Card Name
|
Option
|
Req
|
Challenge Spirifer / Auditor
|
Success
|
Failure
|
A Competitor in Perfidy
|
Follow discreetly
|
|
50 / 125
|
+3
|
+4 CP
|
Eavesdrop on the Eavesdropper
|
|
82 / 205
|
+7
|
+2CP
|
A Cordial Chat
|
Gently endear yourself
|
|
40 / 100
|
+3
|
+2CP
|
Remind them that time is precious
|
|
82 / 205
|
+7
|
+2CP
|
An Embarrassing Encounter
|
"You have the advantage of me -"
|
|
50 / 125
|
+3
|
+2CP
|
Lose your acquaintance in the crowd
|
|
83 / 208
|
+3
|
+2CP
|
"So sorry – distant relation, honey-addled..."
|
4
|
-
|
- +5
- +1
|
-
|
Light Entertainment
|
The Most Educational Anatomy Exhibition
|
|
50 / 125
|
+3
|
+4CP
|
The Big Top
|
|
83 / 208
|
+7
|
+2CP
|
Paying a Visit
|
Discuss the matter at hand
|
|
40 / 100
|
+3
|
+2CP
|
Discuss the finer points of their décor
|
|
82 / 205
|
+7
|
+2 CP
|
The Perils of Enthusiasm
|
Conceal the stains
|
|
50 / 125
|
+3
|
+2CP
|
Send them away
|
|
83 / 208
|
+3
|
+2CP
|
Beg your mark to fetch a Constable
|
4
|
-
|
- +5
- +1
|
|
The Plan Proceeds
|
A strenuous masquerade
|
3 Actions
|
-
|
+7
|
-
|
Bring a suitable gift for your host
|
2x
|
-
|
- +7
- -2
|
-
|
Structural failings
|
Contrive a look at the workmen's plans
|
|
50 /125
|
+3
|
+2 CP
|
Play the role of a building surveyor
|
|
83 / 208
|
+3
|
+1CP
|
Take the basement passage
|
4
|
-
|
- +5
- +1
|
|
A Walk in Tyrant's Gardens
|
Learn a little more about your mark
|
|
40 /100
|
+3
|
+2CP
|
Deliver an earnest monologue
|
|
82 / 205
|
+7
|
+2CP
|
Your Mark at a Salon
|
Decipher the social dance
|
|
83 / 208
|
+7
|
+1 CP
|
Introduce your mark to a spy of your acquaintance
|
|
50 / 125
|
+7
|
+4CP
|
Change what is being said
|
|
50 / 125
|
- -2CP
- -2CP
|
|
Your Mark's Hospitality
|
Search the guests' coats
|
|
40 / 100
|
+3
|
+2CP
|
Mingle extensively
|
|
82 / 205
|
+7
|
+2CP
|
The Value of Character
|
If you can't trade on your reputation...
