Destinies (Guide)
Early MYN Content and Onwards |
Destinies are a special type of equipment item of which you can only have one at a time. They are generally acquired, or can be subsequently changed, during certain seasonal festivals. An original Destiny can be exchanged for a greater Destiny in Irem, a late-game location.
How to get a Destiny[edit]
Basic Destinies are currently available for free during four festivals: the Feast of the Exceptional Rose, Fruits of the Zee Festival, Hallowmas, and Christmas. The available Destinies and associated glimpses of the future are the same during all four festivals; only the method of starting the stories differs. In Irem, a late-game port, you can exchange a basic Destiny for an Iremi greater Destiny.
If you already have a Destiny, you can change to a new one during the same four festivals. The first Destiny change during a festival is free, while subsequent changes during that festival cost FATE. Basic Destinies can be changed in either the festival location or Irem; Iremi Destinies can only be changed in Irem.
Outside of festival weeks, you can also acquire or change your Destiny year-round in Irem for FATE.
Feast of the Exceptional Rose[edit]
Gaining a Destiny requires 20 . On the card The Feast of the Rose!, visit The Perfumer-Semiotician and spend 20 Masquing to reach The Gates of the Rose, from where a Destiny can be chosen.
Fruits of the Zee Festival[edit]
To find your Destiny at the Fruits of the Zee Festival, wait until the second week of the festival when the zee's bounty is restored. Then visit The Fruits of the Zee Festival, Restored! and Accept an invitation from the Drownies. They'll take you to The Drowning Feast where you can choose your Destiny.
Hallowmas[edit]
To find your Destiny during Hallowmas, you must first wait for Visitors at Hallowmas. The visitor you choose will determine which possible future you can experience and thus which Destinies are available to you. You can change this by taking different visitors until you lock it in at The Gates of Midnight, but keep in mind each visitor has a cost.
Every visitor requires 5 and 5 and will reduce your . Most visitors also require other Qualities and/or cost other items.
Visitor | Costs / Requirements | Associated future | |
---|---|---|---|
The Taste of Blackest Brine | |||
- | A Darkness in the Air | ||
1 | The Chill of the Void | ||
2 | A Pricked Finger | ||
The Bishop of Southwark |
| ||
| |||
- | A Blaze of Distant Light |
Christmas[edit]
To find your Destiny during Christmas, you need an Unusual Pail of So-Called Snow and at least one level of . Use the Unusual Pail of So-Called Snow. Select the The Oracle of the Lintel and you will dream of The Gate of Tears where you can choose your Destiny.
Glimpses of the Future[edit]
Obtaining a Destiny is not a direct choice between every possible Destiny. Instead, your choice of possible future determines which Destinies you are offered. Once you glimpse a future, you cannot leave without choosing your Destiny, so choose wisely!
There are five different glimpses of the future, each leading to four or five potential Destinies. Some Destinies can be obtained from multiple futures, but (almost) all options within a glimpse give different Destinies.
Since glimpses of the future are story-heavy and Destinies have lasting mechanical consequences, this guide offers multiple sections to help you determine your future with a level of spoilers of your choice.
A handful of Destinies cost FATE when obtained, and a few others indirectly cost FATE because they require a quality from a FATE-locked story. The former Destinies are mechanically superior to other basic Destinies, while the latter are not. Both types grant the special quality . In Irem, players with a A Charmed Fate can obtain the otherwise-FATE-locked item for free as compensation for (likely) exchanging their Destiny for a more powerful greater Destiny.
In-Game Hints (spoiler-free)[edit]
The branches to choose a possible future include a short hint of that glimpse's theme. This table simply shows those hints for those who wish to consider their options in advance but also wish to avoid spoilers.
Possible future | Hints |
---|---|
Destinies between stars. | |
Nocturnal, anarchic destinies. | |
Destinies in an imagined wilderness. | |
Destinies of conquest and immortality. | |
Destinies beneath the black waves. |
Short Descriptions (story spoilers)[edit]
Each possible future features your character in a very unusual situation, where you must choose a path forward. This table briefly describes the situation and the choice for those who wish to choose a future they find interesting or avoid ones that would be out-of-character.
Rewards of Choices (mechanical spoilers)[edit]
The glimpse you select and the choice you make within it will determine your Destiny. This table simply shows what you receive for each choice as well as any requirements those choices may have.
Note that during Fruits of the Zee Festival and Christmas — but NOT during Hallowmas — also requires The Captain.
