Educating Lyme

From Fallen London Wiki (Staging)
Clayman3.png

You're in charge of teaching Jasper and Frank's 'nephew' all manner of things.

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Progress

Note: Progress on this story is made by increasing Pygmalion. This is a repeatable story.

Level 1

Clayman3.png Educating Lyme ( 1+)
Option Challenge Success Failure
Dexterity 97
Social hierarchies 99
Bazaar politics 102
Reading and writing 105
Leisure 108
Independent thought 111

Level 5

Clayman3.png Introduce Lyme to a Child ( 5–11)
Option Challenge Success Failure
Help him communicate with the young person 8 (100% at 12)

Level 7

Clayman3.png Send Lyme to the market ( 7–13)
Option Challenge Success Failure
A basket but no list 9 (100% at 13)


Level 9

Jasper.png A Business Errand for Lyme ( 9+)
Option Challenge Success Failure
Something not too difficult 11 (100% at 15)

Try challenging him 12 (100% at 16)

Level 12

Clayman3.png Set Lyme to writing ( 12+)
Option Challenge Success Failure
Encourage him to write a factual essay 12 (100% at 16)

Ask him to write a story 13 (100% at 17)
Reset progress