Editing Assembling a Skeleton (Guide)
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* [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources]] | * [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources]] | ||
* [[Assembling a Skeleton (Guide)/Recipes|List of Recipes]] | * [[Assembling a Skeleton (Guide)/Recipes|List of Recipes]] | ||
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If you're unsure what can you build with the bones that you have on hand, test your skeletons in the [https://docs.google.com/spreadsheets/d/17dsebX82nw7YKVEPurCFDPeMHwArQVs4MrXCEYYufrw/ Bone Market Calculator]. You may also generate optimal designs based on specific world qualities and other criteria using the [https://git.saklad5.com/Saklad5/Bone-Market-Solver Bone Market Solver]. | If you're unsure what can you build with the bones that you have on hand, test your skeletons in the [https://docs.google.com/spreadsheets/d/17dsebX82nw7YKVEPurCFDPeMHwArQVs4MrXCEYYufrw/ Bone Market Calculator]. You may also generate optimal designs based on specific world qualities and other criteria using the [https://git.saklad5.com/Saklad5/Bone-Market-Solver Bone Market Solver]. | ||
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To assemble a skeleton, you need bones (or bone-like objects). When you unlock the Bone Market, you also unlock many previously-hidden opportunities to collect Osteology items around Fallen London. | To assemble a skeleton, you need bones (or bone-like objects). When you unlock the Bone Market, you also unlock many previously-hidden opportunities to collect Osteology items around Fallen London. | ||
− | For more information on this, look through the [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources →]]<!-- Please don’t replace this link with transclusion. This document is too big, and will severely degrade the performance of this page. --> | + | For more information on this, look through the [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources →]] <!-- Please don’t replace this link with transclusion. This document is too big, and will severely degrade the performance of this page. --> |
===Assembly=== | ===Assembly=== | ||
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An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to maximise the benefit of the Bone Market may wish to build a skeleton the day before Time, the Healer arrives which will raise their Exhaustion to 4. | An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to maximise the benefit of the Bone Market may wish to build a skeleton the day before Time, the Healer arrives which will raise their Exhaustion to 4. | ||
− | Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, | + | Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, favoring unbalanced mixes of attributes. |
In the lists below, the number in parentheses is the count of secondary rewards when the higher-valued quality is in fashion. | In the lists below, the number in parentheses is the count of secondary rewards when the higher-valued quality is in fashion. |