Fighting a War of Assassins (Guide)

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Diamondsmall.png Early PoSI Content
Knifeting.png
Fighting a War of Assassins Summary
Limited-Length Activity
Setup Progress End
0 A 33+ A 1 A
Progress

Details

Raise FaWoA to 4 to raise . Cashes out after 3 times through.
Items Inputs/Outputs
Inputs
  • 20
  • 10
Outputs

Other Dramatic Tension Uses:

Raw EPA 1.86 Raw SPA -

General[edit]

The War of Assassins is one of the many carousels available to Persons of Some Importance, which rewards the victor with various goods otherwise created in the Bazaar Side-Streets. It relies on , and requires 2 levels (3 CP) of it to make the reward available. With 100% success rates, it takes 11 actions to acquire 1 CP of Tension from the War, and so it takes 34 actions to unlock and then acquire the reward. The reward to be chosen takes 1 action to change, and resets Fighting a War of Assassins (henceforth abbreviated as FaWoA), but does not change Tension; it is therefore a small efficiency hit to change but can be done after the rest of the carousel is complete. This carousel can also be freely mixed with the two carousels in Wilmot's End which also use Tension to track number of rounds completed; consult Dramatic Tension (Guide) for details.

Choosing an Opponent and Reward[edit]

These are all options on the Choose an enemy! storylet at Your Lodgings. The rewards are options on The Treasures of War.

Opponent Reward Option Reward contents Echo Value
E 37.50
E 65[1]
E 40
E 12
  1. This assumes you expend an additional action for Trade your Collection of Curiosities for five Puzzling Maps is used and that the resulting Puzzling Maps and Extraordinary Implication are sold, and that the Tomb-Colonist Favour expended was worth E 4.

Progress[edit]

Depending on your qualities and which menaces you are willing to risk acquiring, there are numerous ways to raise FaWoA:

Storylet Challenge Requirement CP on Success Failure
Level 0-2
The Forgotten Quarter
Ruins1.png A Noose 120 FaWoA +1 +1
Devil.png The Infernal Hunt 120
Tea.png The Tea Shop 120
The Flit
Paperstack.png Gather urchin informants 120 20 FaWoA +1 -
Fatman.png The Portly Assassin 120 +1
Ropecourt.png Recruit the Raggedy Men 120
Level 3
The Forgotten Quarter
Hansom.png A Ride to the Quarter 120 FaWoA +1 +1
Forgottenquarter.png The Waker of Snakes 120 FaWoA +1

TbF +1 (up to 16)

+1
Ruins2.png The Picnic : 50% FaWoA +2 FaWoA -1
The Flit
Mask.png The Boatman's Market 120 FaWoA +1 +1
Boho9.png The Woman in Green 120 +1
Revolutionary.png The Revolutionary Gathering 120 10 +1
Level 4 (These actions exchange 4 levels of FaWoA for 1 CP in .)
The Forgotten Quarter
Ruins.png An Avenue of Dusty Earth 120 +1 +2
Forgottenquarter.png A Moment of Respite 120
Chap2.png The Courier for Killers[1] 120
The Flit
Ropecourt.png A Pause for Reflection 120 +1 +2
Ropecourt.png A Long Drop[2] 120 +2
Topsy2.png The Topsy King would like a Word[3] 120 +2

SttEoI +1

  1. Moves you to The Flit on success.
  2. Moves you to on failure.
  3. Two mutually exclusive, but seemingly functionally identical options, depending on .

Conclusion[edit]

You will need 2 (3 CP total) to get your rewards through The Treasures of War at your Lodgings.