Fidgeting Writer (Guide)
Early PoSI Content |
Fidgeting Writer Summary | ||||||||||||||||||
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Semi-Fixed-Length Conversion Activity | ||||||||||||||||||
Setup | Progress | End | ||||||||||||||||
0 A | 1-7 A | 0-1 A | ||||||||||||||||
Progress
Details |
Roll double or nothing on output items. | |||||||||||||||||
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Raw EPA | 2.22 | Raw SPA | - |
General[edit]
The story started by using a in your inventory and reading about the Mottled Man. It could be compared to a Double or Nothing game, where you have to risk everything you've wagered so far and a little more on a luck chance.
To finish the story you need a boosted of 120, but everyone can start it.
See Category:Fidgeting Writer for all the pages connected with this storyline.
Actions[edit]
Expected Costs[edit]
Goal | Expected number of actions | Expected cost | Expected cost in echoes | Expected gain in echoes per action[1] | Expected gain in echoes per action including upconverting[1] |
---|---|---|---|---|---|
2.43 | 0.71 | 0.74 | 0.48 | ||
4.47 | 1.73 | 0.73 | 0.40 | ||
7.38 | 3.91 | 1.16 | 0.69 | ||
13.31 | 8.18 | 1.26 | 0.72 | ||
27.62 | 21.36 |
|
0.79 | ||
56.23 | 47.71 | 1.82 | 1.02 | ||
113.46 | 100.42 | 1.87 | 1.04 |
Find the distribution[edit]
Fidgeting Writer | |
---|---|
0.50 | |
▾ 70% ▾ | 0.50: 1 x |
2.50 | |
▾ 70% ▾ | 0.50: 1 x |
5.00 | Glimpse of Something Larger |
▾ 70% ▾ | 1.00: 2 x |
12.50 | |
▾ 60% ▾ | 1.00: 2 x |
25.00 | Room Number at the Royal Beth |
▾ 50% ▾ | 2.50: 1 x |
62.50 | Last Hope of a Fidgeting Writer |
▾ 50% ▾ | 2.50: 1 x |
150.00 | Lens of Black Glass |
▾ 50% ▾ | 2.50: 1 x |
312.50 | |
See also: Simulation/Calculator |
For a distribution of how many coruscating souls (or other things) you should expect for a number of attempted cycles, a binomial distribution will give a good indication. Find a binomial calculator (like this one) and let n be the amount of attempted cycles, p be the probability of going from the start to the finish (0.025725 for souls), and x be the amount of souls you want to calculate. For souls the expected amount of actions is approx. 2.9 times the amount of cycles, but this will vary slightly depending on the chosen item. The action conversion probably makes this slightly inaccurate, but a good approximation nevertheless. This does not take into account the number of actions needed for accumulating other items.
Below is an example for 35 cycles (~100 actions), showing there's a 60% chance you'll have a soul in 35 cycles.
- ↑ 1.0 1.1 upconverting meaning that every resource needed is created by buying basic resources and upconverting them to the desired resource, and the cost in both echoes and actions is added to the calculation. For tier 4 resources where favours are required, they were counted as one action, except for or as +5CP of each can be collected with one action of A colleague with a problem, which also yields 40 , is counted as costing half an action and giving 0.8 echoes.