Fire the guns!
From Fallen London Wiki (Staging)
Spoiler warning! This page contains details about Fallen London Actions. |
From: 'No way! There's no way!'
Heavy ordnance got you into this situation; heavy ordnance can get you out of it.
Game Instructions: This will always gain progress and volatility. Success will be notably more favourable.
Challenge information
Broad, 170
- 117 - very chancy (41%)
- 145 - chancy (51%)
- 173 - modest (61%)
- 202 - very modest (71%)
- 230 - low-risk (81%)
- 258 - straightforward (91%)
- 284 - straightforward (100%)
The above difficulty is for 2.
Each point of increases the base difficulty by 50 points.
Success
It'll put silver in your hair
The ship vibrates alarmingly as the cannons unleash their payload on the rocks ahead. You've opened a path, and it cost you nothing more than a few cannon shells and your crew's shattered nerves.
- Dangerous is increasing…
- Progress Towards Admiralty Ordnance Depôt № 8 is increasing… (+4-9 CP)
- Volatility of Your Cargo is increasing… (+2-4 CP, up to level 8)
Failure
Vibrating
The gunners' hands are trembly today. The doom lurking in their own hold has put more fear into them than any enemy craft. They hit their marks [...] but the ship shakes and rattles with every shot. And the crew look rather shaky and rattly themselves.
- Dangerous is increasing…
- Progress Towards Admiralty Ordnance Depôt № 8 is increasing… (+2-4 CP)
- Volatility of Your Cargo is increasing… (+6 CP, up to level 8)