|
|
43 / 208
|
+2
|
+2CP
|
Only a small betrayal
|
1
|
-
|
|
-
|
Involve the Boisterous Spinster
|
1
|
-
|
|
-
|
Mingle extensively
|
4
|
-
|
|
-
|
Ear to the Ground
|
Plant a scandalous rumour about your mark
|
4
|
-
|
|
-
|
Treat the staff as equals
|
|
50 / 125
|
+3 +2CP
|
+2CP
|
Earn the favour of the Efficient Chef
|
|
50 / 125
|
+2
|
+2CP
|
Keeping Up Appearances
|
Open your heart
|
|
50 / 125
|
+2
|
- +2
- +4CP
|
Bring in an accomplice
|
|
50 / 125
|
+2
|
- +2CP
|
Allay suspicions
|
2x
|
-
|
|
-
|
|
Obstacle: an Awkward Friend
|
Bring your Friend to a meeting
|
|
-
|
- +1
- +2CP
|
-
|
Use your Awkward Friend to distract a Constable
|
|
-
|
- +1
- +2CP
|
-
|
Frame your Awkward Friend
|
- 5x
|
50/125
|
|
|
Seduce your Awkward Friend's attractive companion
|
- 5x
|
83/208
|
|
- -1
- +2CP
|
Obstacle: an Importunate Constable
|
Don't bother to shake her pursuit
|
- 33
|
-
|
- +1
- +2CP
|
-
|
Let her follow you to compromising places
|
- 33
|
-
|
- +1
- +2CP
|
-
|
Convince her superiors that she is corrupt
|
|
50/125
|
|
- -1
- +4CP
|
Let her know that you could destroy her
|
|
83/208
|
|
- -1
- +2CP
|
Obstacle: Legal Complications
|
Tolerate the Constable's company
|
|
-
|
- +1
- +2CP
|
-
|
A sacrifice for the cause
|
|
-
|
- +1
- +2 CP
|
-
|
Get rid of her, quickly
|
- 5x
|
50/125
|
|
- -1
- +4CP
|
The Constable is young, naive
|
- 8x
|
83/208
|
|
- -1
- +2CP
|
Obstacle: an Inconvenient Door
|
Scarper!
|
- 33
|
-
|
- +1
- +2CP
|
-
|
Pretend to be a lunatic
|
- 33
|
-
|
- +1
- +2CP
|
-
|
Convince the servant to let you in
|
|
50/125
|
|
- -1
- +4CP
|
Turn it to your advantage
|
|
83/208
|
|
- -1
- +2CP
|
|
A Mysterious Stranger
|
Follow them
|
|
50%
|
- +1
- -1
|
- +1
- -1
|
Follow them
|
|
50%
|
- +1
- -1
|
- -1
|
Pick their pocket
|
|
50/125
|
- +2
|
- +2CP
- +2CP
|
Opening: an Informant
|
Dine with your Informant
|
|
-
|
- +1
|
-
|
Establish a false identity with your Informant's help
|
|
50/125
|
- +3
- Rarely Also:
- -1
|
+2CP
|
Establish a false identity with your Informant's help
|
|
40/100
|
- +7
- Rarely Also:
- -1
|
- +2CP
|
Opening: a Corrupt Constable
|
Cultivate her slowly
|
|
-
|
- +1
|
-
|
Lean on the Constable for information
|
|
50/125
|
- +3
- Rarely Also:
- -1
|
+2CP
|
Use her to set up a heist
|
|
40/100
|
- +7
- Rarely Also:
- -1
|
- +2CP
|
Opening: a Ring of Duplicate Keys
|
Hold it in reserve
|
|
-
|
- +1
|
-
|
Learn your mark's secrets
|
|
50/125
|
- +3
- Rarely Also:
- -1
|
+2CP
|
Personalise your gifts
|
|
40/100
|
- +7
- Rarely Also:
- -1
|
- +2CP
|
|
Nightmares: an Unsettling Niggle
|
A show of vanity
|
CP 3
|
83/208
|
- +2
- +2 CP
|
+2 CP
|
Could you have acquired a shadow?
|
- CP 3
- 3
|
-
|
- -3 CP
- -3
|
-
|
Scandal: Something you'd care to explain?
|
Damn what they say; press on regardless
|
CP 3
|
83/208
|
- +2
- +2CP
|
+2CP
|
Transfer the blame
|
- 3
- 3
|
-
|
- -3CP
- -3
|
-
|
Suspicion: Fox and Hound
|
Wait until your mark leaves the room, then pick the locks
|
CP 3
|
83/208
|
- +2
- +2CP
|
+2CP
|
Buy a recommendation
|
- 3
- 3
|
-
|
- -3CP
- -3
|
-
|
|
Make your Move: a Confessional Evening
|
Bide your time
|
|
-
|
+2
|
-
|
Finish your Flash
|
Flash Lay's Progress
|
-
|
Varies
|
-
|