Possible future | Choice | Requirements | Destiny |
---|---|---|---|
Aver it | - | ||
Deny it | - | ||
Prevaricate | - | ||
Depart | 10 FATE | ||
Indicate a fondness for the Bazaar | (FATE) | ||
Whoever you can | - | ||
No-one. This is what you've been working towards. | - | ||
No-one! Who cares? | - | ||
The Captivating Princess | 1 | ||
Your beloved | You are committed to a relationship. | ||
The Bishop of Southwark | With Cleansing Blade (FATE) | ||
The Diabolical Diplomat | An Infernal Agent (FATE) | ||
The Bloody-Handed Queen | - | ||
The Genial Magician | - | ||
Mr Wines | - | ||
Myself | 10 FATE | ||
"...give it to the world." | - | ||
"...reserve it for those who merit it." | - | ||
"..end it, as I swore I would." | - | ||
"...use it wisely." | 10 FATE | ||
"I bring the Bazaar." | - | ||
Myself | - | ||
Nothing | - | ||
The Sky | 10 FATE | ||
The Name | , SMEN 35 |
Choices for Each Destiny (mechanical spoilers)[edit]
Each Destiny can only be obtained by choosing particular options; some can only even be obtained from one path. This table is the reverse of the previous, showing which sets of choices correspond to each Destiny.
Destiny | Possible future | Choice |
---|---|---|
No-one! Who cares? | ||
The Captivating Princess | ||
Aver it | ||
Deny it | ||
The Genial Magician | ||
Whoever you can | ||
No-one. This is what you've been working towards. | ||
The Bloody-Handed Queen | ||
"..end it, as I swore I would." | ||
"I bring the Bazaar." | ||
Mr Wines | ||
"...reserve it for those who merit it." | ||
Prevaricate | ||
Myself | ||
Your beloved | ||
"...give it to the world." | ||
Nothing | ||
Myself (10 FATE) | ||
"...use it wisely." (10 FATE) | ||
The Bishop of Southwark (FATE) | ||
The Diabolical Diplomat (FATE) | ||
The Sky (10 FATE) | ||
Depart (10 FATE) | ||
Indicate a fondness for the Bazaar (FATE) | ||
The Name |
Stats and Descriptions (mechanical spoilers)[edit]
Destinies that provide multiple stats are listed according to the stat they increase the most.
Destiny | Description | Stats |
---|---|---|
Shadowy Destinies | ||
You may yet satisfy your hungers. | ||
There is a darkness in your future. | ||
FATE | Your hands, secretly, on the lever that moves the world. |
|
Dangerous Destinies | ||
Dominion will be given unto you. | ||
FATE | It will end in war. |
|
FATE | The sky will open to you. |
|
Watchful Destinies | ||
Lost in light. | ||
You will change beyond all understanding, but something of you will remain. | ||
Everything will change. For the better? | ||
Persuasive Destinies | ||
You will preserve. |
| |
You will be true. |
| |
FATE | There will still be something beautiful. |
|
Unwise Destinies | ||
It will end horribly for you. |
|
Iremi Destinies[edit]
Acquiring one of the "original" Destinies is a requirement for weaving a greater Destiny in Irem. Exchanging an ordinary Destiny for an Iremi greater Destiny can be done for free any any time of year. In order to do so, you must first complete the story Evolution in order to gain full access to Irem.
The process of selecting a greater Destiny is very different from that of selecting ordinary Destinies. Irem's mechanics allow you to fully explore each possible future and see all potential Destinies before making a final decision. As such, this section of the guide is much shorter and more spoiler-heavy. For more information on Irem's mechanics, see Irem (Guide).
Short Descriptions (story spoilers)[edit]
Like the table for ordinary Destinies, this table briefly describes the events of each destiny for those who wish to choose a future they find interesting or avoid ones that would be out-of-character.
Rewards of Choices (mechanical spoilers)[edit]
This table shows which Destinies can be obtained from each future. Many Destinies require items obtained elsewhere in Irem; these are not shown here. One requires being to a relationship. Another requires a very expensive and nonexistent fabric.
Mechanical Spoilers[edit]
A full list of advanced Destinies and stats.
Destiny (Neathy Tarot) | Description | Stats |
---|---|---|
(numberless) | You will scatter a new spore. |
|
(VI) | You will be joined. |
|
(VII) | You will move on. | |
(XI) | You will remake the world. |
|
(XII) | Death will take aim at you, and miss. |
|
(XVI) | No future. |
|
(XVIII) | You'll know it in your bones. |
|
(XXI) | You will return. |
|
(XLIX) | You will keep a secret. |
|
(LXVII; XVII in Earth tarot) | You will keep your eyes on the horizon. |
|
(LXXVII; XX in Earth tarot) | You will know right from wrong. |
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Instead of choosing one of the above Destinies, you can also choose to instead retain your previous Destiny and acquire a special Home Comfort. This item has a net advanced stat bonus equivalent to choosing a greater Destiny, though it is only available for .
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