Doing Business in Wilmot's End (Guide)
Early PoSI Content |
General[edit]
At you can do the carousel, Doing Business in Wilmot's End.
There are various storylets and cards to raise Doing Business in Wilmot's End, depending on your qualities, which menaces you are willing to risk acquiring, and Walking the Paths of Wilmot's End (the qualities are abbreviated as DBiWE and WtPoWE respectively in the tables below):
One full cycle is 11 actions.
Progress[edit]
The following table details the progress actions for this activity. There are several times when you are presented with a choice that determines what actions you are able to take to complete the cycle. Initially, picking Money. Power. The Game itself. or The New Order will open up The Faithful Functionary which has a rare chance of providing . At Level 3, picking "Whatever the Game brings" or "Hard lessons" will grant access to and Challenges. Otherwise it will just be .
Storylet | Challenge | Requirement | Success | Failure |
---|---|---|---|---|
Level 0 | ||||
Playing the Game at Wilmot's End | ||||
Empress and Country | Automatic | DBiWE to 2 WtPoWE to 1 |
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Money. Power. The Game itself. | DBiWE to 2 WtPoWE to 2 |
|||
The New Order | DBiWE to 2 WtPoWE to 3 |
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Level 2 | ||||
Business about Wilmot's End (The 2 following options belong to this storylet) | ||||
The short, straight path | 120 | +1 CP DBiWE | ||
The long, twisting path | 120 | |||
An Agent of the Tsar | 120 | WtPoWE 1 or 2 | +1 CP DBiWE | |
The Faithful Functionary | 120 | WtPoWE 2 or 3 | +1 CP DBiWE
2 x Comprom. Document (rare) |
|
The Sights of Wilmot's End Card (2 options) | : 20% chance | Drawn anywhere | +2 CP DBiWE | +1 CP DBiWE |
Level 3 | ||||
Meeting a Certain Gentleman | ||||
"Keep it bloodless" | Automatic | DBiWE to 4 WtPoWE to 1 |
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"Whatever the Game brings" | DBiWE to 4 WtPoWE to 2 |
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"Hard lessons" | DBiWE to 4 WtPoWE to 3 |
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Level 4 | ||||
Secrets in High Places | 120 | +1 CP DBiWE | ||
The Exchange | 120 | WtPoWE 1 or 2 | +1 CP DBiWE | |
The Missionary Bush | 120 | WtPoWE 2 or 3 | +1 CP DBiWE | |
A New Move in the Game Card | 120 | Drawn anywhere | +1 (rarely +2) CP DBiWE |
Rewards[edit]
Storylet | Challenge | Requirement | Success | Failure |
---|---|---|---|---|
Level 5 (All options reset DBiWE) | ||||
Another contact in the fog | ||||
Keeping the Game moving | Automatic | |||
Make the deal | ||||
She is wearing pearls today | 1 | 10 x Collated Research | ||
An exchange of favours | 1 |
Analysis[edit]
All increases can be cashed out at any of the Dramatic Tension (Guide) carousels. This can be an easy way to get s early on. Also it will give with an investment of 22 actions. Maximum cashing out through this carousel yields 1.14EPA.