Doing Business in Wilmot's End (Guide)

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Diamondsmall.png Early PoSI Content
Angel.png
Doing Business in Wilmot's End Summary
Fixed-Length Activity
Setup Progress End
1 A 9 A 1 A
Progress

Details

Raise to 5.
Items Inputs/Outputs
Outputs

Other Dramatic Tension Uses:

Raw EPA 1.14 Raw SPA -


General[edit]

At you can do the carousel, Doing Business in Wilmot's End.

There are various storylets and cards to raise Doing Business in Wilmot's End, depending on your qualities, which menaces you are willing to risk acquiring, and Walking the Paths of Wilmot's End (the qualities are abbreviated as  DBiWE and  WtPoWE respectively in the tables below):

One full cycle is 11 actions.

Progress[edit]

The following table details the progress actions for this activity. There are several times when you are presented with a choice that determines what actions you are able to take to complete the cycle. Initially, picking Money. Power. The Game itself. or The New Order will open up The Faithful Functionary which has a rare chance of providing . At Level 3, picking "Whatever the Game brings" or "Hard lessons" will grant access to and Challenges. Otherwise it will just be .

Storylet Challenge Requirement Success Failure
Level 0
Whispered secret.png Playing the Game at Wilmot's End
Flag.png Empress and Country Automatic DBiWE to 2
WtPoWE to 1
Furtivehand.png Money. Power. The Game itself. DBiWE to 2
WtPoWE to 2
Flames.png The New Order DBiWE to 2
WtPoWE to 3
Level 2
Angel.png Business about Wilmot's End (The 2 following options belong to this storylet)
Blackjack.png The short, straight path 120 +1 CP  DBiWE
Forest.png The long, twisting path 120
Bohogirl4.png An Agent of the Tsar 120 WtPoWE 1 or 2 +1 CP  DBiWE
Chap1.png The Faithful Functionary 120 WtPoWE 2 or 3 +1 CP  DBiWE

2 x  Comprom. Document (rare)

Ruins1.png The Sights of Wilmot's End Card (2 options) : 20% chance Drawn anywhere +2 CP  DBiWE +1 CP  DBiWE
Level 3
Fog.png Meeting a Certain Gentleman
Mercyhand.png "Keep it bloodless" Automatic DBiWE to 4
WtPoWE to 1

Pawn.png "Whatever the Game brings" DBiWE to 4
WtPoWE to 2
Bloodstain.png "Hard lessons" DBiWE to 4
WtPoWE to 3

Level 4
Noose.png Secrets in High Places 120 +1 CP  DBiWE
Porticodark.png The Exchange 120 WtPoWE 1 or 2 +1 CP  DBiWE
Oldman2.png The Missionary Bush 120 WtPoWE 2 or 3 +1 CP  DBiWE
Bowler.png A New Move in the Game Card 120 Drawn anywhere +1 (rarely +2) CP  DBiWE

Rewards[edit]

Storylet Challenge Requirement Success Failure
Level 5 (All options reset DBiWE)
Oldwoman.png Another contact in the fog
Waves3.png Keeping the Game moving Automatic
Document.png Make the deal
Bookpurple.png She is wearing pearls today 1 10 x  Collated Research
Secret.png An exchange of favours 1

Analysis[edit]

All increases can be cashed out at any of the Dramatic Tension (Guide) carousels. This can be an easy way to get s early on. Also it will give with an investment of 22 actions. Maximum cashing out through this carousel yields 1.14EPA.