Barristering at Evenlode (Guide)

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Barristering at Evenlode Summary
Locked Fixed-Length Activity
Setup Progress End
1 A 4 A 1 A
Progress

Details

Raise to 4.
Items Inputs/Outputs
Start-up
  • None
Boosting
Outputs
Raw EPA 4.43 Raw SPA -


This guide is incomplete. You can help by expanding it.
What needs work: Also some storylets might be missing info.


Once you reach and you can Address the main usher and then Go to the courts. Watch some trials to get an idea of how they proceed, building up to 3. Then you may Intervene in a case in order to act as a barrister for the good citizens of the Neath.

General[edit]

A case is progressed over the course of six actions, and your options for each action are different at each point, and often dependent on the case you chose and sometimes options you took previously. You can intervene either on the defense or the prosecution, and each of these have different options.

  1. Choose a case
  2. Submitting Paperwork
  3. Opening Arguments
  4. Expounding on the Case
  5. Closing Arguments
  6. Awaiting the Verdict

Different options and certain cases may award which both makes the final payout check more difficult and at the same time more rewarding, though getting this higher than 9 will result in no additional reward, despite the difficulty increase. Payout will also increase based on your Renown with the faction you're assisting.

Cases[edit]

Trial Cases
Case (Prosecution V Defense) Faction Faction Scaler Max Prestige Reward (Max) EPA
Magistracy V Accused
  • Prosecution
  • Costs:
9 4.33
  • Defendant
  • Costs:
10
  • 4.33
  • 4.5 w/
Rats V Urchins Rats 7 4
Urchins 7
  • 3.833
  • 4.44 w/ Ratket
  • 4.60 w/
  • Tomb-Colonists v Devils
  • 5
Tomb-Colonists 9 4.33
Devils 8
  • 4
  • 4.17 w/
  • Gondoliers v Society Matron
  • 10
  • Gondoliers
  • Costs:
9 4.21
Society Matron 9
  • 2.08
  • 2.25 w/
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7
    Renown 0 10 20 30 40 50 52+
    Reward 2 17 80 166 195 199 200

    is half the above.

  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7

Progression of a Case[edit]

Prosecution[edit]

Prosecution
0: Submitting Paperwork
Option Requirements Client Challenge Pass Failure
Enter the bare minimum - Any 175 -
Drown them in paper - Any 8[1] +2 CP
1: Opening Statements
Option Requirements Client Challenge Pass Failure
Propose adhering to London forms of prosecution - Any - - -
Find an unconventional angle on the case - Any 175 -
Rely on a form of honour that came before laws Criminal Case 2 -
Invoke sacred methods of enforcing an oath 1000 Civil Case 2 -
Apply a law of contracts that passes London's understanding Civil Case 2 -
2: Expounding on the Case
Option Requirements Client Challenge Pass Failure
Interrogate witnesses to the alleged act of (crime) - Criminal Case 6 -
Let your client speak freely - Civil Case 3 -
Fabricate evidence against the (defendant) Common Law Criminal Case 175 +2 CP
Complicate the matter Common Law Civil Case 7 +2 CP
Quiz the accused on the strength of their word Principles of Honor Criminal 7
Ask them for a proof in cedar Cedar Authority Civil Case 2
  • +2 CP
-
Review the contract in light of your Scholarship Marigold Methods Civil Case 8
  • +2 CP
-
Look out for Hell's interests even as you fight to defeat it Hell Charter Tomb-Colonists 2[1] -
3: Closing Arguments
Option Requirements Client Challenge Pass Failure
Run out the clock (Prosecution) Common Law Any 150 - +2 CP
Grandstand! (Prosecution) - Any 175 + ( Prestige * 3) CP +2 CP
Close out your argument in a nuanced way - Any 7 +2 CP
Perform your closing argument in infernal dance Civil Trial 150
  • +2 CP
  • +2 CP
  • +2 CP
4: The Verdict
Option Requirements Client Challenge Pass Failure
Await a verdict on the matter of the (defendant) charged with (crime) - Criminal Trial 3[1] See Above Table.
  • +2 CP
Insist the (defendant) be punished – but according to London law Criminal Trial 2[1] See Above Table.
  • +2 CP
Press for a harsh sentence Criminal Trial 3[1] See Above Table.
  • +2 CP
Extract an anguished courtroom confession from (defendant) Criminal Trial 3[1] See Above Table.
  • +2 CP
  • +2 CP
Await a verdict on Venge-Rats v Urchin (Prosecution) - Rats 3[1] See Above Table.
  • +2 CP
Await a verdict on Gondoliers v Society Matron (Prosecution) - Gondoliers 3[1] See Above Table.
Await a verdict on Tomb-Colonists v Hell (Prosecution) - Tomb-Colonists 3[1] See Above Table.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Each point of increases the base difficulty by 1 point.

