Coordinate the crew
From Fallen London Wiki (Staging)
Spoiler warning! This page contains details about Fallen London Actions. |
From: 'We're not going to make it!'
You need a dozen zailors, a dozen harnesses, a dozen boathooks, and three dozen tots of rum.
Game Instructions: Success will gain some progress.
Challenge information
Narrow, 9 (50% base)
- 5 and below - almost impossible (10%)
- 6 - high-risk (20%)
- 7 - high-risk (30%)
- 8 - tough (40%)
- 9 - very chancy (50%)
- 10 - chancy (60%)
- 11 - modest (70%)
- 12 - very modest (80%)
- 13 - low-risk (90%)
- 14 and above - straightforward (100%)
The above difficulty is for 2.
Each point of increases the base difficulty by 6 points.
Success
Short straws, shorter tempers
You order the helmsman to advance the ship very, very slowly. […] your […] team brandish boathooks at each box in turn, nudging them clear of the craft. They do their jobs with consummate skill, and […] invent several fascinating and graphic new epithets for you.
[Find the rest of the story at https://www.fallenlondon.com]
- Progress Towards Admiralty Ordnance Depôt № 8 is increasing… (+4-7 CP)
- Volatility of Your Cargo is increasing… (+0-2 CP, up to level 8)
Failure
Zailor's courage
You have […] to fetch the zailor you sent to fetch the zailor you sent to fetch the rum. It seems that a good number of the crew thought it was just what they needed to steady their nerves. Steady them it may have, but the ship will not be so lucky.
[Find the rest of the story at https://www.fallenlondon.com]
- Volatility of Your Cargo is increasing… (+7-8 CP, up to level 8)