Grind:Dramatic Tension
From Fallen London Wiki (Staging)
A player-created Guide is available for this content: Dramatic Tension (Guide) |
This grind is a source of:
This grind might cause:
Only repeatable sources within London are considered.
Grind definition[edit]
Collect
Dramatic Tension 1 CP. For that, do the following:
![](/w/images/thumb/c/cf/Volcano.png/20px-Volcano.png)
- Choose the best option:
- Whatever is necessary.
- Collect
Searching out a Missing Woman 3 CP (will be reset). For that, do the following:
- Choose the best option:
- Ask them (
Renown: The Great Game 10 challenge). The quality there is in levels, not CP.
- Success:
+1 CP Searching out a Missing Woman.
- Success:
- Go looking (
Watchful 120 challenge).
- Success:
+1 CP Searching out a Missing Woman.
- Failure:
+1 CP Nightmares.
- Success:
- A report coming (
Persuasive 120 challenge).
- Success:
+1 CP Searching out a Missing Woman.
- Failure:
+1 CP Scandal.
- Success:
- Ask them (
- Choose the best option:
- A former acquaintance of the Cheesemonger.
- Collect
Searching out a Missing Woman 5 CP (will be reset). For that, do the following:
- Choose the best option:
- Will he speak to you? (
Persuasive 120 challenge).
- Success:
+1 CP Searching out a Missing Woman.
- Failure:
+1 CP Scandal.
- Success:
- What does she know? (
Persuasive 120 challenge).
- Success:
+1 CP Searching out a Missing Woman.
- Failure:
+1 CP Scandal.
- Success:
- Scritch scritch (
Watchful 120 challenge).
- Success:
+1 CP Searching out a Missing Woman.
- Failure:
+1 CP Nightmares.
- Success:
- Will he speak to you? (
- Choose the best option:
- Down to business.
- Success:
+1 CP Dramatic Tension.
- Success:
- Money. Power. The Game itself.
- Collect
Doing Business in Wilmot's End 3 CP (will be reset). For that, do the following:
- Choose the best option:
- The short, straight path (
Dangerous 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Wounds.
- Success:
- The long, twisting path (
Shadowy 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Suspicion.
- Success:
- The Tsar's business (
Shadowy 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Suspicion.
- Success:
- Take a dip into that briefcase (
Shadowy 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Suspicion.
- Success:
- The short, straight path (
- Choose the best option:
- "Whatever the Game brings".
- Collect
Doing Business in Wilmot's End 5 CP (will be reset). For that, do the following:
- Choose the best option:
- Climbing up (
Shadowy 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Suspicion.
- Success:
- An interloper with a bag (
Shadowy 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Suspicion.
- Success:
- A blunt instrument (
Dangerous 120 challenge).
- Success:
+1 CP Doing Business in Wilmot's End.
- Failure:
+1 CP Scandal.
- Success:
- Climbing up (
- Choose the best option:
- Keeping the Game moving.
- Success:
+1 CP Dramatic Tension.
- Success:
- Collect
Fighting a War of Assassins 3 CP (will be reset). For that, do the following:
- Choose the best option:
- Who's there? (
Dangerous 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Wounds.
- Success:
- Keep out of their way (
Shadowy 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Wounds.
- Success:
- Enjoy a cream tea (
Dangerous 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Wounds.
- Success:
- Depending on
Renown: Urchins:
- 20-: Negotiate with the urchin gangs (
Persuasive 31 challenge). The quality there is in levels, not CP.
- Success:
+1 CP Fighting a War of Assassins.
- Success:
- 20-: Negotiate with the urchin gangs (
- Look for the Portly Assassin (
Watchful 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Suspicion.
- Success:
- Get the Raggedy Men on your side (
Persuasive 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
-100 x Rat on a String.
- Success:
- Who's there? (
- Choose the best option:
- Collect
Fighting a War of Assassins 4 CP (will be reset). For that, do the following:
- Choose the best option:
- Depending on
Ratwork Derringer:
- 1-: She's a killer! (
Dangerous 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Wounds.
- Success:
- 1-: She's a killer! (
- Snakes! (
Dangerous 120 challenge).
- Success:
+1 CP Fighting a War of Assassins,
+1 CP Touched by Fingerwork.
