Break a Pact of Glass
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From: KNIFE AND CANDLE: Pacts
The Committee permits you to break a Pact of Glass... but only if you shed an alarming quantity of blood.
Game Instructions: This will cause you seven Wounds, and alert your former Pact partner.
When Sent
The Pact is ended
You may attack your 'friend'. Do so quickly, while you still have the element of surprise!
- You have a Knife-and-Candle Pact with... [friend] (-1) (The Pact is Broken)
- Wounds is increasing… (+7 CP)
In Messages Tab
You will receive:
You have broken the Pact of Glass with [Friend]!
Your friend will receive:
[Friend] has broken their Pact of Glass with you! This has cost them seven Wounds, but they may now attack you freely again. The reverse, of course, is also true.
- You have a Knife-and-Candle Pact with... [friend] (-1) (The Pact is Broken)