Defence[edit]

Defence
0: Submitting Paperwork
Option Requirements Client Challenge Pass Failure
Craft a water-tight case - Any 8 -
Form a working understanding of the particulars - Any 175 +2 CP
1: Opening Statements
Option Requirements Client Challenge Pass Failure
Work with the judge you have - Any - - -
Contrive an exchange of judges Any 2 -
Bring on the most rigorous judge Any 2 -
Draw on the insight of a professional colleague 75 Any 2
  • -4 CP
  • -4? CP
??
Engage in a spot of witness intimidation - Any 2 -
2: Expounding on the Case
Option Requirements Client Challenge Pass Failure
Explore the full legal complexity of the case - Any 8 +2 CP
Be rigorously honest - Any 4 -
Show the (defendant) in the most sympathetic possible light Criminal Case 175 +3 CP
3: Closing Arguments
Option Requirements Client Challenge Pass Failure
Run out the clock (Defence) - Any 150 - +2 CP
Grandstand! (Defence) - Any 175 + ( Prestige * 3) CP +2 CP
Dismantle the arguments of the opposing counsel - Any 8 +2 CP
Destroy evidence against the (defendant) - Criminal Trial 175 +2 CP
4: The Verdict
Option Requirements Client Challenge Pass Failure
Await a verdict on the matter of (crime) - Criminal Trial 3[1] See Above Table.
  • +2 CP
Plead that your client has already repented Criminal Trial 3[1] See Above Table.
  • +2 CP
Introduce the possibility of a 'Not Proven' verdict for the (defendant) Criminal Trial -
  • Scaling as above.
-
Smuggle the (defendant) out Criminal Trial 100[2] See Above Table.
Await a verdict on Venge-Rats v Urchin (Defence) - Urchins 3[1] See Above Table.
Bribe the Venge-rats with a little of their own favourite tipple Urchins 2[1] See Above Table.
Await a verdict on Gondoliers v Society Matron (Defence) - Society Matron 3[1] See Above Table.
Bribe the enraged Gondoliers with the sweet taste of retribution Society Matron 2[1] See Above Table.
Await a verdict on Tomb-Colonists v Hell (Defence) - Devils 3[1] See Above Table.
Bribe the furious Tomb-Colonist with the sweet taste of revenge Devils 2[1] See Above Table.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Each point of increases the base difficulty by 1 point.
  2. Each point of increases the base difficulty by 10 points.


Strategy[edit]

As a note, any prosecution when you can pick the Marigold Methods, if you have , choosing this and then Perform your closing argument in infernal dance will provide maximum prestige and give you 2 CP . Under the same methods and on a non-Tomb-Colonist trial, if you have 12 , choosing Review the contract in light of your Scholarship will also provide 2 CP along with the maximum prestige.

Criminal Prosecution[edit]

Maximum of 9, requiring a and either 17 or 16 with for maximum payout.

