Hillchanger Tower, Transported

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5The dirigible has gone, and it's hard to know when or whether the pilot will come back for Mr Fires. You will have to try to move the Tower itself: if it will go back to Ealing, or better yet back to Station VIII...? But how does one move it?
4The Tower is now far east of its original position, almost over London.
3The Tower is... sideways. Somewhere at the very edge of the Neath, stuck in a cave wall. What was the east wall is now your floor.
2The Tower has rematerialised somewhere in the Unterzee. It has had the courtesy to put itself on an island rather than on the zee floor, for which you must be grateful. But there's no hope of going anywhere outside.
0The Tower is in Ealing Gardens now, on its familiar spot, just as if it hadn't gone anywhere at all.
Neathroof.png
Spoiler warning!
This page contains details about Fallen London Actions.

[see table above]

And then there's the matter of managing Mr Fires, who is barely conscious.

Unlocked with redirect from Attend to Mr Fires

Storylet appears in

With ≤ 4

Black.png
Speak to Mr Fires about the symbol it read
  •  Spoiler 
    Black.png
    Locked with  5

     

    Challenge information

    Broad, 220 || 151 - very chancy (41%) || 187 - chancy (51%) || 224 - modest (61%) || 261 - very modest (71%) || 297 - low-risk (81%) || 334 - straightforward (91%) || 367 - straightforward (100%)

    Narrow, 1 (50% base) || 1 - very chancy (50%) || 2 - chancy (60%) || 3 - modest (70%) || 4 - very modest (80%) || 5 - low-risk (90%) || 6 and above - straightforward (100%)

    Success

    Ignorance as an art

    Failure

    It tells you

    ^

With

Neathroof.png
Persuade the Tower to move, using bribery
  •  Spoiler 
    Neathroof.png
    Unlocked with ,

     

    Success

    Encouragements whispered in multiple languages

    ^
Pocketwatch.png
Persuade the Tower to move, using the persuasions of clock and schedule
  •  Spoiler 
    Pocketwatch.png
    Unlocked with ,

     

    Success

    Encouragements whispered in multiple languages

    ^
Correspondence1.png
Persuade the Tower to move, using Correspondence and cajolery
  •  Spoiler 
    Correspondence1.png
    Unlocked with

     

    Challenge information

    Broad, 10 || 7 - very chancy (42%) || 9 - chancy (54%) || 11 - modest (66%) || 12 - very modest (72%) || 14 - low-risk (84%) || 16 - straightforward (96%) || 17 - straightforward (100%)

    Success

    A homeward dance

    Failure

    Encouragements whispered in multiple languages

    ^

Without

Neathroof.png
Help Mr Fires out of the tower