menaces? good?
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perhaps raising menaces would be a good choice for dangerous and watchful, since they don't have actions like loitering or drinking coffee. you could equip the Woesel, repeatedly stab or delirify yourself, then get a friend to cure you (could be alt). You'll get second chances in addition to that 5 CP per action, so your actions on getting wounds/nightmares isn't compeltely useless.