities. Bundles with a value of exactly 200 contains your soul. See Bundle of Oddities (Guide) for a comprehensive list of these. For the highest chance of retrieving your soul, the option should have a max value of as close as possible to 200, without being lower than that.
Some particularly useful options:
- Speak for a little while and ask them to disperse on the One's public Card (0.5% chance)
- Something on the doorstep? from Visitors at Hallowmas Card (0.5% chance), obviously requires Hallowmas
- Trade favours with urchins in the Flit for 3 (0.43% chance)
- The best way to grind Urchin Favours is to play Opportunity Cards. The most frequent card aside from the faction card is the Urchin's Connected Pet card. 3 cards are gained by owning the , , and companions. You may also burn 3 Criminal Favours through Arson and avarice on the Opportunity Card An Implausible Penance to gain 1 Urchin Favour alongside other rewards.
- If you wish to grind out favours through actions rather than cards, the Boxful of Intrigue Carousel; a 14-action minimum carousel; also has the option to payout in an Urchin Favour alongside other rewards. Late-game players with a Parabolan Base-Camp and access to can repeatedly hunt a through a card drawn in Ealing Gardens for 1 Favour.
- The best way to grind Urchin Favours is to play Opportunity Cards. The most frequent card aside from the faction card is the Urchin's Connected Pet card. 3 cards are gained by owning the , , and companions. You may also burn 3 Criminal Favours through Arson and avarice on the Opportunity Card An Implausible Penance to gain 1 Urchin Favour alongside other rewards.
- Give with one hand, take with the other from A squire of the Flit Card drawn in the Flit (0.43% chance)
- Several options from The Ragman's barge, a redirect from Wolfstack in the fog, a Card drawn in Wolfstack Docks (>0.3-0.2% chance)
- Opening (0.1% chance) - The most easily grindable option