Fidgeting Writer (Guide)

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Fidgeting Writer Summary
Semi-Fixed-Length Conversion Activity
Setup Progress End
0 A 1-7 A 0-1 A
Progress

Details

Roll double or nothing on output items.
Items Inputs/Outputs
Start-up
Inputs
Outputs
Raw EPA 2.22 Raw SPA -

General[edit]

The story started by using a in your inventory and reading about the Mottled Man. It could be compared to a Double or Nothing game, where you have to risk everything you've wagered so far and a little more on a luck chance.

To finish the story you need a boosted of 120, but everyone can start it.

See Category:Fidgeting Writer for all the pages connected with this storyline.

Actions[edit]

Base item Safe choice Safe choice rewards Continue choice Required items Required items found via Odds to progress Odds from start to this stage
There's something familiar about this tale... Steal Tales of Terror from a noted author 70%
Put the thought aside Track down the Fidgeting Writer Convert Correspondence Plaque 70% 70%
Publish a paper on the subject and think no more about it Cancel your appointments and investigate the ideogram Convert Journal of Infamy via Steal Journals of Infamy from an Iniquitous Solicitor 70% 49%
Tell him all you know and abandon your research Make a counter-offer Steal Brilliant Souls en route to Hookman House 60% 34.3%
Give him honey and a pen Visit him regularly and ask the Manager about his stay Convert Vision of the Surface to Mystery of the Elder Continent to Scrap of Incendiary Gossip 50% 20.58%
Burn his works. Break his pen. Escort him to the Royal Beth Make him dream and see what he sees Steal Tales of Terror or Journals of Infamy and convert 50% 10.29%
Smash it
Look through the Lens A Boxful of Intrigue 50% 5.145%
2.5725%

Expected Costs[edit]

Goal Expected number of actions Expected cost Expected cost in echoes Expected gain in echoes per action[1] Expected gain in echoes per action including upconverting[1]
2.43 0.71 0.74 0.48
4.47
1.73 0.73 0.40
7.38
3.91 1.16 0.69
13.31
8.18 1.26 0.72
27.62
21.36
  • 1.49
  • 2.22 w/ Ratket
0.79
56.23
47.71 1.82 1.02
113.46
100.42 1.87 1.04

Find the distribution[edit]

Fidgeting Writer
E0.50
▾ 70% ▾ E 0.50: 1 x
E2.50
▾ 70% ▾ E 0.50: 1 x
E5.00 Glimpse of
Something Larger
▾ 70% ▾ E 1.00: 2 x
E12.50
▾ 60% ▾ E 1.00: 2 x
E25.00 Room Number
at the Royal Beth
▾ 50% ▾ E 2.50: 1 x
E62.50 Last Hope of
a Fidgeting Writer
▾ 50% ▾ E 2.50: 1 x
E150.00 Lens of Black
Glass
▾ 50% ▾ E 2.50: 1 x
E312.50
See also: Simulation/Calculator

For a distribution of how many coruscating souls (or other things) you should expect for a number of attempted cycles, a binomial distribution will give a good indication. Find a binomial calculator (like this one) and let n be the amount of attempted cycles, p be the probability of going from the start to the finish (0.025725 for souls), and x be the amount of souls you want to calculate. For souls the expected amount of actions is approx. 2.9 times the amount of cycles, but this will vary slightly depending on the chosen item. The action conversion probably makes this slightly inaccurate, but a good approximation nevertheless. This does not take into account the number of actions needed for accumulating other items.

Below is an example for 35 cycles (~100 actions), showing there's a 60% chance you'll have a soul in 35 cycles.

Fidgetingwriterdistribution.jpg

Citations
  1. 1.0 1.1 upconverting meaning that every resource needed is created by buying basic resources and upconverting them to the desired resource, and the cost in both echoes and actions is added to the calculation. For tier 4 resources where favours are required, they were counted as one action, except for or as +5CP of each can be collected with one action of A colleague with a problem, which also yields 40 , is counted as costing half an action and giving 0.8 echoes.