- Failure:
+1 CP Wounds.
- Success:
- Libate your dusty throat (
Luck 50% challenge).
- Success:
+2 CP Fighting a War of Assassins.
- Failure:
-1 CP Fighting a War of Assassins.
- Success:
- Bidding on a bargain (
Watchful 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Scandal.
- Success:
- Engage her services (
Persuasive 120 challenge).
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Nightmares.
- Success:
- Depending on
Renown: Revolutionaries:
- 10-: Persuade them to work for you (
Persuasive 120 challenge). The quality there is in levels, not CP.
- Success:
+1 CP Fighting a War of Assassins.
- Failure:
+1 CP Wounds.
- Success:
- 10-: Persuade them to work for you (
- Depending on
- Choose the best option:
- Choose the best option:
- Collect
Dramatic Tension 1 CP. For that, do the following:
- Man-traps and spring guns (
Shadowy 120 challenge).
- Success:
+1 CP Dramatic Tension.
- Failure:
+2 CP Wounds.
- Success:
- Man-traps and spring guns (
- Depending on
Ancient Hunting Rifle:
- 1-: Collect
Dramatic Tension 1 CP. For that, do the following:
- Who's that? (
Dangerous 120 challenge).
- Success:
+1 CP Dramatic Tension.
- Failure:
+2 CP Wounds.
- Success:
- Who's that? (
- 1-: Collect
- Collect
Dramatic Tension 1 CP. For that, do the following:
- After him! (
Shadowy 120 challenge).
- Success:
+1 CP Dramatic Tension.
- Failure:
+2 CP Wounds.
- Success:
- After him! (
- Collect
Dramatic Tension 1 CP. For that, do the following:
- Take a moment to think (
Watchful 120 challenge).
- Success:
+1 CP Dramatic Tension.
- Failure:
+2 CP Wounds.
- Success:
- Take a moment to think (
- Collect
Dramatic Tension 1 CP. For that, do the following:
- An old-fashioned hanging (
Dangerous 120 challenge).
- Success:
+1 CP Dramatic Tension.
- Failure:
+2 CP Wounds.
- Success:
- An old-fashioned hanging (
- Collect
Dramatic Tension 1 CP. For that, do the following:
- What is he talking about? (
Watchful 120 challenge). There is another ambition-specific option; both seem to be equivalent.
- Success:
+1 CP Dramatic Tension.
- Failure:
+1 CP Seeing through the Eyes of Icarus,
+2 CP Nightmares.
- Success:
- What is he talking about? (
- Collect
- Collect
Calculator[edit]
template = GrindAnalyse name = form = form-maincalc result = result-maincalc param = 1||Grind:Dramatic Tension|hidden param = Template||#RPA# per action (#EFFECT#):<p>#OPTIMAL#</p>|hidden param = Resource|Optimise for:||select|Dramatic Tension;Nothing param = RPA||per action|hidden param = maingroup|Main stats||group|Watchful,Shadowy,Dangerous,Persuasive param = Watchful|Watchful|100|int|0-500 param = Shadowy|Shadowy|100|int|0-500 param = Dangerous|Dangerous|100|int|0-500 param = Persuasive|Persuasive|100|int|0-500 param = menacegroup|Menace costs (in actions per point)||group|Menace:Wounds,Menace:Scandal,Menace:Suspicion,Menace:Nightmares,Menace:A Turncoat,Menace:Irrigo,Menace:Plagued by a Popular Song,Menace:Unaccountably Peckish,Menace:Ravages of Parabolan Warfare param = Menace:Wounds|Wounds|0.33|float|0- param = Menace:Nightmares|Nightmares|0.33|float|0- param = Menace:Scandal|Scandal|0.33|float|0- param = Menace:Suspicion|Suspicion|0.33|float|0- param = Ratwork Derringer|Ratwork Derringer|0|toggleswitch|1,0 param = Ancient Hunting Rifle|Ancient Hunting Rifle|0|toggleswitch|1,0 param = Renown: Revolutionaries|Renown: Revolutionaries|0|float param = Renown: The Great Game|Renown: The Great Game|0|float param = Renown: Urchins|Renown: Urchins|0|float
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