  1. Start at 3 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Rely on a form of honour that came before laws
  4. Interrogate witnesses to the alleged act of (crime)
  5. Close out your argument in a nuanced way
  6. Await the Verdict

Criminal Defence[edit]

Maximum of 10, requiring a and 18 for maximum payout. Otherwise, a maximum of 9, requiring 17 .

  1. Start at 3 Prestige
  2. Craft a water-tight case or Form a working understanding of the particulars
  3. Opening Statements
  4. Explore the full legal complexity of the case
  5. Dismantle the arguments of the opposing counsel
  6. Await a verdict on the matter of (crime)

Rats[edit]

Maximum of 7, requiring 15 and either 1000 or for maximum payout.

  1. Start at 0 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Invoke sacred methods of enforcing an oath or Apply a law of contracts that passes London's understanding
  4. Let your client speak freely
  5. Close out your argument in a nuanced way
  6. Await a verdict on Venge-Rats v Urchin (Prosecution)

Urchins[edit]

Maximum of 7, requiring a and either 15 , or 14 and for maximum payout. Otherwise, a maximum of 6, either 14 , or 13 and .

  1. Start at 0 Prestige
  2. Craft a water-tight case or Form a working understanding of the particulars
  3. Opening Statements
  4. Explore the full legal complexity of the case
  5. Dismantle the arguments of the opposing counsel
  6. Verdict

Gondoliers[edit]

Maximum of 9, requiring either 18 and either 1000 or for maximum payout.

  1. Start at 2 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Invoke sacred methods of enforcing an oath or Apply a law of contracts that passes London's understanding
  4. Let your client speak freely
  5. Close out your argument in a nuanced way
  6. Await a verdict on Gondoliers v Society Matron (Prosecution)

Society Matron[edit]

Maximum of 9, requiring a and either 17 , or 16 and for maximum payout. Otherwise, a maximum of 8, either 16 , or 15 and .

  1. Start at 2 Prestige
  2. Craft a water-tight case or Form a working understanding of the particulars
  3. Opening Statements
  4. Explore the full legal complexity of the case
  5. Dismantle the arguments of the opposing counsel
  6. Verdict

Tomb-Colonists[edit]

Maximum of 9, requiring 17 , 12 , a Hell Charter and either 1000 or for maximum payout.

  1. Start at 1 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Invoke sacred methods of enforcing an oath or Apply a law of contracts that passes London's understanding
  4. Look out for Hell's interests even as you fight to defeat it
  5. Close out your argument in a nuanced way
  6. Await a verdict on Tomb-Colonists v Hell (Prosecution)

Maximising [edit]

Maximum of 7, requiring 15 , 12 , a Hell Charter and either 1000 or for maximum Echoes and +21 CP MW payout.

  1. Start at 1 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Invoke sacred methods of enforcing an oath or Apply a law of contracts that passes London's understanding
  4. Look out for Hell's interests even as you fight to defeat it
  5. Grandstand! (Prosecution)
  6. Await a verdict on Tomb-Colonists v Hell (Prosecution)

If you lack a Hell Charter but have and 12, then you may instead use this method for 6 and +20 CP MW.

  1. Start at 1 Prestige
  2. Enter the bare minimum or Drown them in paper
  3. Apply a law of contracts that passes London's understanding
  4. Review the contract in light of your Scholarship
  5. Grandstand! (Prosecution)
  6. Await a verdict on Tomb-Colonists v Hell (Prosecution)

Devils[edit]

Maximum of 8, requiring a and either 16 , or 15 and for maximum payout. Otherwise, a maximum of 7, either 15 , or 14 and .

  1. Start at 1 Prestige
  2. Craft a water-tight case or Form a working understanding of the particulars
  3. Opening Statements
  4. Explore the full legal complexity of the case
  5. Dismantle the arguments of the opposing counsel
  6. Verdict

Analysis[edit]

At a maximum EPA of 4.27 and some rather hefty requirements, this is not a money maker, but it is the best way to obtain es and .