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Oh, that is because I most likely confused and calculated for more than 4 Surveys. 0.6 Actions


Now, to <a href="/wiki/Compel_the_Ghillie_to_extend_your_visit" title="Compel the Ghillie to extend your visit">enter the woods</a> 8 <a href="/wiki/Volume_of_Collated_Research" title="Volume of Collated Research"><img alt="" src="/w/images/thumb/9/9b/Library.png/20px-Library.png" decoding="async" loading="lazy" width="20" height="26" srcset="/w/images/thumb/9/9b/Library.png/30px-Library.png 1.5x, /w/images/thumb/9/9b/Library.png/40px-Library.png 2x" /></a> or ≥8 <a href="/wiki/Time_Remaining_in_the_Woods" title="Time Remaining in the Woods"><img alt="" src="/w/images/thumb/a/ab/Forestnight.png/20px-Forestnight.png" decoding="async" loading="lazy" width="20" height="26" srcset="/w/images/thumb/a/ab/Forestnight.png/30px-Forestnight.png 1.5x, /w/images/thumb/a/ab/Forestnight.png/40px-Forestnight.png 2x" /></a>, which added up to 8 A by default (but we can use the MoDS to pay for it) (I will use the final result for this because technically some is gained and some is lost, but you should do it in Excel)

Strolling through the woods takes time, 3 A to enter, 3 to exchange the artefacts and to pass the APoC checks, and 2 to get your hard-earned payment. To this, the 8 A for VoCR would have been added (which with the lab-grinded 0.6 A and 1 A card is more than 16 A, again, no idea for the 15.2 A).


But with this new way, we hold as follows:

  • 0.6 A (Surveys from Lab)
  • 1 A (Dig Card)
  • 1.82 A (MoDS -> VoCR)
  • 3 A (Enter the Moonlit Woods)
  • 3 A (Strolling the Moonlit)
  • 2 A (Payment from Deviless)

11.42 A


But, we barely got to calculate this skeleton, we need recipes, bones, sources and actions for the Hoarder and the Zailor too.


To the shadowy challenge, let us call it 3 A, 1.6 A if second chances are introduced, and be on our merry way.


I thought of that, technically it could be right, say for taking 7 cycles to do in practice.

Now, I hope this was informative, and yes, this will do well on the Money-Making Lategame page.