Denizens of the Neath
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Occurs with Infrequent Frequency (80% as common as Standard)
Can not be discarded except by effects clearing your hand.
Options:
Wrangle an escaped Ferrocephalus Viafactor
- Spoiler Unlocked with
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
You could have told Cornelius
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
You could have told Cornelius
- Dangerous is increasing…
- The City Waning is increasing… (+4 CP)
- Wounds is increasing… (+2 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
Shore up the landscape
- Spoiler Locked with exactly 1 (hidden)
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
Make the most of it
- Watchful is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
Know where to fill and when to duck
- Watchful is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- The City Waning is increasing… (+4 CP)
- Wounds is increasing… (+2 CP)
- [Airs of Passengers change…] (random) (hidden)
Fend off the incursions of Parabola
- Spoiler Unlocked with (hidden)
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
An architect with silver eyes
- Watchful is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
An architect with silver eyes, untackled
- Watchful is increasing…
- Nightmares is increasing… (+2 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
- The City Waning is increasing… (+4 CP)
- [Airs of Passengers change…] (random) (hidden)
Eradicate an infestation of Thirsty Grasses
- Spoiler Unlocked with 3-5
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
The grass clings and drinks
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
The grass clings and drinks
- Dangerous is increasing…
- The City Waning is increasing… (+4 CP)
- Wounds is increasing… (+2 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
- [Airs of Passengers change…] (random) (hidden)
Silence the call of the Monkprince Hills
- Spoiler Unlocked with 4-6
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
Drown the longing with shanties
- Persuasive is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
Listen, listen
- Persuasive is increasing…
- The City Waning is increasing… (+4 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
- Nightmares is increasing… (+2 CP)
- [Airs of Passengers change…] (random) (hidden)