Destroy the rail link
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Merely Passing Through
Game Instructions: This will remove your rail connection. You will need to walk to town thereafter; if you ever want a rail connection back, you will have to rebuild it.
Challenge information
Broad, 180
- 123 - very chancy (41%)
- 153 - chancy (51%)
- 183 - modest (61%)
- 213 - very modest (71%)
- 244 - low-risk (81%)
- 273 - straightforward (91%)
- 300 - straightforward (100%)
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- 123 - very chancy (41%)
- 153 - chancy (51%)
- 183 - modest (61%)
- 213 - very modest (71%)
- 244 - low-risk (81%)
- 273 - straightforward (91%)
- 300 - straightforward (100%)
Success
With careful regard for the timetable
You pick a time when no trains are traveling and no cargo is being moved. You place the charges where they will have a profound effect on the line, and where it would be maximally inconvenient and costly to repair.
The fireball is glorious. [...]Description summary:
The end of the second paragraph varies based on the city's Chosen Site.
Chosen Site | Second Paragraph |
---|---|
Balmoral? | The noise rocks the inhabitants of Balmoral, and the flash can seen all the way to Station VIII. |
? | [...] the flash can seen all the way to Marigold. |
[Find the rest of the story at https://www.fallenlondon.com]
- Shadowy is increasing…
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've lost 5 x Hillmover
- The GHR no longer runs any regular service to the Tracklayers' city. (Sets Involved in a Railway Venture to 130 - You've connected the GHR line to Marigold Station)
Failure
That was property of the Great Hellbound Railway!
- Shadowy is increasing…
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- Wounds is increasing… (+2 CP)
- Suspicion is increasing… (+2 CP)