Cave of the Nadir (Guide)/Script
From Fallen London Wiki (Staging)
# -*- coding: utf-8 -*-
"""
Created on Mon May 1 09:05:19 2023
@author: Gyro
"""
import random
def drawCard(deck):
newCardName = random.choice(list(deck.keys()))
newCard = deck.pop(newCardName)
return [newCardName] + newCard
def playCard(deck, cardNumber,currentHand, echoes, Irrigo):
playedCard = currentHand.pop(cardNumber)
deck[playedCard[0]] = playedCard[1:3]
echoes += playedCard[1]
Irrigo += playedCard[2]
return [echoes, Irrigo]
def caveTrip():
Cards = {
"Cardgame": [.6,1],
"Familiar": [0,1],
"Pause": [1,1],
"Dream2": [0.0,2],
"Dream4": [0.0,2],
"Dream6": [0.0,2],
"weakness": [0,1],
"altarful": [2.25,1],
"Garden": [20.44,2],
"recall": [.1, 1],
"losing": [12, 2],
"lost": [0,1],
"Bones": [.5,2],
"Sins": [6.25, 1],
"Moves": [0,1],
"Catafalquerie": [11.5, 2],
"End": [62.5, 2],
"Web": [2.5,1],
"Imprisoned" : [0,1],
"woods": [36.5,2]
}
Nightmares = 6
if Nightmares < 6:
Cards.pop("Dream6")
if Nightmares < 4:
Cards.pop("Dream4")
if Nightmares < 2:
Cards.pop("Dream2")
actions = 4 #3 to enter, 1 to clear
Irrigo = 1 #starting irrigo
maxIrrigo = 9 #When to bail if you have no good cards in hand.
echoes = 0
hand = [drawCard(Cards),drawCard(Cards),drawCard(Cards),drawCard(Cards),drawCard(Cards)]
while Irrigo < 9:
bestcard = 0
for i in range(len(hand)-1):
if hand[bestcard][1] < hand[i][1]:
bestcard = 0+i
elif hand[bestcard][1] == hand[i][1]:
if hand[bestcard][2] < hand[i][2]:
bestcard = 0+i
if hand[bestcard][2] + Irrigo > maxIrrigo and hand[bestcard][1] <6.25:
break
[echoes, Irrigo] = playCard(Cards, bestcard, hand, echoes, Irrigo)
hand += [drawCard(Cards)]
actions += 1
epa = echoes/actions
return epa
sample = []
for i in range(1000000):
sample += [caveTrip()]